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Speed/Defense Clash
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Speed/Defense Clash (Japanese: 速さ守備の激突 Speed/Defense clash) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Spd/Def Clash 1, Spd/Def Clash 2, Spd/Def Clash 3, and Spd/Def Clash 4 in order from lowest to highest. Spd/Def Clash boosts its user's speed and defense based on the number of spaces moved by the unit initiating combat; the stat boost increases with the skill's tier, and the fourth tier neutralizes its user's penalties to speed and speed if at least two spaces are moved.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Spd/Def Clash 1) |
A | If user or foe initiates combat after moving at least 1 space, grants +(number of spaces moved from starting position by unit initiating combat + 1; maximum: 2) to user's speed and defense. | 60 | -- | |
✓ | -- | |
Heroes (Spd/Def Clash 2) |
A | If user or foe initiates combat after moving at least 1 space, grants +(number of spaces moved from starting position by unit initiating combat + 3; maximum: 5) to user's speed and defense. | 120 | Spd/Def Clash 1 | |
✓ | -- | |
Heroes (Spd/Def Clash 3) |
A | If user or foe initiates combat after moving at least 1 space, grants +(number of spaces moved from starting position by unit initiating combat + 5; maximum: 8) to user's speed and defense. | 240 | Spd/Def Clash 2 | |
✓ | -- | |
Heroes (Spd/Def Clash 4) |
A | If user or foe initiates combat after moving at least 1 space, grants +(number of spaces moved from starting position by unit initiating combat + 5; maximum: 8) to user's speed and defense; if spaces moved ≥ 2, neutralizes penalties to user's speed and defense during combat. | 300 | Spd/Def Clash 3 | |
✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Spd/Def Clash 1 | Spd/Def Clash 2 | Spd/Def Clash 3 | Spd/Def Clash 4 | |
Unit (★★★★★) | Eliwood: Pledged Friend | Eliwood: Pledged Friend | Eliwood: Pledged Friend | Eliwood: Pledged Friend |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Spd/Def Clash 1) |
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Spd/Def during combat = X + 1. (X = number of spaces from start position to end position of whoever initiated combat; max 1.) |
攻撃した側(自分からなら自分、敵からなら敵)の
移動後のマスが移動前と異なる時、 戦闘中、自分の速さ、守備+1、さらに、 移動後のマスが移動前から〇マス離れていれば、 自分の速さ、守備+〇(最大1) |
Heroes (Spd/Def Clash 2) |
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Spd/Def during combat = X + 3. (X = number of spaces from start position to end position of whoever initiated combat; max 2.) |
攻撃した側(自分からなら自分、敵からなら敵)の
移動後のマスが移動前と異なる時、 戦闘中、自分の速さ、守備+3、さらに、 移動後のマスが移動前から〇マス離れていれば、 自分の速さ、守備+〇(最大2) |
Heroes (Spd/Def Clash 3) |
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Spd/Def during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3.) |
攻撃した側(自分からなら自分、敵からなら敵)の
移動後のマスが移動前と異なる時、 戦闘中、自分の速さ、守備+5、さらに、 移動後のマスが移動前から〇マス離れていれば、 自分の速さ、守備+〇(最大3) |
Heroes (Spd/Def Clash 4) |
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Spd/Def during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Spd/Def during combat. |
攻撃した側(自分からなら自分、敵からなら敵)の
移動後のマスが移動前と異なる時、 戦闘中、自分の速さ、守備+6、さらに、 移動後のマスが移動前から〇マス離れていれば、 自分の速さ、守備+〇(最大4) 〇が2以上の時、 戦闘中、自分の速さ、守備の弱化を無効 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Speed/Defense Clash |
Abbreviated as Spd/Def Clash. |
Japanese |
速さ守備の激突 |
Speed/Defense clash |
Spanish (Spain) |
Choque Velocidad/Defensa |
Speed/Defense collision; abbreviated as Choque Vel/Def. |
Spanish (Latin America) |
Duelo Velocidad/Defensa |
Speed/Defense duel; abbreviated as Duelo Vel./Def. |
French |
Conflit Vitesse/Défense |
Speed/Defense conflict; abbreviated as Conflit Vit/Déf. |
German |
Geschwindigkeit/Verteidigung-Impuls |
Speed/Defense Impulse; abbreviated as G/V-Impuls. |
Italian |
Scontro Velocità/Difesa |
Speed/Defense collision; abbreviated as Scontro Vel/Dif. |
Portuguese |
Coça Velocidade/Defesa |
Speed/Defense beating; abbreviated as Coça Vel./Def. |
Traditional Chinese |
速度防守的激戰 |
Speed/Defense fierce battle |