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Durability: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Status staves go down (I don't know how it works in Thracia with healing staves missing but I assume it goes down there too)
m (Status staves go down (I don't know how it works in Thracia with healing staves missing but I assume it goes down there too))
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In general, there is a pattern to a weapon's durability relative to its [[might]], [[weapon level]] and other stats: typically, the weakest weapons in the game (e.g. [[Iron Sword]] or [[Fire (tome)|Fire]]) will have significantly higher usage (typically around 45) than stronger weapons of higher rank (e.g. [[Silver Sword]] and [[Bolganone]], typically at 20 uses), and often rare [[Staff|staves]] with unusual effects (e.g. [[Silence (staff)|Silence]], [[Hammerne]]) will have even lower usage than that. The primary exception is {{title|Genealogy of the Holy War}}, in which nearly all weapons will have 50 uses, though rare staves will still have just 1-5. In most games there is an inconsistency related to a weapon's durability being consumed when it misses: missing an attack with a physical weapon will not decrease its durability, but a magic attack missing will still cost one use.
In general, there is a pattern to a weapon's durability relative to its [[might]], [[weapon level]] and other stats: typically, the weakest weapons in the game (e.g. [[Iron Sword]] or [[Fire (tome)|Fire]]) will have significantly higher usage (typically around 45) than stronger weapons of higher rank (e.g. [[Silver Sword]] and [[Bolganone]], typically at 20 uses), and often rare [[Staff|staves]] with unusual effects (e.g. [[Silence (staff)|Silence]], [[Hammerne]]) will have even lower usage than that. The primary exception is {{title|Genealogy of the Holy War}}, in which nearly all weapons will have 50 uses, though rare staves will still have just 1-5. In most games there is an inconsistency related to a weapon's durability being consumed when it misses: missing an attack with a physical weapon will not decrease its durability, but a magic attack missing will still cost one use.


Typically, a weapon's durability is reduced by one for every time the wielder successfully strikes an opponent with it. However, some weapons do not follow this principle. When [[tome]]s miss they suffer a durability decrease despite not hitting the opponent. Additionally, in {{title|Shadow Dragon}} and {{title|New Mystery of the Emblem}}, [[dragonstone]]s lose durability every time the user transforms, even if they are unable to attack; e.g. if Tiki is attacked by an [[archer]] while equipped with her [[Divinestone]], she will transform to take the blow but is unable to retaliate, reducing the durability of her dragonstone by 1.
Typically, a weapon's durability is reduced by one for every time the wielder successfully strikes an opponent with it. However, some weapons do not follow this principle. When [[tome]]s and [[staff|staves]] miss they suffer a durability decrease despite not hitting the target. Additionally, in {{title|Shadow Dragon}} and {{title|New Mystery of the Emblem}}, [[dragonstone]]s lose durability every time the user transforms, even if they are unable to attack; e.g. if Tiki is attacked by an [[archer]] while equipped with her [[Divinestone]], she will transform to take the blow but is unable to retaliate, reducing the durability of her dragonstone by 1.


==Restoring durability==
==Restoring durability==