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Iago's Tome: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
9,970 bytes added ,  8 December 2023
→‎Flavor text: filled descriptions
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|hit1=85
|hit1=85
|crt1=0
|crt1=0
|rng1=1-2
|rng1=1–2
|worth1=0
|worth1=0
|wex1=2
|wex1=1
|notes1=If user's attack hit the target, inflicts -4 [[defense]], -4 [[resistance]] [[debuff]] on the target after combat.<br>If user attacked, inflicts stacking -2 [[Magic (stat)|magic]], -2 [[Skill (stat)|skill]] [[debuff]] on the user after combat.
|notes1=If user's attack hit the target, inflicts [[debuff]] of −4&nbsp;[[defense]], −4&nbsp;[[resistance]] on the target after combat.<br>If user attacked, inflicts stacking [[debuff]] of −2&nbsp;[[Magic (stat)|magic]], −2&nbsp;[[Skill (stat)|skill]] on the user after combat.
}}
}}


===In other ''Fire Emblem'' series titles===
===In other ''Fire Emblem'' series titles===
{{Missingstats}}<!--Warriors incarnation: rank and might-->
{{Missingstats}}<!--Warriors rank and might-->
{{WeaponDataHdr FEH}}
{{WeaponDataCell FEH
|refine=Unrefined
|type=RedTome
|mt=14
|rng=2
|sp=400
|pre=[[Bolganone]] or [[Fenrir]]
|inherit=n
|notes=Grants +3&nbsp;[[resistance]].<br>If any foe's [[HP]] ≤ (user's HP − 3) and foe is not adjacent to another enemy at start of odd-numbered turn, inflicts −4 each to [[attack (stat)|attack]] and [[speed]] and Guard (Inflicts −1&nbsp;special cooldown charge on unit per attack during combat) on those foes through their next actions.<br>If any foe's HP ≤ (user's HP − 3) and foe is adjacent to another enemy at start of even-numbered turn, inflicts −4 each to [[defense]] and resistance and Panic (Converts bonuses on unit into penalties through their next action) on those foes through their next actions.
}}
{{WeaponDataCell FEH
|refine=Effect
|type=RedTome
|mt=14
|rng=2
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants +3&nbsp;[[resistance]].<br>If any foe's [[HP]] ≤ (user's HP − 1) and foe is not adjacent to another enemy at start of odd-numbered turn, inflicts −6 each to [[attack (stat)|attack]] and [[speed]] and Guard (Inflicts −1&nbsp;special cooldown charge on unit per attack during combat) on those foes through their next actions.<br>If any foe's HP < user's HP and foe is adjacent to another enemy at start of even-numbered turn, inflicts −6 each to [[defense]] and resistance and Panic (Converts bonuses on unit into penalties through their next action) on those foes through their next actions.<br>If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat.<br>At start of odd-numbered turns, grants +6 each to defense and resistance, "foe cannot make [[follow-up attack]]s", and "neutralizes foe's bonuses during combat" to user and allies within 2&nbsp;spaces of user for 1&nbsp;turn.<br>At start of even-numbered turns, grants +6 each to attack and speed, "if unit initiates combat, unit makes guaranteed follow-up attack", and Hexblade (Unit deals damage based on lower of foe's defense or resistance for 1&nbsp;turn) to user and allies within 2&nbsp;spaces of user for 1&nbsp;turn.<br>If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat.
}}
{{WeaponDataCell FEH
|refine=Atk
|type=RedTome
|mt=15
|rng=2
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants +3&nbsp;[[resistance]].<br>If any foe's [[HP]] ≤ (user's HP − 1) and foe is not adjacent to another enemy at start of odd-numbered turn, inflicts −6 each to [[attack (stat)|attack]] and [[speed]] and Guard (Inflicts −1&nbsp;special cooldown charge on unit per attack during combat) on those foes through their next actions.<br>If any foe's HP < user's HP and foe is adjacent to another enemy at start of even-numbered turn, inflicts −6 each to [[defense]] and resistance and Panic (Converts bonuses on unit into penalties through their next action) on those foes through their next actions.<br>If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat.<br>Grants +2&nbsp;HP.
}}
{{WeaponDataCell FEH
|refine=Spd
|type=RedTome
|mt=14
|rng=2
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants +3&nbsp;[[resistance]].<br>If any foe's [[HP]] ≤ (user's HP − 1) and foe is not adjacent to another enemy at start of odd-numbered turn, inflicts −6 each to [[attack (stat)|attack]] and [[speed]] and Guard (Inflicts −1&nbsp;special cooldown charge on unit per attack during combat) on those foes through their next actions.<br>If any foe's HP < user's HP and foe is adjacent to another enemy at start of even-numbered turn, inflicts −6 each to [[defense]] and resistance and Panic (Converts bonuses on unit into penalties through their next action) on those foes through their next actions.<br>If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat.<br>Grants +2&nbsp;HP and +2&nbsp;speed.
}}
{{WeaponDataCell FEH
|refine=Def
|type=RedTome
|mt=14
|rng=2
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants +3&nbsp;[[resistance]].<br>If any foe's [[HP]] ≤ (user's HP − 1) and foe is not adjacent to another enemy at start of odd-numbered turn, inflicts −6 each to [[attack (stat)|attack]] and [[speed]] and Guard (Inflicts −1&nbsp;special cooldown charge on unit per attack during combat) on those foes through their next actions.<br>If any foe's HP < user's HP and foe is adjacent to another enemy at start of even-numbered turn, inflicts −6 each to [[defense]] and resistance and Panic (Converts bonuses on unit into penalties through their next action) on those foes through their next actions.<br>If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat.<br>Grants +2&nbsp;HP and +3&nbsp;defense.
}}
{{WeaponDataCell FEH
|refine=Res
|type=RedTome
|mt=14
|rng=2
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants +3&nbsp;[[resistance]].<br>If any foe's [[HP]] ≤ (user's HP − 1) and foe is not adjacent to another enemy at start of odd-numbered turn, inflicts −6 each to [[attack (stat)|attack]] and [[speed]] and Guard (Inflicts −1&nbsp;special cooldown charge on unit per attack during combat) on those foes through their next actions.<br>If any foe's HP < user's HP and foe is adjacent to another enemy at start of even-numbered turn, inflicts −6 each to [[defense]] and resistance and Panic (Converts bonuses on unit into penalties through their next action) on those foes through their next actions.<br>If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat.<br>Grants +2&nbsp;HP and +3&nbsp;resistance.
}}
{{WeaponDataFtr FEH}}
 
{{WeaponStats
{{WeaponStats
|game1={{title|Heroes}}
|game1={{title|Warriors}}
|sprite1=[[File:Is feh skill weapon.png|20px]]
|sprite1={{TomeWA}}
|rank1={{RedTomeFEH}} 5{{star}}
|rank1=[[Personal weapons|?]]{{h|*|Iago only}}
|mt1=14
|mt1=?
|rng1=2
|worth1=0
|worth1=400 SP
|notes1=At all times: Boosts user's [[Resistance]] by +3.<br>Odd-numbered turns: If any enemy's [[Hit point|HP]] is no higher than 3 less than user's HP and not adjacent to another enemy, through that enemy's following action, drops that enemy's [[Attack (stat)|Attack]] and [[Speed]] by -4 each but accelerates that enemy's special skill cooldown count by -1 per attack.<br>Even-numbered turns: If any enemy's [[Hit point|HP]] is no higher than 3 less than user's HP and adjacent to another enemy, through that enemy's following action, drops that enemy's [[Defense]] and [[Resistance]] by -4 each and converts that enemy's bonuses into penalties.
|-
|game2={{title|Warriors}}
|sprite2={{TomeWA}}
|rank2=[[Personal weapons|?]]{{h|*|Iago only}}
|mt2=?
|worth2=0
}}
}}


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===''Heroes''===
===''Heroes''===
{{ItemLoc
{{FEH skill availability}}
|methodlast=Units
|datalast=[[Iago|Iago: Nohr's Tactician]]
}}


===''Warriors''===
===''Warriors''===
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==Flavor text==
==Flavor text==
{{Flavor Text
{{DescriptionHdr}}
|game1={{title|Fates}}
{{DescriptionCell
|english1=Wielder suffers Mag/Skill-2 after use in<br>combat. Target suffers Def/Res-4 on hit.<br>Stat Drop (Def-4, Res-4)
|game={{title|Fates}}
|japanese1=??
|english=Wielder suffers Mag/Skill-2 after use in<br>combat. Target suffers Def/Res-4 on hit.<br>Stat Drop (Def-4, Res-4)
|japanese=戦闘後能力減/戦闘後敵能力減
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Unrefined)</small>
|english=Grants Res+3. At start of odd-numbered turns,<br>if any foe's HP ≤ unit's HP-3 and that foe is not<br>adjacent to another foe, inflicts Atk/Spd-4 and<br>【Guard】on that foe. At start of even-<br>numbered turns, if any foe's HP ≤ unit's HP-3<br>and that foe is adjacent to another foe, inflicts<br>Def/Res-4 and【Panic】on that foe.<br><br>【Guard】<br>Inflicts Special cooldown charge -1 on target<br>per attack during combat through its next action.<br>(Only highest value applied. Does not stack.)<br><br>【Panic】<br>Converts bonuses on target into penalties<br>through its next action.
|japanese=魔防+3<br>奇数ターン開始時、敵同士が隣接していない、かつ、<br>HPが自分より3以上低い敵の<br>攻撃、速さ-4、かつ、【キャンセル】を付与<br><br>偶数ターン開始時、敵同士が隣接していて、かつ、<br>HPが自分より3以上低い敵の<br>守備、魔防-4、かつ、【パニック】を付与<br><br>【キャンセル】<br>奥義発動カウント変動量-1になる状態異常<br>(同系統効果複数時、最大値適用)<br>(敵の次回行動終了まで)<br><br>【パニック】<br>強化を+ではなく-とする状態異常<br>(敵の次回行動終了まで)
}}
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Refined)</small>
|english=Grants Res+3. At start of odd-numbered turns,<br>if any foe's HP ≤ unit's HP-1 and that foe is<br>not adjacent to another foe, inflicts Atk/Spd-6<br>and【Guard】on that foe through its next<br>action. At start of even-numbered turns, if any<br>foe's HP < unit's HP and that foe is<br>adjacent to another foe, inflicts Def/Res-6<br>and【Panic】on that foe through its next<br>action. At start of combat, if unit's HP ≥ 25%,<br>grants Atk/Spd/Def/Res+4 to unit during<br>combat.<br><br>【Guard】<br>Inflicts Special cooldown charge -1 on target<br>per attack during combat through its next action.<br>(Only highest value applied. Does not stack.)<br><br>【Panic】<br>Converts bonuses on target into penalties<br>through its next action.
|japanese=魔防+3<br>奇数ターン開始時、敵同士が隣接していない、かつ、<br>HPが自分より1以上低い敵の<br>攻撃、速さ-6、かつ、【キャンセル】を付与<br>(敵の次回行動終了時まで)<br><br>偶数ターン開始時、敵同士が隣接していて、かつ、<br>HPが自分より1以上低い敵の<br>守備、魔防-6、かつ、【パニック】を付与<br>(敵の次回行動終了時まで)<br><br>戦闘開始時、自身のHPが25%以上なら、<br>戦闘中、攻撃、速さ、守備、魔防+4<br><br>【キャンセル】<br>奥義発動カウント変動量-1になる状態異常<br>(同系統効果複数時、最大値適用)<br>(敵の次回行動終了まで)<br><br>【パニック】<br>強化を+ではなく-とする状態異常<br>(敵の次回行動終了まで)
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Refined: +effect)</small>
|english=At start of odd-numbered turns, grants<br>Def/Res+6, "foe cannot make a follow-up<br>attack," and "neutralizes foe's bonuses during<br>combat" to unit and allies within 2 spaces of<br>unit for 1 turn. At start of even-numbered<br>turns, grants Atk/Spd+6, "if unit initiates<br>combat, unit makes a guaranteed follow-up<br>attack," and【Hexblade】to unit and allies within<br>2 spaces of unit for 1 turn. If foe initiates<br>combat or if foe's HP ≥ 75% at start of<br>combat, grants Atk/Spd/Def/Res+4 to unit<br>during combat.<br><br>【Hexblade】<br>Calculates damage using the lower of foe's<br>Def or Res during combat for 1 turn (including<br>damage dealt by Specials before combat).
|japanese=奇数ターン開始時、自分と周囲2マス以内の味方の<br>守備、魔防+6、<br>「敵は追撃不可」、<br>「敵の強化の+を無効」を付与(1ターン)<br><br>偶数ターン開始時、自分と周囲2マス以内の味方の<br>攻撃、速さ+6、<br>「自分から攻撃時、絶対追撃」、【魔刃】を付与<br>(1ターン)<br><br>敵から攻撃された時、または、<br>戦闘開始時、敵のHPが75%以上の時、<br>戦闘中、攻撃、速さ、守備、魔防+4<br><br>【魔刃】<br>戦闘中、敵の守備か魔防の低い方でダメージ計算<br>(1ターン、この効果は戦闘前奥義にも有効)
}}
{{DescriptionFtr}}
<!--
<!--
==Trivia==
==Trivia==
-->


-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Iago's Tome
|eng-name=Iago's Tome
|jap-name={{h|マクベスの惑書|Makubesu no wakusho}}
|jpn-name={{h|マクベスの惑書|Makubesu no wakusho}}
|jap-mean=Makubex's Confusing Book
|jpn-mean=Makubex's Confusing Book
|span-name=Grimorio Iago
|span-name=Grimorio Iago
|span-mean=Iago Grimoire
|span-mean=Iago Grimoire
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|ital-name=Tomo di Iago
|ital-name=Tomo di Iago
|ital-mean=Iago's Tome
|ital-mean=Iago's Tome
|por-br-name=Tomo de Iago
|por-name=Tomo de Iago
|por-br-mean=Iago's tome
|por-mean=Iago's tome
|kor-name=
|kor-name={{h|이아고의 금서|Iagoui geumseo}}
|kor-mean=
|kor-mean=Iago's forbidden book
|ch-trad-name={{h|馬克白的惑書|Mǎkèbái de huò shū}}
|ch-trad-name={{h|馬克白的惑書|Mǎkèbái de huò shū}}
|ch-trad-mean=Makubex's confusing book
|ch-trad-mean=Makubex's confusing book
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<gallery>
<gallery>
Is feh iago's tome closed.png|Iago's Tome as it appears in {{title|Heroes}}.
Is feh iago's tome closed.png|Iago's Tome as it appears in {{title|Heroes}}.
Is feh iago's tome open.png|Iago's Tome as it appears in {{title|Heroes}}.
Is feh iago's tome open.png|Iago's Tome as it appears in ''Heroes''.
</gallery>
</gallery>


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{{NavWeaponFE14}}
{{NavWeaponFE14}}
{{NavRedtomeH}}
{{NavRedtomeH}}
{{NavWA}}
{{NavWA1}}
{{NavTomeWA}}
{{NavWeaponWA}}
[[Category:Enemy-exclusive weapons]]
[[Category:Enemy-exclusive weapons]]
[[Category:Tomes of Fire Emblem Fates]]
[[Category:Tomes of Fire Emblem Fates]]
[[Category:Tomes of Fire Emblem Warriors]]
4,396

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