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Durability: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Typically, a weapon's durability is reduced by one for every time the wielder successfully strikes an opponent with it. However, some weapons do not follow this principle. When [[tome]]s and [[staves]] miss they suffer a durability decrease despite not hitting the target, aside from in {{title|Shadow Dragon & the Blade of Light}} and ''Genealogy of the Holy War''. In {{title|Thracia 776}}, all attacks at 2-range or further will cost durability—even on a miss—including ranged lances or axes and ranged attacks on magic swords. Additionally, in {{title|Shadow Dragon}} and {{title|New Mystery of the Emblem}}, [[dragonstone]]s lose durability every time the user transforms, even if they are unable to attack; e.g. if Tiki is attacked by an [[Archer]] while equipped with her [[Divinestone]], she will transform to take the blow but is unable to retaliate, reducing the durability of her dragonstone by 1.
Typically, a weapon's durability is reduced by one for every time the wielder successfully strikes an opponent with it. However, some weapons do not follow this principle. When [[tome]]s and [[staves]] miss they suffer a durability decrease despite not hitting the target, aside from in {{title|Shadow Dragon & the Blade of Light}} and ''Genealogy of the Holy War''. In {{title|Thracia 776}}, all attacks at 2-range or further will cost durability—even on a miss—including ranged lances or axes and ranged attacks on magic swords. Additionally, in {{title|Shadow Dragon}} and {{title|New Mystery of the Emblem}}, [[dragonstone]]s lose durability every time the user transforms, even if they are unable to attack; e.g. if Tiki is attacked by an [[Archer]] while equipped with her [[Divinestone]], she will transform to take the blow but is unable to retaliate, reducing the durability of her dragonstone by 1.
In {{title|Shadow Dragon and the Blade of Light}} through {{title|Thracia 776}} (except {{title|Gaiden}}), weapons do not break until the end of combat; even if a unit enters combat with a 1-durability weapon but lands 4 attacks, all 4 attacks will function properly and the weapon does not break until the end of combat. Furthermore, in {{title|Genealogy of the Holy War}}, weapon durability is checked at the end of each round of combat for the purposes of [[Accost]]; if the user's weapon would otherwise have broken, the user's weapon breaks, combat ends and Accost is unable to activate; however, in the [[Arena]], weapons are unable to break until one party is defeated or the player yields, irrespective of how many rounds of combat occur.


==Restoring durability==
==Restoring durability==
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