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Joy and Sorrow: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m
m (Text replacement - "raian" to "ryan")
 
(34 intermediate revisions by 8 users not shown)
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{{Chapter Infobox
{{Chapter Infobox
|image=[[File:Cm fe12 4.png|200px]]
|image=[[File:Cm fe12 4.png|200px]]
|location=Holm Beach
|location=Holm Coast
|new units=[[Ogma]], [[Yumina]], [[Yubello]], [[Sirius]], [[Castor]], and [[Caeda]]{{hover|*|FE3 only}}
|new units=[[Ogma]], [[Yuliya]], [[Jubelo]], [[Sirius]], [[Castor]], [[Caeda]]
|boss=[[Gail]]
|boss=[[Gail]]
|previous=*[[Abducted Princess]]
*[[Shadows Behind the Scenes]] <small>(side quest)</small>
|next=[[Liberation of Grust]]
}}
}}


Line 10: Line 13:
==Plot==
==Plot==
{{main|Joy and Sorrow/Script|Joy and Sorrow/Conversations}}
{{main|Joy and Sorrow/Script|Joy and Sorrow/Conversations}}
{{sectstub}}
To find [[Ogma]], [[Jubelo]], and [[Yuliya]], [[Marth]] goes to the Holm Coast, where he finds the trio beset by the Macedonian Vikings. While protecting the children in his care, Ogma can speak with a masked wanderer calling himself [[Sirius]], who offers to cover their escape and joins Ogma in fighting off the bandits. Eventually, Marth's troops reach the mercenary, and Marth recruits [[Castor]] from the northern village by giving him gold when he asks for it.
 
The army defeats the bandit leader, [[Gail]], and captures his fortress. However, [[Caeda]] arrives to inform Marth that the Empire has taken over [[Altea]] and Emperor [[Hardin]] has branded Marth and his army as traitors to Archanea. [[Elice]] has been taken hostage to allow Caeda to escape, and she does not know the fates of the others. Marth vows to reclaim Altea, even if it means fighting the Emperor himself.


==Chapter data==
==Chapter data==
Line 20: Line 25:
|content1={{ChapData
|content1={{ChapData
|victory=Seize
|victory=Seize
|defeat=Marth dies
|defeat=[[Marth]] dies
|ally=15{{hover|+6|Upon Ogma, Yumina, Yubello, Sirius, Castor, and Caeda being recruited}}
|ally=1–15{{h|+6|Upon Ogma, Yuliya, Jubelo, Sirius, and Castor being recruited}}
|enemy=27{{hover|+44|Reinforcements}}{{hover|-1|Upon Sirius being recruited}}
|enemy=27{{h|+44|Reinforcements}}{{h|−1|Upon Sirius being recruited}}
|map=[[File:Cm fe03 b2 4.png]]
|map=[[File:Cm fe03 b2 4.png]]
|col=30
|row=30
}}
}}
|content2={{Tab
|content2={{Tab
|tab1=Normal
|tab1=Normal
|tab2=Lunatic
|tab2=Hard
|tab3=Maniac/Lunatic
|content1={{ChapData
|content1={{ChapData
|victory=Seize
|victory=Seize
|defeat=Marth dies
|defeat=[[Marth]] or [[Kris]] dies
|ally=9{{hover|+5|Upon Ogma, Yumina, Yubello, Sirius and Castor being recruited}}
|ally=1–10{{h|+5|Upon Ogma, Yuliya, Jubelo, Sirius, and Castor being recruited}}
|enemy=18{{hover|+4|Reinforcements}}{{hover|-1|Upon Sirius being recruited}}
|enemy=18{{h|+4|Reinforcements}}{{h|−1|Upon Sirius being recruited}}
|map=[[File:Cm fe12 4.png|512px]]
|map=[[File:Cm fe12 4.png|512px]]
|col=30
|row=30
}}
}}
|content2={{ChapData
|content2={{ChapData
|victory=Seize
|victory=Seize
|defeat=Marth dies
|defeat=[[Marth]] or [[Kris]] dies
|ally=9{{hover|+5|Upon Ogma, Yumina, Yubello, Sirius and Castor being recruited}}
|ally=1–10{{h|+5|Upon Ogma, Yuliya, Jubelo, Sirius, and Castor being recruited}}
|enemy=??{{hover|+??|Reinforcements}}{{hover|-1|Upon Sirius being recruited}}
|enemy=20{{h|+4|Reinforcements}}{{h|−1|Upon Sirius being recruited}}
|map=[[File:Cm fe12 4.png|512px]]
|map=[[File:Cm fe12 4 h.png|512px]]
|col=30
|row=30
}}
|content3={{ChapData
|victory=Seize
|defeat=[[Marth]] or [[Kris]] dies
|ally=1–10{{h|+5|Upon Ogma, Yuliya, Jubelo, Sirius, and Castor being recruited}}
|enemy=20{{h|+11|Reinforcements}}{{h|−1|Upon Sirius being recruited}}
|map=[[File:Cm fe12 4 h.png|512px]]
|col=30
|row=30
}}
}}
}}
}}
Line 46: Line 67:


===Character data===
===Character data===
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose>
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
{{tab
{{tab
|default=2
|default=2
|width=100%
|tab1=''Mystery of the Emblem''
|tab1=''Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|content1={{ChapChars
|content1={{ChapChars
|game#=03
|game#=03
|newunits=6
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Ogma
|name=Ogma
Line 60: Line 81:
|HP=26
|HP=26
|lv=8
|lv=8
|recruitment method=Automatically from Turn 1}}
|inventory={{Item|3|Steel Sword}}
|recruitment method=Automatically from turn 1
}}
|newunit2={{NewUnit
|newunit2={{NewUnit
|name=Yumina
|name=Yuliya
|portrait=[[File:Portrait yumina fe03.png]]
|portrait=[[File:Portrait yuliya fe03.png]]
|class=Cleric
|class=Cleric
|HP=16
|HP=16
|lv=2
|lv=2
|recruitment method=Automatically from Turn 1}}
|inventory={{Item|3|Rescue|link=Rescue (staff)}}
|recruitment method=Automatically from turn 1
}}
|newunit3={{NewUnit
|newunit3={{NewUnit
|name=Yubello
|name=Jubelo
|portrait=[[File:Portrait yubello fe03.png]]
|portrait=[[File:Portrait jubelo fe03.png]]
|class=Mage
|class=Mage
|HP=18
|HP=18
|lv=1
|lv=1
|recruitment method=Automatically from Turn 1}}
|inventory={{Item|3|Fire}}
|recruitment method=Automatically from turn 1
}}
|newunit4={{NewUnit
|newunit4={{NewUnit
|name=Sirius
|name=Sirius
Line 82: Line 109:
|HP=26
|HP=26
|lv=4
|lv=4
|recruitment method=Enemy, talk with Ogma}}
|inventory={{Item|3|Iron Lance}}<br>{{Item|3|Iron Sword}}
|recruitment method=Enemy, talk to with [[Ogma]]
}}
|newunit5={{NewUnit
|newunit5={{NewUnit
|name=Castor
|name=Castor
Line 89: Line 118:
|HP=24
|HP=24
|lv=7
|lv=7
|recruitment method=Visit northern village}}
|inventory={{Item|3|Killer Bow}}
|recruitment method=Visit northern [[village]]
}}
|newunit6={{NewUnit
|newunit6={{NewUnit
|name=Caeda
|name=Caeda
Line 96: Line 127:
|HP=19
|HP=19
|lv=4
|lv=4
|recruitment method=Automatically at the end}}
|inventory={{Item|3|Killer Lance}}<br>{{Item|3|Iron Sword}}
|return1=marth 02
|recruitment method=Automatically at the end
|return1article=Marth
}}
|return2=luke
|forced1=marth 02
|return3=arran
|forced1article=Marth
|return4=cecil
|return1=luke
|return5=roderick
|return2=arran
|return6=gordin
|return3=cecil
|return7=ryan
|return4=roderick
|return8=draug
|return5=gordin
|return9=malliesia
|return6=ryan
|return10=catria
|return7=draug
|return11=warren
|return8=marisha
|return12=linde 02
|return9=catria
|return12article=Linde
|return10=warren
|return13=palla
|return11=linde 02
|return14=julian
|return11article=Linde
|return15=matthis
|return12=palla
|return13=julian
|return14=matthis
}}
}}
|content2={{ChapChars
|content2={{ChapChars
|game#=12
|game#=12
|newunits=5
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Ogma
|name=Ogma
Line 124: Line 156:
|HP=27
|HP=27
|lv=7
|lv=7
|recruitment method=Automatically from Turn 1}}
|inventory={{Item|12|Steel Sword}}<br>{{Item|12|Vulnerary}}
|recruitment method=Automatically from turn 1
}}
|newunit2={{NewUnit
|newunit2={{NewUnit
|name=Yumina
|name=Yuliya
|portrait=[[File:Portrait yumina fe12.png]]
|portrait=[[File:Portrait yuliya fe12.png]]
|class=Cleric
|class=Cleric
|HP=16
|HP=16
|lv=2
|lv=2
|recruitment method=Automatically from Turn 1}}
|inventory={{Item|12|Heal}}<br>{{Item|12|Rescue|link=Rescue (staff)}}
|recruitment method=Automatically from turn 1
}}
|newunit3={{NewUnit
|newunit3={{NewUnit
|name=Yubello
|name=Jubelo
|portrait=[[File:Portrait yubello fe12.png]]
|portrait=[[File:Portrait jubelo fe12.png]]
|class=Mage
|class=Mage
|HP=18
|HP=18
|lv=1
|lv=1
|recruitment method=Automatically from Turn 1}}
|inventory={{Item|12|Fire}}
|recruitment method=Automatically from turn 1
}}
|newunit4={{NewUnit
|newunit4={{NewUnit
|name=Sirius
|name=Sirius
Line 146: Line 184:
|HP=28
|HP=28
|lv=1
|lv=1
|recruitment method=Enemy, talk with Ogma}}
|inventory={{Item|12|Steel Lance}}<br>{{Item|12|Iron Sword}}
|recruitment method=Enemy, talk to with [[Ogma]]
}}
|newunit5={{NewUnit
|newunit5={{NewUnit
|name=Castor
|name=Castor
Line 153: Line 193:
|HP=24
|HP=24
|lv=7
|lv=7
|recruitment method=Visit northern village}}
|inventory={{Item|12|Killer Bow}}
|return1=default {{#var:A}} player's unit
|recruitment method=Visit northern [[village]]
}}
|newunit6={{NewUnit
|name=Caeda
|portrait=[[File:Portrait caeda fe12.png]]
|class=Pegasus Knight
|HP=19
|lv=4
|inventory={{Item|12|Wing Spear}}<br>{{Item|12|Javelin}}
|recruitment method=Automatically at the end
}}
|forced1=marth
|return1=kris {{#var:A}}
|return1article=Kris
|return1article=Kris
|return2=ryan
|return2=ryan
|return3=luke
|return3=luke
|return4=roderick
|return4=roderick
|return5=cecil
|return5=gordin
|return6=marth
|return6=cecil
|return7=gordin
|return7=draug
|return8=draug
|return8=arran
|return9=arran
|return9=marisha
|return10=malliesia
|return10=catria
|return11=catria
|return11=warren
|return12=warren
|return12=cord
|return13=cord
|return13=linde
|return14=linde
|return14=palla
|return15=palla
|return15=bord
|return16=bord
|return16=julian
|return17=julian
|return17=matthis
|return18=matthis
|return18=wrys
|return19=wrys
}}
}}
<small>Ogma retains any stat gains he acquired in the Prologue.</small>
:Ogma and Caeda retain any stat gains they acquired in the prologue.
}}
}}


Line 187: Line 238:
|platform=snes01
|platform=snes01
|item1=Cutting Gale
|item1=Cutting Gale
|obtain1=Visit the southern village
|obtain1=Visit the southern [[village]]
|item2=Armorslayer
|item2=Silver Axe
|obtain2=Dropped by a Thief
|obtain2=Dropped by [[Gail]]
|item3=Devil Sword
|item3=Devil Sword
|obtain3=Dropped by a Thief
|obtain3=Dropped by a [[Thief]]
|item4=1,000 Gold
|item4=1,000 Gold
|item4image=none
|item4image=none
|item4article=Gold
|item4article=Gold
|obtain4=Dropped by a Thief
|obtain4=Dropped by a [[Thief]]
|itemlast=Silver Axe
|itemlast=Armorslayer
|obtainlast=Dropped by [[Gail]]
|obtainlast=Dropped by a [[Thief]]
}}
}}
|content2={{ChapItems
|content2={{ChapItems
Line 203: Line 254:
|item1=Cutting Gale
|item1=Cutting Gale
|obtain1=Visit the southern [[village]]
|obtain1=Visit the southern [[village]]
|item2=Armorslayer
|item2=Bullion
|obtain2=Dropped by a [[Thief]]
|obtain2=Dropped by [[Gail]]
|item3=Devil Sword
|item3=Steel Bow
|obtain3=Dropped by a [[Thief]]
|obtain3=Dropped by a [[Hunter]]
|item4=Vulnerary
|item4=Vulnerary
|obtain4=Dropped by a [[Hunter]]
|obtain4=Dropped by a [[Hunter]]
|item5=Steel Bow
|item5=Devil Sword
|obtain5=Dropped by a [[Hunter]]
|obtain5=Dropped by a [[Thief]]
|itemlast=Bullion
|itemlast=Armorslayer
|obtainlast=Dropped by [[Gail]]
|obtainlast=Dropped by a [[Thief]]
}}
}}
}}
}}


===Enemy data===
===Enemy data===
{{sectstub}}
<!-- MotE doesn't let you sort through enemies, so when someone adds New Mystery stuff, I'll organize these enemies properly -->
{{tab
{{tab
|default=2
|default=2
Line 225: Line 274:
|tab1=''Mystery of the Emblem''
|tab1=''Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|content1={{ChapEnemies
|content1={{ChapUnitHdr|type=Enemy|platform=snes01}}
|platform=snes01
{{ChapUnitCellFE3
|name1=Viking
|name=[[Gail]]
|class1=Thief
|class=Pirate
|lv1=1
|lv=10
|#1=1
|#=1
|inventory1={{Item|3|Armorslayer|type=drop}}
|hp=30
|-
|str=9
|name2=Viking
|skill=1
|class2=Thief
|spd=4
|lv2=1
|def=8
|#2=1
|res=0
|inventory2={{Item|3|Devil Sword|type=drop}}
|mov=5
|-
|inventory={{Item|3|Silver Axe|type=drop}}
|name3=Viking
|notes=Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Mystery of the Emblem|gate]], the chapter's seize point.
|class3=Thief
}}
|lv3=5
{{ChapUnitCellFE3
|#3=1
|name=Viking
|inventory3={{Item|3|Steel Sword}}
|class=Pirate
|notes3=Drops {{drop|1,000 Gold|article=Gold}} upon defeat.
|lv=5
|-
|#=3
|name4=Viking
|hp=26
|class4=Brigand
|str=6
|lv4=3
|skill=0
|#4=6
|spd=3
|inventory4={{Item|3|Iron Axe}}
|def=5
|-
|res=0
|name5=Viking
|mov=5
|class5=Pirate
|inventory={{Item|3|Steel Axe}}
|lv5=3
|notes=Moves to attack units in range.
|#5=7
}}
|inventory5={{Item|3|Iron Axe}}
{{ChapUnitCellFE3
|-
|name=Viking
|name6=Viking
|class=Pirate
|class6=Pirate
|lv=3
|lv6=5
|#=7
|#6=3
|hp=24
|inventory6={{Item|3|Steel Axe}}
|str=5
|-
|skill=0
|name7=Viking
|spd=2
|class7=Hunter
|def=4
|lv7=3
|res=0
|#7=4
|mov=5
|inventory7={{Item|3|Iron Bow}}
|inventory={{Item|3|Iron Axe}}
|-
}}
|name8=Viking
{{ChapUnitCellFE3
|class8=Hunter
|name=Viking
|lv8=5
|class=Hunter
|#8=2
|lv=5
|inventory8={{Item|3|Steel Bow}}
|#=2
|-
|hp=20
|name9=[[Sirius]]
|str=6
|class9=Paladin
|skill=4
|lv9=4
|spd=6
|#9=1
|def=4
|inventory9={{Item|3|Iron Lance}} • {{Item|3|Iron Sword}}
|res=0
|-
|mov=6
|nameb=[[Gail]]
|inventory={{Item|3|Steel Bow}}
|classb=Pirate
|notes=Moves to attack units in range.
|lvb=10
}}
|inventoryb={{Item|3|Silver Axe|type=drop}}
{{ChapUnitCellFE3
|notesb=Does not move; stands on a [[Terrain/Super Nintendo Entertainment System games#Fire Emblem: Mystery of the Emblem|gate]], the chapter's seize point.
|name=Viking
|-
|class=Hunter
|namer1=Viking
|lv=3
|classr1=Hunter
|#=4
|lvr1=5
|hp=19
|#r1=11
|str=6
|inventoryr1={{Item|3|Steel Bow}}
|skill=4
|-
|spd=6
|namerl=Viking
|def=4
|classrl=Pirate
|res=0
|lvrl=5
|mov=6
|#rl=33
|inventory={{Item|3|Iron Bow}}
|inventoryrl={{Item|3|Hand Axe}}
}}
{{ChapUnitCellFE3
|name=[[Sirius]]
|class=Paladin
|lv=4
|#=1
|hp=26
|str=11
|skill=10
|spd=13
|lck=1
|def=11
|res=6
|mov=10
|inventory={{Item|3|Iron Lance}} • {{Item|3|Iron Sword}}
|notes=Moves to [[Ogma]] to initiate his recruitment.
}}
{{ChapUnitCellFE3
|name=Viking
|class=Brigand
|lv=3
|#=6
|hp=26
|str=6
|skill=0
|spd=3
|def=4
|res=0
|mov=6
|inventory={{Item|3|Iron Axe}}
}}
{{ChapUnitCellFE3
|name=Viking
|class=Thief
|lv=1
|#=1
|hp=16
|str=2
|skill=1
|spd=7
|def=1
|res=0
|mov=7
|inventory={{Item|3|Devil Sword|type=drop}}
|notes=Ignores combat; moves to raid [[village]]s.
}}
{{ChapUnitCellFE3
|name=Viking
|class=Thief
|lv=5
|#=1
|hp=18
|str=3
|skill=3
|spd=9
|def=2
|res=0
|mov=7
|inventory={{Item|3|Steel Sword}}
|notes=Drops {{drop|1,000 Gold|article=Gold}} upon defeat.<br>• Ignores combat; moves to raid [[village]]s.
}}
{{ChapUnitCellFE3
|name=Viking
|class=Thief
|lv=1
|#=1
|hp=16
|str=2
|skill=1
|spd=7
|def=1
|res=0
|mov=7
|inventory={{Item|3|Armorslayer|type=drop}}
|notes=Ignores combat; moves to raid [[village]]s.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=snes01}}
{{ChapUnitCellFE3
|name=Viking
|class=Hunter
|lv=5
|#=11
|hp=20
|str=6
|skill=4
|spd=6
|def=4
|res=0
|mov=6
|inventory={{Item|3|Steel Bow}}
}}
{{ChapUnitCellFE3
|name=Viking
|class=Pirate
|lv=5
|#=33
|hp=26
|str=6
|skill=0
|spd=3
|def=5
|res=0
|mov=5
|inventory={{Item|3|Hand Axe}}
|last=y
}}
}}
|content2=<!--{{Tab
{{ChapUnitFtr}}
|content2=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{Tab
|width=100%
|width=100%
|tab1=Normal
|tab1=Normal
|tab2=Lunatic
|tab2=Hard
|content1=-->{{ChapEnemies
|tab3=Maniac
|platform=ds02
|tab4=Lunatic
|name1=Ruffian
|content1={{ChapUnitHdr|type=Enemy|platform=ds01}}
|class1=Thief
{{ChapUnitCellFE12
|lv1=3
|name=[[Gail]]
|#1=1
|class=Pirate
|inventory1={{Item|12|Armorslayer|type=drop}}
|lv=10
|-
|#=1
|name2=Ruffian
|hp=30
|class2=Thief
|str=9
|lv2=3
|mag=0
|#2=1
|skill=8
|inventory2={{Item|12|Devil Sword|type=drop}}
|spd=6
|-
|lck=0
|name3=Ruffian
|def=7
|class3=Thief
|res=0
|lv3=3
|inventory={{Item|12|Silver Axe}} • {{Item|12|Hand Axe}} • {{Item|12|Bullion|type=drop}}
|#3=1
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
|inventory3={{Item|12|Iron Sword}}
}}
|-
{{ChapUnitCellFE12
|name4=Ruffian
|name=Ruffian
|class4=Barbarian
|class=Pirate
|lv4=3
|lv=5
|#4=3
|#=1
|inventory4={{Item|12|Iron Axe}}
|hp=21.6
|-
|str=9
|name5=Ruffian
|mag=0
|class5=Pirate
|skill=6
|lv5=3
|spd=4.6
|#5=5
|lck=0
|inventory5={{Item|12|Iron Axe}}
|def=5
|-
|res=0.2
|name6=Ruffian
|mov=6
|class6=Pirate
|inventory={{Item|12|Steel Axe}}
|lv6=5
}}
|#6=1
{{ChapUnitCellFE12
|inventory6={{Item|12|Steel Axe}}
|name=Ruffian
|-
|class=Pirate
|name7=Ruffian
|lv=3
|class7=Hunter
|#=5
|lv7=3
|hp=19.8
|#7=2
|str=8
|inventory7={{Item|12|Iron Bow}}
|mag=0
|-
|skill=5.5
|name8=Ruffian
|spd=4.3
|class8=Hunter
|lck=0
|lv8=3
|def=4
|#8=1
|res=0.1
|inventory8={{Item|12|Iron Bow}} • {{Item|12|Vulnerary|type=drop}}
|mov=6
|-
|inventory={{Item|12|Iron Axe}}
|name9=Ruffian
}}
|class9=Hunter
{{ChapUnitCellFE12
|lv9=5
|name=Ruffian
|#9=1
|class=Hunter
|inventory9={{Item|12|Steel Bow|type=drop}}
|lv=5
|-
|#=1
|name10=[[Sirius]]
|hp=20.4
|class10=Paladin
|str=6.4
|lv10=1
|mag=0
|#10=1
|skill=5.2
|inventory10={{Item|12|Steel Lance}} {{Item|12|Iron Sword}}
|spd=7.2
|-
|lck=0
|nameb=[[Gail]]
|def=2.4
|classb=Pirate
|res=0.2
|lvb=10
|mov=6
|#b=1
|inventory={{Item|12|Steel Bow|type=drop}}
|inventoryb={{Item|12|Silver Axe}} • {{Item|12|Hand Axe}} • {{Item|12|Bullion|type=drop}}
}}
|notesb=Immobile; stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
{{ChapUnitCellFE12
|-
|name=Ruffian
|namer1=Ruffian
|class=Hunter
|classr1=Barbarian
|lv=3
|lvr1=5
|#=2
|#r1=2
|hp=19.2
|inventoryr1={{Item|12|Iron Axe}}
|str=6.2
|-
|mag=0
|namer2=Ruffian
|skill=4.6
|classr2=Pirate
|spd=6.6
|lvr2=5
|lck=0
|#r2=1
|def=2.2
|inventoryr2={{Item|12|Iron Axe}}
|res=0.1
|-
|mov=6
|namerl=Ruffian
|inventory={{Item|12|Iron Bow}}
|classrl=Hunter
}}
|lvrl=5
{{ChapUnitCellFE12
|#rl=1
|name=[[Sirius]]
|inventoryrl={{Item|12|Steel Bow}}
|class=Paladin
}}<!--
|lv=1
|content2={{ChapEnemies
|#=1
|platform=ds02
|hp=28
|name1=Ruffian
|str=12
|class1=Thief
|mag=1
|lv1=3
|skill=14
|#1=1
|spd=13
|inventory1={{Item|12|Armorslayer|type=drop}}
|lck=4
|-
|def=11
|name2=Ruffian
|res=6
|class2=Thief
|mov=10
|lv2=3
|inventory={{Item|12|Steel Lance}} • {{Item|12|Iron Sword}}
|#2=1
|notes=Does not move or initiate combat.
|inventory2={{Item|12|Devil Sword|type=drop}}
}}
|-
{{ChapUnitCellFE12
|name3=Ruffian
|name=Ruffian
|class3=Thief
|class=Barbarian
|lv3=3
|lv=3
|#3=1
|#=3
|inventory3={{Item|12|Silver Sword}}
|hp=19.8
|-
|str=8
|name4=Ruffian
|mag=0
|class4=Barbarian
|skill=5.5
|lv4=3
|spd=4.3
|#4=3
|lck=0
|inventory4={{Item|12|Silver Axe}}
|def=4
|-
|res=0.1
|name5=Ruffian
|mov=6
|class5=Pirate
|inventory={{Item|12|Iron Axe}}
|lv5=3
|notes=Immediately begins moving unprovoked.
|#5=6
}}
|inventory5={{Item|12|Silver Axe}}
{{ChapUnitCellFE12
|-
|name=Ruffian
|name6=Ruffian
|class=Hunter
|class6=Pirate
|lv=3
|lv6=5
|#=1
|#6=1
|hp=19.2
|inventory6={{Item|12|Silver Axe}}
|str=6.2
|-
|mag=0
|name7=Ruffian
|skill=4.6
|class7=Hunter
|spd=6.6
|lv7=3
|lck=0
|#7=4
|def=2.2
|inventory7={{Item|12|Silver Bow}}
|res=0.1
|-
|mov=6
|name8=Ruffian
|inventory={{Item|12|Iron Bow}} • {{Item|12|Vulnerary|type=drop}}
|class8=Hunter
|notes=Immediately begins moving unprovoked.
|lv8=3
}}
|#8=1
{{ChapUnitCellFE12
|inventory8={{Item|12|Silver Bow}} • {{Item|12|Vulnerary|type=drop}}
|name=Ruffian
|-
|class=Thief
|name9=Ruffian
|lv=3
|class9=Hunter
|#=1
|lv9=5
|hp=17.2
|#9=1
|str=5.4
|inventory9={{Item|12|Steel Bow|type=drop}}
|mag=0
|-
|skill=2.8
|name10=[[Sirius]]
|spd=8
|class10=Paladin
|lck=0
|lv10=1
|def=2.6
|#10=1
|res=0
|inventory10={{Item|12|Steel Lance}} • {{Item|12|Iron Sword}}
|mov=7
|-
|inventory={{Item|12|Devil Sword|type=drop}}
|nameb=[[Gail]]
|notes=Prioritizes raiding [[village]]s.
|classb=Pirate
}}
|lvb=10
{{ChapUnitCellFE12
|#b=1
|name=Ruffian
|inventoryb={{Item|12|Silver Axe}} • {{Item|12|Hand Axe}} {{Item|12|Bullion|type=drop}}
|class=Thief
|notesb=Does not move; stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
|lv=3
|-
|#=1
|namer1=Ruffian
|hp=17.2
|classr1=Barbarian
|str=5.4
|lvr1=5
|mag=0
|#r1=2
|skill=2.8
|inventoryr1={{Item|12|Silver Axe}}
|spd=8
|-
|lck=0
|namer2=Ruffian
|def=2.6
|classr2=Pirate
|res=0
|lvr2=5
|mov=7
|#r2=1
|inventory={{Item|12|Iron Sword}}
|inventoryr2={{Item|12|Silver Axe}}
|notes=Prioritizes raiding [[village]]s.
|-
}}
|namerl=Ruffian
{{ChapUnitCellFE12
|classrl=Hunter
|name=Ruffian
|lvrl=5
|class=Thief
|#rl=1
|lv=3
|inventoryrl={{Item|12|Silver Bow}}
|#=1
|hp=17.2
|str=5.4
|mag=0
|skill=2.8
|spd=8
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Armorslayer|type=drop}}
|notes=Prioritizes raiding [[village]]s.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=5
|#=2
|hp=21.6
|str=9
|mag=0
|skill=6
|spd=4.6
|lck=0
|def=5
|res=0.2
|mov=6
|inventory={{Item|12|Iron Axe}}
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=5
|#=1
|hp=20.4
|str=6.4
|mag=0
|skill=5.2
|spd=7.2
|lck=0
|def=2.4
|res=0.2
|mov=6
|inventory={{Item|12|Steel Bow}}
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Pirate
|lv=5
|#=1
|hp=21.6
|str=9
|mag=0
|skill=6
|spd=4.6
|lck=0
|def=5
|res=0.2
|mov=6
|inventory={{Item|12|Iron Axe}}
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=[[Gail]]
|class=Pirate
|lv=10
|#=1
|hp=35.4
|str=12
|mag=0
|skill=10.7
|spd=8.7
|lck=0
|def=7
|res=0
|inventory={{Item|12|Silver Axe}} • {{Item|12|Hand Axe}} • {{Item|12|Bullion|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Pirate
|lv=5
|#=1
|hp=27
|str=12
|mag=0
|skill=8.7
|spd=7
|lck=0
|def=5
|res=0.2
|mov=6
|inventory={{Item|12|Steel Axe}}
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Pirate
|lv=3
|#=6
|hp=25.2
|str=11
|mag=0
|skill=8.2
|spd=6.7
|lck=0
|def=4
|res=0.1
|mov=6
|inventory={{Item|12|Iron Axe}}
|notes=The northern four begin moving unprovoked on turn 6.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=5
|#=1
|hp=24
|str=7
|mag=0
|skill=7
|spd=9
|lck=0
|def=2.4
|res=0.2
|mov=6
|inventory={{Item|12|Steel Bow|type=drop}}
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=3
|#=2
|hp=22.8
|str=6.8
|mag=0
|skill=6.4
|spd=8.4
|lck=0
|def=2.2
|res=0.1
|mov=6
|inventory={{Item|12|Iron Bow}}
|notes=Begins moving unprovoked on turn 6.
}}
{{ChapUnitCellFE12
|name=[[Sirius]]
|class=Paladin
|lv=1
|#=1
|hp=28
|str=12
|mag=1
|skill=14
|spd=13
|lck=4
|def=11
|res=6
|mov=10
|inventory={{Item|12|Steel Lance}} • {{Item|12|Iron Sword}}
|notes=Does not move or initiate combat.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=3
|#=4
|hp=25.2
|str=11
|mag=0
|skill=8.2
|spd=6.7
|lck=0
|def=4
|res=0.1
|mov=6
|inventory={{Item|12|Iron Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=3
|#=1
|hp=22.8
|str=6.8
|mag=0
|skill=6.4
|spd=8.4
|lck=0
|def=2.2
|res=0.1
|mov=6
|inventory={{Item|12|Iron Bow}} • {{Item|12|Vulnerary|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=3
|#=1
|hp=20.8
|str=6.6
|mag=0
|skill=5.2
|spd=11
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Devil Sword|type=drop}}
|notes=Prioritizes raiding [[village]]s.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=3
|#=1
|hp=20.8
|str=6.6
|mag=0
|skill=5.2
|spd=11
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Iron Sword}}
|notes=Prioritizes raiding [[village]]s.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=3
|#=1
|hp=20.8
|str=6.6
|mag=0
|skill=5.2
|spd=11
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Armorslayer|type=drop}}
|notes=Prioritizes raiding [[village]]s.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=5
|#=2
|hp=27
|str=12
|mag=0
|skill=8.7
|spd=7
|lck=0
|def=5
|res=0.2
|mov=6
|inventory={{Item|12|Iron Axe}}
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=5
|#=1
|hp=24
|str=7
|mag=0
|skill=7
|spd=9
|lck=0
|def=2.4
|res=0.2
|mov=6
|inventory={{Item|12|Steel Bow}}
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Pirate
|lv=5
|#=1
|hp=27
|str=12
|mag=0
|skill=8.7
|spd=7
|lck=0
|def=5
|res=0.2
|mov=6
|inventory={{Item|12|Iron Axe}}
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=[[Gail]]
|class=Pirate
|lv=10
|#=1
|hp=40.8
|str=15
|mag=0
|skill=13.4
|spd=11.4
|lck=0
|def=7
|res=0
|inventory={{Item|12|Silver Axe}} • {{Item|12|Hand Axe}} • {{Item|12|Bullion|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Pirate
|lv=5
|#=1
|hp=32.4
|str=15
|mag=0
|skill=11.4
|spd=9.4
|lck=0
|def=5
|res=0.2
|mov=6
|inventory={{Item|12|Steel Axe}}
|notes=Will not move until a player unit is in range of at least two of him or nearby Pirate or [[Hunter]], at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Pirate
|lv=3
|#=6
|hp=30.6
|str=14
|mag=0
|skill=10.9
|spd=9.1
|lck=0
|def=4
|res=0.1
|mov=6
|inventory={{Item|12|Steel Axe}}
|notes=• The one nearest [[Gail]] will not move until a player unit is in range of at least two of him or the nearby Pirate or [[Hunter]], at which point they begin moving unprovoked.<br>• The northern four begin moving unprovoked on turn 5.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=5
|#=1
|hp=27.6
|str=7.6
|mag=0
|skill=8.8
|spd=10.8
|lck=0
|def=2.4
|res=0.2
|mov=6
|inventory={{Item|12|Steel Bow|type=drop}}
|notes=Will not move until a player unit is in range of at least two of him or nearby two [[Pirate]]s, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=3
|#=2
|hp=26.4
|str=7.4
|mag=0
|skill=8.2
|spd=10.2
|lck=0
|def=2.2
|res=0.1
|mov=6
|inventory={{Item|12|Steel Bow}}
|notes=Begins moving unprovoked on turn 5.
}}
{{ChapUnitCellFE12
|name=[[Sirius]]
|class=Paladin
|lv=1
|#=1
|hp=28
|str=12
|mag=1
|skill=14
|spd=13
|lck=4
|def=11
|res=6
|mov=10
|inventory={{Item|12|Steel Lance}} • {{Item|12|Iron Sword}}
|notes=Does not move or initiate combat.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=3
|#=4
|hp=30.6
|str=14
|mag=0
|skill=10.9
|spd=9.1
|lck=0
|def=4
|res=0.1
|mov=6
|inventory={{Item|12|Steel Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=3
|#=1
|hp=26.4
|str=7.4
|mag=0
|skill=8.2
|spd=10.2
|lck=0
|def=2.2
|res=0.1
|mov=6
|inventory={{Item|12|Steel Bow}} • {{Item|12|Vulnerary|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=3
|#=1
|hp=24.4
|str=7.8
|mag=0
|skill=7.6
|spd=14
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Devil Sword|type=drop}}
|notes=Prioritizes raiding [[village]]s.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=3
|#=1
|hp=24.4
|str=7.8
|mag=0
|skill=7.6
|spd=14
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Steel Sword}}
|notes=Prioritizes raiding [[village]]s.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=3
|#=1
|hp=24.4
|str=7.8
|mag=0
|skill=7.6
|spd=14
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Armorslayer|type=drop}}
|notes=Prioritizes raiding [[village]]s.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=5
|#=6
|hp=32.4
|str=15
|mag=0
|skill=11.4
|spd=9.4
|lck=0
|def=5
|res=0.2
|mov=6
|inventory={{Item|12|Steel Axe}}
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=5
|#=3
|hp=27.6
|str=7.6
|mag=0
|skill=8.8
|spd=10.8
|lck=0
|def=2.4
|res=0.2
|mov=6
|inventory={{Item|12|Steel Bow}}
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Pirate
|lv=5
|#=2
|hp=32.4
|str=15
|mag=0
|skill=11.4
|spd=9.4
|lck=0
|def=5
|res=0.2
|mov=6
|inventory={{Item|12|Steel Axe}}
|last=y
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=[[Gail]]
|class=Pirate
|lv=10
|#=1
|hp=43.5
|str=16.5
|mag=0
|skill=14.75
|spd=12.75
|lck=0
|def=7
|res=0
|inventory={{Item|12|Silver Axe}} • {{Item|12|Hand Axe|type=forged}} • {{Item|12|Bullion|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Pirate
|lv=5
|#=1
|hp=35.1
|str=16.5
|mag=0
|skill=12.75
|spd=10.6
|lck=0
|def=5
|res=0.2
|mov=6
|inventory={{Item|12|Hand Axe|type=forged}}
|notes=Will not move until a player unit is in range of at least two of him or nearby Pirate or [[Hunter]], at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Pirate
|lv=3
|#=6
|hp=33.3
|str=15.5
|mag=0
|skill=12.25
|spd=10.3
|lck=0
|def=4
|res=0.1
|mov=6
|inventory={{Item|12|Silver Axe}}
|notes=• The one nearest [[Gail]] will not move until a player unit is in range of at least two of him or the nearby Pirate or [[Hunter]], at which point they begin moving unprovoked.<br>• The northern four begin moving unprovoked on turn 3.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=5
|#=1
|hp=29.4
|str=7.9
|mag=0
|skill=9.7
|spd=11.7
|lck=0
|def=2.4
|res=0.2
|mov=6
|inventory={{Item|12|Silver Bow}} • {{Item|12|Steel Bow|type=drop}}
|notes=Will not move until a player unit is in range of at least two of him or nearby two [[Pirate]]s, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=3
|#=2
|hp=28.2
|str=7.7
|mag=0
|skill=9.1
|spd=11.1
|lck=0
|def=2.2
|res=0.1
|mov=6
|inventory={{Item|12|Silver Bow}}
|notes=Begins moving unprovoked on turn 3.
}}
{{ChapUnitCellFE12
|name=[[Sirius]]
|class=Paladin
|lv=1
|#=1
|hp=28
|str=12
|mag=1
|skill=14
|spd=13
|lck=4
|def=11
|res=6
|mov=10
|inventory={{Item|12|Steel Lance}} • {{Item|12|Iron Sword}}
|notes=Does not move or initiate combat.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=3
|#=4
|hp=33.3
|str=15.5
|mag=0
|skill=12.25
|spd=10.3
|lck=0
|def=4
|res=0.1
|mov=6
|inventory={{Item|12|Silver Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=3
|#=1
|hp=28.2
|str=7.7
|mag=0
|skill=9.1
|spd=11.1
|lck=0
|def=2.2
|res=0.1
|mov=6
|inventory={{Item|12|Silver Bow}} • {{Item|12|Vulnerary|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=3
|#=1
|hp=26.2
|str=8.4
|mag=0
|skill=8.8
|spd=15.5
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Devil Sword|type=drop}}
|notes=Prioritizes raiding [[village]]s.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=3
|#=1
|hp=26.2
|str=8.4
|mag=0
|skill=8.8
|spd=15.5
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Silver Sword}}
|notes=Prioritizes raiding [[village]]s.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=3
|#=1
|hp=26.2
|str=8.4
|mag=0
|skill=8.8
|spd=15.5
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Armorslayer|type=forged}} • {{Item|12|Armorslayer|type=drop}}
|notes=Prioritizes raiding [[village]]s.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=5
|#=6
|hp=35.1
|str=16.5
|mag=0
|skill=12.75
|spd=10.6
|lck=0
|def=5
|res=0.2
|mov=6
|inventory={{Item|12|Silver Axe}}
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=5
|#=3
|hp=29.4
|str=7.9
|mag=0
|skill=9.7
|spd=11.7
|lck=0
|def=2.4
|res=0.2
|mov=6
|inventory={{Item|12|Silver Bow}}
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Pirate
|lv=5
|#=2
|hp=35.1
|str=16.5
|mag=0
|skill=12.75
|spd=10.6
|lck=0
|def=5
|res=0.2
|mov=6
|inventory={{Item|12|Silver Axe}}
|last=y
}}
{{ChapUnitFtr}}
All {{forged|forged|article=Forge}} weapons have +4 might and +20 hit.
}}
}}
}}-->
}}
}}


====Reinforcements====
====Reinforcements====
=====''Mystery of the Emblem''=====
=====''Mystery of the Emblem''=====
*Starting Turn 4, continuing until 11 of each have appeared; which ones appear per turn are determined randomly
*Starting turn 4, continuing until 11 of each have appeared; which appear each turn is random
**A [[Hunter]] from the uppermost of the west forts
**One [[Hunter]] from the uppermost of the west forts
**3 [[Pirate]]s, 2 from the lower west forts, 1 from the east fort
**Three [[Pirate]]s; two from the lower of the west forts, one from the east fort
 
=====''New Mystery of the Emblem''=====
=====''New Mystery of the Emblem''=====
*Turn 6
*Turns 2 (Lunatic), 3 (Maniac and Lunatic), 4 (Lunatic), 5 (Maniac), 6 (Normal and Hard), and 7 (Hard and Maniac)
**1 [[Hunter]] from the uppermost of the west forts
**One [[Hunter]] from the uppermost of the west forts
**2 [[Barbarian]]s, from the lowest of the west forts
**Two [[Barbarian]]s from the lowest of the west forts
**1 [[Pirate]] from the east fort
*Turns 3 (Lunatic), 4 (Lunatic), 5 (Maniac), 6 (Normal and Hard), and 7 (Maniac)
**One [[Pirate]] from the east fort


===Boss data===
===Boss data===
Line 515: Line 1,452:
|ax=y
|ax=y
}}
}}
|content2={{Tab
|content2=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{Tab
|tab1=Normal
|tab1=Normal
|tab2=Hard
|tab2=Hard
Line 542: Line 1,480:
|class=Pirate
|class=Pirate
|lv=10
|lv=10
|HP=35
|HP=35.4
|str=12
|str=12
|magic=0
|magic=0
|skill=11
|skill=10.7
|spd=9
|spd=8.7
|luck=0
|luck=0
|def=7
|def=7
Line 559: Line 1,497:
|class=Pirate
|class=Pirate
|lv=10
|lv=10
|HP=40
|HP=40.8
|str=15
|str=15
|magic=0
|magic=0
|skill=13
|skill=13.4
|spd=11
|spd=11.4
|luck=0
|luck=0
|def=7
|def=7
Line 576: Line 1,514:
|class=Pirate
|class=Pirate
|lv=10
|lv=10
|HP=44
|HP=43.5
|str=16
|str=16.5
|magic=0
|magic=0
|skill=15
|skill=14.75
|spd=13
|spd=12.75
|luck=0
|luck=0
|def=7
|def=7
|res=0
|res=0
|inventory={{Item|ds|Silver Axe}}<br>{{Item|ds|Hand Axe|type=forged}}{{hover|*|8 Mt, 80 Hit}}<br>{{Item|ds|Bullion|type=drop}}
|inventory={{Item|ds|Silver Axe}}<br>{{Item|ds|Hand Axe|type=forged}}{{h|*|8 Mt, 80 Hit}}<br>{{Item|ds|Bullion|type=drop}}
|ax=A
|ax=A
|12=y
|12=y
}}
}}
:''Note: Boss stats in Lunatic Mode are rounded to the nearest whole number.''
}}
}}
}}
}}
Line 595: Line 1,532:
{{strategy}}
{{strategy}}
{{sectstub}}
{{sectstub}}
In ''New Mystery of the Emblem'', you get your hands on your first Rescue staff in this chapter. Make sure not to blow through all of your charges too early, as you'll need one charge to complete Chapter 6x in an efficient manner.
In ''New Mystery of the Emblem'', you get your hands on your first Rescue staff in this chapter. Make sure not to blow through all of your charges too early, as you'll need one charge to complete Chapter&nbsp;6x in an efficient manner.
 
<!--
==Trivia==
==Trivia==
 
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-fan-name=Joy and Sorrow
|eng-fan-name=Joy and Sorrow
|eng-fan-mean=Used in the ''Mystery of the Emblem'' [[Fan translation#Fire Emblem: Mystery of the Emblem|fan translation]]
|eng-fan-mean=Used in the [[Fan translation#Fire Emblem: Mystery of the Emblem|''Mystery of the Emblem'' fan translation]].{{clarify|which?}}
|jap-name={{hover|喜びと悲しみと|Yorokobi to kanashimito}}
|jpn-name={{h|喜びと悲しみと|Yorokobi to kanashimito}}
|jap-mean=Joy and Sorrow
|jpn-mean=Joy and Sorrow. Officially romanized as '''Joy and Sorrow''' in the [[Fire Emblem: Mystery of the Emblem (guide)|''Mystery of the Emblem'' guide]].
}}
}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Ss fe03 b2 ch04.png|CG image displayed during the intro for {{title|Mystery of the Emblem}}
Cg fe03 b2 ch04.png|CG image displayed during the intro for {{title|Mystery of the Emblem}}
Cg fe12 c04.png|CG image displayed during the intro for {{title|New Mystery of the Emblem}}
Cg fe12 c04.png|CG image displayed during the intro for {{title|New Mystery of the Emblem}}
</gallery>
</gallery>
Line 618: Line 1,555:
|prechapter=Abducted Princess
|prechapter=Abducted Princess
|prealternate=Shadows Behind the Scenes{{!}}Shadows Behind the Scenes (''New Mystery'' only)
|prealternate=Shadows Behind the Scenes{{!}}Shadows Behind the Scenes (''New Mystery'' only)
|chapter=Joy and Sorrow
|nextchapter=Liberation of Grust
|nextchapter=Liberation of Grust
}}
}}
218

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