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|hit1=85 | |hit1=85 | ||
|crt1=0 | |crt1=0 | ||
|rng1= | |rng1=1–2 | ||
|worth1=0 | |worth1=0 | ||
|wex1= | |wex1=1 | ||
|notes1=If user's attack hit the target, inflicts | |notes1=If user's attack hit the target, inflicts [[debuff]] of −4 [[defense]], −4 [[resistance]] on the target after combat.<br>If user attacked, inflicts stacking [[debuff]] of −2 [[Magic (stat)|magic]], −2 [[Skill (stat)|skill]] on the user after combat. | ||
}} | }} | ||
===In other ''Fire Emblem'' series titles=== | ===In other ''Fire Emblem'' series titles=== | ||
{{Missingstats}}<!--Warriors | {{Missingstats}}<!--Warriors rank and might--> | ||
{{WeaponDataHdr FEH}} | |||
{{WeaponDataCell FEH | |||
|refine=Unrefined | |||
|type=RedTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|pre=[[Bolganone]] or [[Fenrir]] | |||
|inherit=n | |||
|notes=Grants +3 [[resistance]].<br>If any foe's [[HP]] ≤ (user's HP − 3) and foe is not adjacent to another enemy at start of odd-numbered turn, inflicts −4 each to [[attack (stat)|attack]] and [[speed]] and Guard (Inflicts −1 special cooldown charge on unit per attack during combat) on those foes through their next actions.<br>If any foe's HP ≤ (user's HP − 3) and foe is adjacent to another enemy at start of even-numbered turn, inflicts −4 each to [[defense]] and resistance and Panic (Converts bonuses on unit into penalties through their next action) on those foes through their next actions. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Effect | |||
|type=RedTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[resistance]].<br>If any foe's [[HP]] ≤ (user's HP − 1) and foe is not adjacent to another enemy at start of odd-numbered turn, inflicts −6 each to [[attack (stat)|attack]] and [[speed]] and Guard (Inflicts −1 special cooldown charge on unit per attack during combat) on those foes through their next actions.<br>If any foe's HP < user's HP and foe is adjacent to another enemy at start of even-numbered turn, inflicts −6 each to [[defense]] and resistance and Panic (Converts bonuses on unit into penalties through their next action) on those foes through their next actions.<br>If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat.<br>At start of odd-numbered turns, grants +6 each to defense and resistance, "foe cannot make [[follow-up attack]]s", and "neutralizes foe's bonuses during combat" to user and allies within 2 spaces of user for 1 turn.<br>At start of even-numbered turns, grants +6 each to attack and speed, "if unit initiates combat, unit makes guaranteed follow-up attack", and Hexblade (Unit deals damage based on lower of foe's defense or resistance for 1 turn) to user and allies within 2 spaces of user for 1 turn.<br>If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Atk | |||
|type=RedTome | |||
|mt=15 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[resistance]].<br>If any foe's [[HP]] ≤ (user's HP − 1) and foe is not adjacent to another enemy at start of odd-numbered turn, inflicts −6 each to [[attack (stat)|attack]] and [[speed]] and Guard (Inflicts −1 special cooldown charge on unit per attack during combat) on those foes through their next actions.<br>If any foe's HP < user's HP and foe is adjacent to another enemy at start of even-numbered turn, inflicts −6 each to [[defense]] and resistance and Panic (Converts bonuses on unit into penalties through their next action) on those foes through their next actions.<br>If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat.<br>Grants +2 HP. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Spd | |||
|type=RedTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[resistance]].<br>If any foe's [[HP]] ≤ (user's HP − 1) and foe is not adjacent to another enemy at start of odd-numbered turn, inflicts −6 each to [[attack (stat)|attack]] and [[speed]] and Guard (Inflicts −1 special cooldown charge on unit per attack during combat) on those foes through their next actions.<br>If any foe's HP < user's HP and foe is adjacent to another enemy at start of even-numbered turn, inflicts −6 each to [[defense]] and resistance and Panic (Converts bonuses on unit into penalties through their next action) on those foes through their next actions.<br>If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat.<br>Grants +2 HP and +2 speed. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Def | |||
|type=RedTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[resistance]].<br>If any foe's [[HP]] ≤ (user's HP − 1) and foe is not adjacent to another enemy at start of odd-numbered turn, inflicts −6 each to [[attack (stat)|attack]] and [[speed]] and Guard (Inflicts −1 special cooldown charge on unit per attack during combat) on those foes through their next actions.<br>If any foe's HP < user's HP and foe is adjacent to another enemy at start of even-numbered turn, inflicts −6 each to [[defense]] and resistance and Panic (Converts bonuses on unit into penalties through their next action) on those foes through their next actions.<br>If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat.<br>Grants +2 HP and +3 defense. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Res | |||
|type=RedTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[resistance]].<br>If any foe's [[HP]] ≤ (user's HP − 1) and foe is not adjacent to another enemy at start of odd-numbered turn, inflicts −6 each to [[attack (stat)|attack]] and [[speed]] and Guard (Inflicts −1 special cooldown charge on unit per attack during combat) on those foes through their next actions.<br>If any foe's HP < user's HP and foe is adjacent to another enemy at start of even-numbered turn, inflicts −6 each to [[defense]] and resistance and Panic (Converts bonuses on unit into penalties through their next action) on those foes through their next actions.<br>If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat.<br>Grants +2 HP and +3 resistance. | |||
}} | |||
{{WeaponDataFtr FEH}} | |||
{{WeaponStats | {{WeaponStats | ||
|game1={{title| | |game1={{title|Warriors}} | ||
|sprite1 | |sprite1={{TomeWA}} | ||
|rank1=[[Personal weapons|?]]{{h|*|Iago only}} | |||
|mt1=? | |||
|worth1=0 | |||
| | |||
| | |||
| | |||
}} | }} | ||
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===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability}} | ||
}} | |||
===''Warriors''=== | ===''Warriors''=== | ||
Line 64: | Line 116: | ||
==Flavor text== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
| | |game={{title|Fates}} | ||
| | |english=Wielder suffers Mag/Skill-2 after use in<br>combat. Target suffers Def/Res-4 on hit.<br>Stat Drop (Def-4, Res-4) | ||
|japanese=戦闘後能力減/戦闘後敵能力減 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Unrefined)</small> | |||
|english=Grants Res+3. At start of odd-numbered turns,<br>if any foe's HP ≤ unit's HP-3 and that foe is not<br>adjacent to another foe, inflicts Atk/Spd-4 and<br>【Guard】on that foe. At start of even-<br>numbered turns, if any foe's HP ≤ unit's HP-3<br>and that foe is adjacent to another foe, inflicts<br>Def/Res-4 and【Panic】on that foe.<br><br>【Guard】<br>Inflicts Special cooldown charge -1 on target<br>per attack during combat through its next action.<br>(Only highest value applied. Does not stack.)<br><br>【Panic】<br>Converts bonuses on target into penalties<br>through its next action. | |||
|japanese=魔防+3<br>奇数ターン開始時、敵同士が隣接していない、かつ、<br>HPが自分より3以上低い敵の<br>攻撃、速さ-4、かつ、【キャンセル】を付与<br><br>偶数ターン開始時、敵同士が隣接していて、かつ、<br>HPが自分より3以上低い敵の<br>守備、魔防-4、かつ、【パニック】を付与<br><br>【キャンセル】<br>奥義発動カウント変動量-1になる状態異常<br>(同系統効果複数時、最大値適用)<br>(敵の次回行動終了まで)<br><br>【パニック】<br>強化を+ではなく-とする状態異常<br>(敵の次回行動終了まで) | |||
}} | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined)</small> | |||
|english=Grants Res+3. At start of odd-numbered turns,<br>if any foe's HP ≤ unit's HP-1 and that foe is<br>not adjacent to another foe, inflicts Atk/Spd-6<br>and【Guard】on that foe through its next<br>action. At start of even-numbered turns, if any<br>foe's HP < unit's HP and that foe is<br>adjacent to another foe, inflicts Def/Res-6<br>and【Panic】on that foe through its next<br>action. At start of combat, if unit's HP ≥ 25%,<br>grants Atk/Spd/Def/Res+4 to unit during<br>combat.<br><br>【Guard】<br>Inflicts Special cooldown charge -1 on target<br>per attack during combat through its next action.<br>(Only highest value applied. Does not stack.)<br><br>【Panic】<br>Converts bonuses on target into penalties<br>through its next action. | |||
|japanese=魔防+3<br>奇数ターン開始時、敵同士が隣接していない、かつ、<br>HPが自分より1以上低い敵の<br>攻撃、速さ-6、かつ、【キャンセル】を付与<br>(敵の次回行動終了時まで)<br><br>偶数ターン開始時、敵同士が隣接していて、かつ、<br>HPが自分より1以上低い敵の<br>守備、魔防-6、かつ、【パニック】を付与<br>(敵の次回行動終了時まで)<br><br>戦闘開始時、自身のHPが25%以上なら、<br>戦闘中、攻撃、速さ、守備、魔防+4<br><br>【キャンセル】<br>奥義発動カウント変動量-1になる状態異常<br>(同系統効果複数時、最大値適用)<br>(敵の次回行動終了まで)<br><br>【パニック】<br>強化を+ではなく-とする状態異常<br>(敵の次回行動終了まで) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined: +effect)</small> | |||
|english=At start of odd-numbered turns, grants<br>Def/Res+6, "foe cannot make a follow-up<br>attack," and "neutralizes foe's bonuses during<br>combat" to unit and allies within 2 spaces of<br>unit for 1 turn. At start of even-numbered<br>turns, grants Atk/Spd+6, "if unit initiates<br>combat, unit makes a guaranteed follow-up<br>attack," and【Hexblade】to unit and allies within<br>2 spaces of unit for 1 turn. If foe initiates<br>combat or if foe's HP ≥ 75% at start of<br>combat, grants Atk/Spd/Def/Res+4 to unit<br>during combat.<br><br>【Hexblade】<br>Calculates damage using the lower of foe's<br>Def or Res during combat for 1 turn (including<br>damage dealt by Specials before combat). | |||
|japanese=奇数ターン開始時、自分と周囲2マス以内の味方の<br>守備、魔防+6、<br>「敵は追撃不可」、<br>「敵の強化の+を無効」を付与(1ターン)<br><br>偶数ターン開始時、自分と周囲2マス以内の味方の<br>攻撃、速さ+6、<br>「自分から攻撃時、絶対追撃」、【魔刃】を付与<br>(1ターン)<br><br>敵から攻撃された時、または、<br>戦闘開始時、敵のHPが75%以上の時、<br>戦闘中、攻撃、速さ、守備、魔防+4<br><br>【魔刃】<br>戦闘中、敵の守備か魔防の低い方でダメージ計算<br>(1ターン、この効果は戦闘前奥義にも有効) | |||
}} | |||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Iago's Tome | |eng-name=Iago's Tome | ||
| | |jpn-name={{h|マクベスの惑書|Makubesu no wakusho}} | ||
| | |jpn-mean=Makubex's Confusing Book | ||
|span-name=Grimorio Iago | |span-name=Grimorio Iago | ||
|span-mean=Iago Grimoire | |span-mean=Iago Grimoire | ||
Line 86: | Line 155: | ||
|ital-name=Tomo di Iago | |ital-name=Tomo di Iago | ||
|ital-mean=Iago's Tome | |ital-mean=Iago's Tome | ||
|por | |por-name=Tomo de Iago | ||
|por | |por-mean=Iago's tome | ||
|kor-name= | |kor-name={{h|이아고의 금서|Iagoui geumseo}} | ||
|kor-mean= | |kor-mean=Iago's forbidden book | ||
|ch-trad-name={{h|馬克白的惑書|Mǎkèbái de huò shū}} | |ch-trad-name={{h|馬克白的惑書|Mǎkèbái de huò shū}} | ||
|ch-trad-mean=Makubex's confusing book | |ch-trad-mean=Makubex's confusing book | ||
Line 97: | Line 166: | ||
<gallery> | <gallery> | ||
Is feh iago's tome closed.png|Iago's Tome as it appears in {{title|Heroes}}. | Is feh iago's tome closed.png|Iago's Tome as it appears in {{title|Heroes}}. | ||
Is feh iago's tome open.png|Iago's Tome as it appears in | Is feh iago's tome open.png|Iago's Tome as it appears in ''Heroes''. | ||
</gallery> | </gallery> | ||
Line 108: | Line 177: | ||
{{NavWeaponFE14}} | {{NavWeaponFE14}} | ||
{{NavRedtomeH}} | {{NavRedtomeH}} | ||
{{ | {{NavWA1}} | ||
{{ | {{NavWeaponWA}} | ||
[[Category:Enemy-exclusive weapons]] | [[Category:Enemy-exclusive weapons]] | ||
[[Category:Tomes of Fire Emblem Fates]] | [[Category:Tomes of Fire Emblem Fates]] | ||
[[Category:Tomes of Fire Emblem Warriors]] |
edits