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Skirmish: Difference between revisions

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[[File:Ss fe08 skirmish.png|frame|right|[[Ephraim]] engages an [[Entombed]] in a skirmish at Za'ha Woods in {{title|The Sacred Stones}}.]]
[[File:Ss fe08 skirmish.png|frame|right|[[Ephraim]] engages an [[Entombed]] in a skirmish at Za'ha Woods in {{title|The Sacred Stones}}.]]


A '''skirmish''' or '''challenge''' (Japanese: {{hl|遭遇戦|Sōgūsen}} ''encounter battle'') is a type of battle which occurs outside the game's main chapters in the four games which feature the [[world map]] system: {{title|Gaiden}}, {{title|The Sacred Stones}}, {{title|Awakening}}, and {{title|Echoes: Shadows of Valentia}}. In these games, groups of enemy units periodically appear on the world map, and the player can engage them in a skirmish to gain [[experience]] and clear the path obstructed by the enemies.
A '''skirmish''' or '''challenge''' (Japanese: {{hl|遭遇戦|Sōgūsen}} ''encounter battle'') is a type of battle which occurs outside the game's main chapters in the ''Fire Emblem'' games which feature the [[world map]] system: {{title|Gaiden}}, {{title|The Sacred Stones}}, {{title|Awakening}}, {{title|Echoes: Shadows of Valentia}}, and {{title|Engage}}. In these games, groups of enemy units periodically appear on the world map, and the player can engage them in a skirmish to gain [[experience]] and clear the path obstructed by the enemies.
 
Skirmishes also appear in {{title|Fates}} as well as {{title|Three Houses}}, but work very differently.{{clarify}}<!--briefly-->


{{title|Fates}} and {{title|Three Houses}} also feature optional battles, known in the latter as '''auxiliary battles''', but they work differently due to the lack of an explorable world map.
==Overview==
==Overview==


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===''Awakening''===
===''Awakening''===
Challenges start appearing on the world map following the completion of [[Warrior Realm|Chapter&nbsp;3]], normally comprising bands of enemy [[Risen]]. They work mostly the same way as in ''The Sacred Stones'', except now the player is not obstructed by the presence of challenges and can walk past them to other destinations on the world map, only engaging them by choice. All locations on the map (with the exception of [[Grima (chapter)|the Endgame's location]]) are capable of playing host to challenges.
Challenges start appearing on the world map following the completion of [[Warrior Realm|Chapter&nbsp;3]], comprising bands of enemy [[Risen]]. They work mostly the same way as in ''The Sacred Stones'', except now the player is not obstructed by the presence of challenges and can walk past them to other destinations on the world map, only engaging them by choice. All locations on the map (with the exception of [[Grima (chapter)|the Endgame's location]]) are capable of playing host to challenges.


If the player opts to engage a [[StreetPass]] or [[SpotPass]] bonus team in battle to attempt to recruit their leader, this also acts as a challenge. It is possible to summon Risen groups to the world map at any time using [[Reeking Box]]es; the group will appear on the same location the player was on at the time of using the Reeking Box. The levels of the opposing army depend on where they were summoned; they will be weaker on earlier maps, but get progressively stronger on later maps.
If the player opts to engage a [[StreetPass]] or [[SpotPass]] bonus team in battle to attempt to recruit their leader, this also acts as a challenge. It is possible to summon Risen groups to the world map at any time using [[Reeking Box]]es; the group will appear on the same location the player was on at the time of using the Reeking Box. The levels of the opposing army depend on where they were summoned; they will be weaker on earlier maps, but get progressively stronger on later maps.
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===''Three Houses''===
===''Three Houses''===
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Auxiliary battles can be accessed through the map selection screen at the end of each in-game week after completing [[Familiar Scenery|chapter&nbsp;2]]. On Normal Mode, the first 2 options doesn't cost any activity point while the third option, of higher level, and ''Rare Monster Sighting'' battles cost a single point. On Hard and Maddening Mode, any auxiliary battle cost one point of activity. Each auxiliary battle offer gold as well as [[monastery item]]s such as produces or ores when completed.
Auxiliary battles can be accessed through the map selection screen at the end of each in-game week after completing [[Familiar Scenery|chapter&nbsp;2]]. On Normal Mode, the first 2 options doesn't cost any activity points while the third option, of higher level, and ''Rare Monster Sighting'' battles cost a single point. On Hard and Maddening Mode, any auxiliary battle costs one activity point. Each auxiliary battle offer gold as well as [[monastery item]]s such as produces or ores when completed.


While on the map selection screen, if an auxiliary battle has already been completed, the player can't access the ''Goals'' and ''Promotions'' sections in the menu. As with ''Awakening''{{'}}s Lunatic and Lunatic+ modes, the levels of the opposing army vary depending on the player's progress in the main story.
While on the map selection screen, if an auxiliary battle has already been completed, the player can't access the ''Goals'' and ''Promotions'' sections in the menu. As with ''Awakening''{{'}}s Lunatic and Lunatic+ modes, the levels of the opposing army vary depending on the player's progress in the main story.


Enemies in auxiliary battles are mostly humans with the exception of some battles where a monster unit acts as a third army and ''Rare Monster Sighting'' where the enemies are all monsters. Human bosses also drop a [[bullion]] when defeated while the ''Rare Monster Sighting'' bosses will drop a rusted weapon which can be repaired to either a silver weapon or an Archanean regalia for swords, lances, axes, and bows or a pair of [[Dragon Claws]] for gauntlets. Which type of weapon is dropped by monster bosses is determined by their classes: [[Giant Wolf]]s drop [[Rusted Sword]] or [[Rusted Gauntlets]], [[Giant Bird]]s drop [[Rusted Sword]] or [[Rusted Bow]], and [[Wild Demonic Beast]]s drop [[Rusted Lance]] or [[Rusted Axe]]. Resetting auxiliary battles by either quitting and re-entering the battle or soft-resetting the enemies may change the enemies' classes and thus, may change the weapon type of the monster boss' drop. However the quality of the rusted weapon drop when repaired is fixed and cannot be reset.
Enemies in auxiliary battles are mostly humans with the exception of some battles where a monster unit acts as a third army and ''Rare Monster Sighting'' where the enemies are all monsters. Human bosses also drop a [[bullion]] when defeated while the ''Rare Monster Sighting'' bosses will drop a rusted weapon which can be repaired to either a silver weapon or an Archanean regalia for swords, lances, axes, and bows or a pair of [[Dragon Claws]] for gauntlets. Which type of weapon is dropped by monster bosses is determined by their classes: [[Giant Wolf]]s drop [[Rusted Sword]] or [[Rusted Gauntlets]], [[Giant Bird]]s drop [[Rusted Sword]] or [[Rusted Bow]], and [[Wild Demonic Beast]]s drop [[Rusted Lance]] or [[Rusted Axe]]. Resetting auxiliary battles by either quitting and re-entering the battle or soft-resetting the enemies may change the enemies' classes and thus, may change the weapon type of the monster boss' drop. However, the quality of the rusted weapon drop when repaired is fixed and cannot be reset.


===''Engage''===
===''Engage''===
In ''Engage'' skirmishes start appearing after completing [[The Stolen Ring|Chapter&nbsp;6]], and can appear on any previously completed map. During a skirmish the player will face off against corrupted foes who they can defeat for experience and gold.
In ''Engage'' skirmishes start appearing after completing [[The Stolen Ring|Chapter&nbsp;6]], and can appear on any previously completed map. During a skirmish the player will battle [[Corrupted]] foes that they can defeat for experience and gold.


''Engage'' also features training skirmishes, which is any skirmish that spawns in [[Firene]] castle, castle [[Brodia]], or [[Solm]] palace. During training skirmishes the player will face off against castle guards from their respective country, and permadeath will be disabled on Classic Mode. After a training skirmish, any surviving unit will receive 30&nbsp;experience, the player will receive 1,000&nbsp;G for each [[donation]] level they have with the country, and any fallen allies will be revived.
''Engage'' also features training battles, which is any skirmish that spawns in [[Firene]] Castle, [[Brodia]] Castle, or [[Solm]] Palace. During training battles the player will face off against castle guards from their respective country, and permadeath will be disabled on Classic Mode. After a training battle, any surviving unit will receive 30&nbsp;experience, the player will receive 1,000&nbsp;G for each [[donation]] level they have with the country, and any fallen allies will be revived.


A skirmish may appear once any of the following conditions are met:
A skirmish may appear once any of the following conditions are met:
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The level of the enemies met in the skirmish equates to the average level of the player's X highest level units +2, where X is the number of available deployment slots. The skirmish boss will always be 5 levels higher than the other enemies. This level calculation will not apply to the skirmishes at the divine paralogue, and the fell xenologue, where the levels will be entirely random. The higher the level of enemies faced, the higher level equipment they will carry.
The level of enemies met in skirmishes equates to the average level of the player's X highest level units +2, where X is the number of available deployment slots. The skirmish boss will always be 5 levels higher than the other enemies. This level calculation does not apply to skirmishes at the Divine Paralogue and the Fell Xenologue, where the levels are entirely random.


Depending on the donation level of the country the skirmish appears in, the battle may feature either a gold or a silver enemy. Gold enemies drop gold when defeated, while silver enemies grant extra experience. Depending on the donation level and difficulty, defeating gold corrupted may award additional gold.
Depending on the donation level of the country the skirmish appears in, there is a chance for the battle to feature either gold or silver Corrupted. Gold Corrupted drop gold when defeated, while Silver Corrupted grant extra experience. The amount of gold dropped by Gold Corrupted is dependent on the country's donation level and the game's difficulty level.


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If a special enemy spawns on one of the following locations, the battle will be [[fog of war]]:
If a special enemy spawns on one of the following locations, the battle will have [[fog of war]]:
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* Mountain Settlement
* Mountain Settlement
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