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Fire Emblem (Shadow Dragon chapter): Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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In this chapter, you get Rickard, a Thief who is generally inferior to Julian and should only be used if Julian is killed in battle. If you want to use Wolf and/or Sedgar, they should be reclassed immediately. Sedgar does very well as a Hero, where his growth rates in HP, Strength, Skill, Speed, and Defense all reach 80%, and as a General, where his growth rates in HP, Skill, and Defense all reach 100%. Wolf also makes a good General, with HP, Strength, Skill, and Defense growths above 90%.
In this chapter, you get Rickard, a Thief who is generally inferior to Julian and should only be used if Julian is killed in battle. If you want to use Wolf and/or Sedgar, they should be reclassed immediately. Sedgar does very well as a Hero, where his growth rates in HP, Strength, Skill, Speed, and Defense all reach 80%, and as a General, where his growth rates in HP, Skill, and Defense all reach 100%. Wolf also makes a good General, with HP, Strength, Skill, and Defense growths above 90%.


Rickard should be swiftly recruited and sent to grab the first chest. Send your units to kill the first enemy Knight on turn 2. When the initial wave hits on turn 3, plug up the corridor with Draug and/or General Wolf/Sedgar. Watch out for the Cavalier with the Silver Lance; he is powerful enough to easily kill an unsuspecting unit and force an early restart. Make good use of Marth's Rapier, Caeda's Wing Spear, and your Ridersbane to kill the first wave and block the northern doorway with a meatshield on turn 4. In order to prevent the Thieves from making off with your treasure, you're probably going to need to use Lena's Warp staff to send one of your meatshields to the top right corner of the map to block off their escape route. Once you've beaten the initial charge, the battle is won. Simply pull out the remaining enemies one at a time and have Merric kill Emereus. If you have 15 or less units alive at the end of the chapter, you're heading to Chapter 6x. As far as stat-boosting items are concerned, you should hoard all of your Seraph Robes and Dracoshields to ensure that Marth and/or Tiki cannot be ORKOed by the final boss Medeus. Any other stat-booster should be distributed at your discretion.
Rickard should be swiftly recruited and sent to grab the first chest. Send your units to kill the first enemy Knight on turn 2. When the initial wave hits on turn 3, plug up the corridor with Draug and/or General Wolf/Sedgar. Watch out for the Cavalier with the Silver Lance; he is powerful enough to easily kill an unsuspecting unit and force an early restart. Make good use of Marth's Rapier, Caeda's Wing Spear, and your Ridersbane to kill the first wave and block the northern doorway with a meatshield on turn 4. In order to prevent the Thieves from making off with your treasure, you're probably going to need to use Lena's Warp staff to send one of your meatshields to the top right corner of the map to block off their escape route. Once you've beaten the initial charge, the battle is won. Simply pull out the remaining enemies one at a time and have Merric kill Emereus. If you have 15 or less units alive at the end of the chapter, you're heading to Chapter 6x. The Seraph Robe you got in this chapter should be given to Marth, as he cannot reach 60 HP without using at least two of them. As far as stat-boosting items are concerned, you should give all of your Seraph Robes and Dracoshields to Marth and Tiki to ensure that they cannot be ORKOed by the final boss Medeus. Secret Books should also be given to Marth to increase the chances of a critical hit against Medeus, which will probably kill him instantly. Any other stat-booster can be distributed at your discretion.


==Etymology and other languages==
==Etymology and other languages==
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