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Beyond the Desert: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Text replacement - "=Heir of Light" to "=Inheritors of Light"
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|new units=[[Leif]], [[Finn]], [[Nanna]]/[[Jeanne]], [[Shannan]], [[Patty]]/[[Daisy]], [[Ares]], [[Lene]]/[[Laylea]], [[Tine]]/[[Linda]]
|new units=[[Leif]], [[Finn]], [[Nanna]]/[[Jeanne]], [[Shannan]], [[Patty]]/[[Daisy]], [[Ares]], [[Lene]]/[[Laylea]], [[Tine]]/[[Linda]]
|boss=[[Kutuzov]], [[Liza (Genealogy of the Holy War)|Liza]], [[Ishtore]], [[Javarro]], [[Bramsel]], [[Bloom]], [[Banba]], [[Tine]]/[[Linda]]
|boss=[[Kutuzov]], [[Liza (Genealogy of the Holy War)|Liza]], [[Ishtore]], [[Javarro]], [[Bramsel]], [[Bloom]], [[Banba]], [[Tine]]/[[Linda]]
|previous=[[Heir of Light]]
|previous=[[Inheritors of Light]]
|next=[[The Wyvern Knights of Thracia]]
|next=[[The Wyvern Knights of Thracia]]
}}
}}
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==Plot==
==Plot==
{{main|Beyond the Desert/Script}}
{{main|Beyond the Desert/Script}}
{{sectstub}}
[[Seliph]] and his army head to [[Leonster]] to assist Prince [[Leif]], who had managed to build an army to face the Empire alongside [[Finn]] and [[Nanna]]/[[Jeanne]] but suffered a great defeat at [[Ulster]]. Along the way, they are joined by Prince [[Shannan]] of [[Isaach]], who was able to recover his Holy Sword [[Balmung]] from [[Aed]], and a thief named [[Patty]]/[[Daisy]]. Seliph also frees an imprisoned dancer, [[Lene]]/[[Laylea]], from [[Dahna]] and recruits [[Eldigan]]'s son and former mercenary, [[Ares]], to his cause. His battles end with him seizing [[Leonster]] and pushing back the forces of [[Friege]], with Prince [[Ishtore]] and his lover [[Liza (Genealogy of the Holy War)|Liza]] among their notable casualties.


==Chapter data==
==Chapter data==
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|pl=11{{hover|+8|Upon Leif, Finn, Nanna, Shannan, Patty, Ares, Lene, and Tine, or any of their substitutes being recruited}}
|pl=11{{hover|+8|Upon Leif, Finn, Nanna, Shannan, Patty, Ares, Lene, and Tine, or any of their substitutes being recruited}}
|pa=0
|pa=0
|ot=6{{hover|-6|Upon the emergance of the enemy Dahna army}}
|ot=6{{hover|−6|Upon the emergance of the enemy Dahna army}}
|en=38{{hover|+66|Appearing armies and Ulster reinforcements}}{{hover|-2|Upon Ares and Tine/Linda being recruited}}{{hover|+∞|Reinforcements}}
|en=38{{hover|+66|Appearing armies and Ulster reinforcements}}{{hover|−2|Upon Ares and Tine/Linda being recruited}}{{hover|+∞|Reinforcements}}
|map=[[File:Cm fe04 7.png|650px]]
|map=[[File:Cm fe04 7.png|650px]]
}}
}}
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| The only facility that can be used is the [[Castle#Weapon repair|Blacksmith]].
| The only facility that can be used is the [[Castle#Weapon repair|Blacksmith]].
|-
|-
| style="border-bottom-left-radius: 15px" | [[Ulster (location)|Ulster]]
| style="border-bottom-left-radius: 15px" | [[Ulster]]
| [[Bloom]]
| [[Bloom]]
| style="background: #a83028" | Enemy
| style="background: #a83028" | Enemy
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===Character data===
===Character data===
{{ChapChars
{{ChapChars
|newunits=8
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Leif
|name=Leif
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|HP=Varies
|HP=Varies
|lv=Varies
|lv=Varies
|inventory=Varies{{h|*|Retains his inventory from the end of the first generation if he did not have a lover; has an Iron Lance otherwise}}
|inventory={{Item|4|Iron Lance}}<br>Varies{{h|*|Retains his inventory from the end of the first generation if he did not have a lover}}
|recruitment method=Automatically from turn 1
|recruitment method=Automatically from turn 1
}}
}}
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|return19=iuchar
|return19=iuchar
}}
}}
<small>Note: [[Finn]] will have whatever stats he had when he left [[Sigurd]]'s army, including a possible promotion to [[Duke Knight]]. He will always have an [[Iron Lance]] in his inventory; if he had no lover, he will also keep his inventory when he left Sigurd's army.</small>
:[[Finn]] will retain the stats he had when he left [[Sigurd]]'s army, including a possible promotion to [[Duke Knight]]. He will always have an [[Iron Lance]] in his inventory; if he had no lover, he will also keep his inventory when he left Sigurd's army.


===Item data===
===Item data===
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{{ChapCastle SNES02
{{ChapCastle SNES02
|item1=Steel Blade
|item1=Steel Blade
|note1=If it wasn't inherited
|note1=If it was not inherited
|itemcost1=6,000
|itemcost1=6,000
|item2=Slim Sword
|item2=Slim Sword
|note2=If Ethlyn's wasn't inherited
|note2=If Ethlyn's was not inherited
|itemcost2=3,000
|itemcost2=3,000
|item3=Flame Sword
|item3=Flame Sword
|itemcost3=10,000
|itemcost3=10,000
|item4=Iron Lance
|item4=Iron Lance
|note4=If Sigurd's wasn't inherited
|note4=If Sigurd's was not inherited
|itemcost4=1,000
|itemcost4=1,000
|item5=Iron Lance
|item5=Iron Lance
|note5=If Finn's wasn't inherited
|note5=If Finn's was not inherited
|itemcost5=1,000
|itemcost5=1,000
|item6=Iron Lance
|item6=Iron Lance
|note6=If the lance sold in Chapter 1 wasn't inherited
|note6=If the lance sold in Chapter&nbsp;1 was not inherited
|itemcost6=1,000
|itemcost6=1,000
|item7=Slim Lance
|item7=Slim Lance
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|itemcost10=3,000
|itemcost10=3,000
|item11=Steel Bow
|item11=Steel Bow
|note11=If Brigid's wasn't inherited
|note11=If Brigid's was not inherited
|itemcost11=3,000
|itemcost11=3,000
|item12=Fire
|item12=Fire
|item12article=Fire (tome)
|itemcost12=3,000
|itemcost12=3,000
|item13=Heal
|item13=Heal
|note13=If Ethlyn's wasn't inherited
|note13=If Ethlyn's was not inherited
|itemcost13=5,000
|itemcost13=5,000
|item14=Heal
|item14=Heal
|note14=If Lachesis's wasn't inherited
|note14=If Lachesis's was not inherited
|itemcost14=5,000
|itemcost14=5,000
|item15=Recover
|item15=Recover
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|item16article=Return (staff)
|item16article=Return (staff)
|item16image=return staff
|item16image=return staff
|note16=If it wasn't inherited
|note16=If it was not inherited
|itemcost16=5,000
|itemcost16=5,000
|-
|-
|no1=1
|no1=1
|name1=Tolstoy
|name1=Tolstoy
|class1=Fighter
|class1=Axe Fighter
|lv1=1
|lv1=1
|hp1=36
|hp1=36
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|def1=8
|def1=8
|res1=0
|res1=0
|inventory1={{item|4|Iron Axe}}<br>{{item|4|Hand Axe}}
|inventory1={{item|4|Iron Axe}} {{item|4|Hand Axe}}
|-
|-
|no2=2
|no2=2
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|def2=8
|def2=8
|res2=6
|res2=6
|inventory2={{item|4|Thunder|link=Thunder (tome)}}
|inventory2={{item|4|Thunder}}
|-
|-
|no3=3
|no3=3
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|def3=8
|def3=8
|res3=8
|res3=8
|inventory3={{item|4|Steel Lance}}<br>{{item|4|Javelin}}
|inventory3={{item|4|Steel Lance}} {{item|4|Javelin}}
|-
|-
|no4={{hover|4|For all units except bow-wielders}}
|no4={{hover|4|For all units except bow-wielders}}
|name4=Mannstein
|name4=Mannstein
|class4=Myrmidon
|class4=Sword Fighter
|lv4=10
|lv4=10
|hp4=40
|hp4=40
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|def6=13
|def6=13
|res6=1
|res6=1
|inventory6={{item|4|Steel Lance}}<br>{{item|4|Javelin}}
|inventory6={{item|4|Steel Lance}} {{item|4|Javelin}}
|-
|-
|no7=6
|no7=6
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|def7=14
|def7=14
|res7=4
|res7=4
|inventory7={{item|4|Silver Axe}}<br>{{item|4|Steel Bow}}
|inventory7={{item|4|Silver Axe}} {{item|4|Steel Bow}}
|-
|-
|nol=7
|nol=7
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|defl=17
|defl=17
|resl=4
|resl=4
|inventoryl={{item|4|Silver Blade}}<br>{{item|4|Steel Bow}}<br>{{item|4|Pavise}}
|inventoryl={{item|4|Silver Blade}} {{item|4|Steel Bow}}<br>{{item|4|Pavise}}
}}
}}
*<small>Additionally, the armory will sell anything not bought in the previous chapter.</small>
*<small>Additionally, the armory will sell anything not bought in the previous chapter.</small>
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|-
|-
|init7=Anyone
|init7=Anyone
|rec7=Neutral Dahna Myrmidons
|rec7=Neutral Dahna Sword Fighters
|criteria7=Aed not yet seized
|criteria7=Aed not yet seized
|-
|-
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|init11=[[Tristan]]
|init11=[[Tristan]]
|rec11=[[Dalvin]]
|rec11=[[Dalvin]]
|criteria11=Melgen seized, both units are below level 10, and Tristan waits next to Dalvin
|criteria11=Melgen seized, both units are below level&nbsp;10, and Tristan waits next to Dalvin
|reward11=+2 [[Strength|Str]] and +1 [[Defense|Def]] for both units, +1 [[Speed|Spd]] for Dalvin, and +1 [[Skill (stat)|Skl]] for Tristan
|reward11=+2 [[Strength|Str]] and +1 [[Defense|Def]] for both units, +1 [[Speed|Spd]] for Dalvin, and +1 [[Skill (stat)|Skl]] for Tristan
|-
|-
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{{ChapUnitCellFE4
{{ChapUnitCellFE4
|name=Mercenary
|name=Mercenary
|class=Myrmidon
|class=Sword Fighter
|lv=12
|lv=12
|#=4
|#=4
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{{ChapUnitCellFE4
{{ChapUnitCellFE4
|name=Dahna
|name=Dahna
|class=Myrmidon
|class=Sword Fighter
|type=other
|type=other
|lv=5
|lv=5
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{{ChapUnitCellFE4
{{ChapUnitCellFE4
|name=Dahna
|name=Dahna
|class=Myrmidon
|class=Sword Fighter
|lv=5
|lv=5
|#=6
|#=6
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{{ChapUnitCellFE4
{{ChapUnitCellFE4
|name=Dahna
|name=Dahna
|class=Myrmidon
|class=Sword Fighter
|lv=12
|lv=12
|#=3
|#=3
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|res=8
|res=8
|mov=5
|mov=5
|inventory={{item|4|Thunder|link=Thunder (tome)}}
|inventory={{item|4|Thunder}}
|notes='''Authority:''' Liza<br>Moves to attack any player unit in range of any unit under [[Liza (Genealogy of the Holy War)|Liza]]'s authority.
|notes='''Authority:''' Liza<br>Moves to attack any player unit in range of any unit under [[Liza (Genealogy of the Holy War)|Liza]]'s authority.
}}
}}
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{{ChapUnitCellFE4
{{ChapUnitCellFE4
|name=Ulster
|name=Ulster
|class=Armored Sword
|class=Sword Armor
|lv=5
|lv=5
|#=6
|#=6
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{{ChapUnitCellFE4
{{ChapUnitCellFE4
|name=Ulster
|name=Ulster
|class=Armored Sword
|class=Sword Armor
|lv=5
|lv=5
|#=∞
|#=∞
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|name=High Mage
|name=High Mage
|class=Thunder Mage
|class=Thunder Mage
|lv=21
|lv=12
|#={{hover|∞|5 initially}}
|#={{hover|∞|5 initially}}
|hp=38
|hp=38
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|mov=5
|mov=5
|inventory={{item|4|Elthunder}} • [[Inheritance#Genealogy of the Holy War|Inherited items]]<br>{{item|4|Wrath}} • [[Inheritance#Genealogy of the Holy War|Inherited skills]]
|inventory={{item|4|Elthunder}} • [[Inheritance#Genealogy of the Holy War|Inherited items]]<br>{{item|4|Wrath}} • [[Inheritance#Genealogy of the Holy War|Inherited skills]]
|notes=• See [[Tine/Stats|here]] for more information on Tine's stats.<br>• Replaced by [[Linda]] if [[Tailtiu]] did not have a lover and survive to the end of [[Doorway to Destiny|Chapter 5]].<br>• Begins retreating to Ulster Castle upon killing every unit under her authority and [[Eriu]], [[Fotla]], and [[Banba]] or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
|notes=• See [[Tine/Stats]] for more information on Tine's stats.<br>• Replaced by [[Linda]] if [[Tailtiu]] did not have a lover and survive to the end of [[Doorway to Destiny|Chapter&nbsp;5]].<br>• Begins retreating to Ulster Castle upon killing every unit under her authority and [[Eriu]], [[Fotla]], and [[Banba]] or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
}}
}}
{{ChapUnitCellFE4
{{ChapUnitCellFE4
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|mov=5
|mov=5
|inventory={{item|4|Elthunder}}<br>{{item|4|Wrath}} • {{item|4|Paragon}}
|inventory={{item|4|Elthunder}}<br>{{item|4|Wrath}} • {{item|4|Paragon}}
|notes=• Replaces [[Tine]] if [[Tailtiu]] did not have a lover and survive to the end of [[Doorway to Destiny|Chapter 5]].<br>• Begins retreating to Ulster Castle upon killing every unit under her authority and [[Eriu]], [[Fotla]], and [[Banba]] or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
|notes=• Replaces [[Tine]] if [[Tailtiu]] did not have a lover and survive to the end of [[Doorway to Destiny|Chapter&nbsp;5]].<br>• Begins retreating to Ulster Castle upon killing every unit under her authority and [[Eriu]], [[Fotla]], and [[Banba]] or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
}}
}}
{{ChapUnitCellFE4
{{ChapUnitCellFE4
|name=Ulster
|name=Ulster
|class=Armored Sword
|class=Sword Armor
|lv=5
|lv=5
|#={{hover|∞|6 initially}}
|#={{hover|∞|6 initially}}
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{{sectstub}}
{{sectstub}}
===Castle Aed===
===Castle Aed===
At the start of this chapter, you will encounter a few [[Dark Mage]]s standing outside the home castle. They all wield the heavy [[Jormungand]] tome, which is not only strong, but unusually accurate for a [[Dark (magic)|dark]] tome, which gives them worryingly reasonable hit rates and lets them deal a whopping total of 31 magical damage to anyone they successfully hit, often enough to one-shot (rarely two-shot) most of your units. If [[Julia]] obtained the [[Nosferatu]] tome in the previous chapter, she becomes the most reliable way to safely deal with them, as she can heal up any damage she takes from them with each attack.
At the start of this chapter, you will encounter a few [[Dark Mage]]s standing outside the home castle. They all wield the heavy [[Jormungand]] tome, which is not only strong, but unusually accurate for a [[dark]] tome, which gives them worryingly reasonable hit rates and lets them deal a whopping total of 31 magical damage to anyone they successfully hit, often enough to one-shot (rarely two-shot) most of your units. If [[Julia]] obtained the [[Nosferatu]] tome in the previous chapter, she becomes the most reliable way to safely deal with them, as she can heal up any damage she takes from them with each attack.


[[Shannan]] and [[Patty]] ([[Daisy]], if [[Brigid]] died or did not marry before the end of [[Doorway to Destiny|chapter 5]]) start far away from Seliph's forces, near Castle Aed. Right away, you should have Shannan talk to Patty/Daisy to receive the [[Balmung]], a powerful sword that boosts his [[Skill (stat)|skill]] and [[speed]] by a huge margin. With the legendary Crusader weapon, Shannan would have no trouble killing the nearby enemy [[Hero]]es and Dark Mages near his starting position. You can try to immediately rush for the boss of the Aed Castle, but despite the boosted [[avoid]] granted by Balmung, Shannan will still face 10% hit rates from the Dark Mages, and all it takes is two unlucky hits to kill him. Regardless of what you do, you should get Patty/Daisy out of harms way, as all of the enemies will OHKO her.
[[Shannan]] and [[Patty]] ([[Daisy]], if [[Brigid]] died or did not marry before the end of [[Doorway to Destiny|Chapter&nbsp;5]]) start far away from Seliph's forces, near Castle Aed. Right away, you should have Shannan talk to Patty/Daisy to receive the [[Balmung]], a powerful sword that boosts his [[Skill (stat)|skill]] and [[speed]] by a huge margin. With the legendary Crusader weapon, Shannan would have no trouble killing the nearby enemy [[Sword Fighter]]s and Dark Mages near his starting position. You can try to immediately rush for the boss of the Aed Castle, but despite the boosted [[avoid]] granted by Balmung, Shannan will still face 10% hit rates from the Dark Mages, and all it takes is two unlucky hits to kill him. However, if you wait until turn 12, [[Kutuzov]] gets a [[Fenrir]] and taking Aed castle becomes much harder. Regardless of what you do, you should get Patty/Daisy out of harms way, as all of the enemies will OHKO her.


===Leif, Finn, and Nanna/Jeanne===
===Leif, Finn, and Nanna/Jeanne===
[[Leif]], [[Finn]], and [[Nanna]] ([[Jeanne]], if [[Lachesis]] died or did not marry before the end of chapter 5) are automatically playable from the start of turn 1. Just like Shannan and Patty/Daisy, they start far away from Seliph's forces, only this time they are isolated in the area where Castle Leonster and Ulster are located, which is normally inaccessible to Seliph's army until they seize Castle Melgen; the only one who can reach and help the trio before that point is [[Fee]]/[[Hermina]], who is a flyer. During this time, they have to fend off and defend Castle Leonster as long as possible against [[Bloom]]'s forces, consisting of many armor knights and a few [[Thunder Mage]]s. If Leonster gets seized by the enemy units, it won't cause a [[Game Over]], but it will render the facilities inaccessible until Seliph seizes the castle back, which could put Leif's squad in a bad situation if their weapons are on the verge of breaking. They cannot leave the area on foot, due to the fact that two NPC [[Myrmidon]]s are blocking the southern exit near Castle Melgen. If Leif, Finn, or Nanna have the [[Return Band]] in their inventory (either by Finn retaining it with him provided he did not marry during the first generation, or [[Ethlyn]] and Lachesis passing it down to Leif or Nanna, respectively), they can actually escape the Leonster/Ulster area. However, this is not recommended, since all three of them cannot escape (only up to two Return Bands can be obtained in the first generation), and those that could not warp back to the home castle will be left at the mercy of the Ulster army.
[[Leif]], [[Finn]], and [[Nanna]] ([[Jeanne]], if [[Lachesis]] died or did not marry before the end of Chapter&nbsp;5) are automatically playable from the start of turn 1. Just like Shannan and Patty/Daisy, they start far away from Seliph's forces, only this time they are isolated in the area where Castle Leonster and Ulster are located, which is normally inaccessible to Seliph's army until they seize Castle Melgen; the only one who can reach and help the trio before that point is [[Fee]]/[[Hermina]], who is a flyer. During this time, they have to fend off and defend Castle Leonster as long as possible against [[Bloom]]'s forces, consisting of many armor knights and a few [[Thunder Mage]]s. If Leonster gets seized by the enemy units, it won't cause a [[Game Over]], but it will render the facilities inaccessible until Seliph seizes the castle back, which could put Leif's squad in a bad situation if their weapons are on the verge of breaking. They cannot leave the area on foot, due to the fact that two NPC [[Sword Fighter]]s are blocking the southern exit near Castle Melgen. If Leif, Finn, or Nanna have the [[Return Band]] in their inventory (either by Finn retaining it with him provided he did not marry during the first generation, or [[Ethlyn]] and Lachesis passing it down to Leif or Nanna, respectively), they can actually escape the Leonster/Ulster area. However, this is only viable if Nanna inherited the [[Return (staff)|Return]] staff to send the others away as well as a Return Band on her person to evacuate herself; this does have the benefit of funneling the later Alster troops toward the left instead of up, making the Tine/Linda recruitment easier.


If Finn married in the first generation, he will only have a single [[Iron Lance]] in his inventory, due to the [[inheritance]] system forcing him to relinquish his belongings to his son (daughter, if he married Brigid), including his lances. This would greatly hinder his ability to defend Leif and Nanna, making it harder for all three of them to survive long enough until the rest of the player's army can arrive in time.
If Finn married in the first generation, he will only have a single [[Iron Lance]] in his inventory, due to the [[inheritance]] system forcing him to relinquish his belongings to his son (daughter, if he married Brigid), including his lances. This would greatly hinder his ability to defend Leif and Nanna, making it harder for all three of them to survive long enough until the rest of the player's army can arrive in time.
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==Trivia==
==Trivia==
* One of ''Genealogy of the Holy War''{{'}}s title screen scenes shows a battle taking place near Ulster Castle, where a player-affiliated [[Bard]] wields [[Forseti (tome)|Forseti]] against an enemy [[Great Knight]]. In the actual chapter itself, there are no enemy Great Knights encountered during the chapter. Additionally, there are no recruitable Bards at all during the second generation.<ref>{{cite web|author=Collector Togami|url=https://www.youtube.com/watch?v=u32vhvUQ4fc|title=All Opening Scenes Fire Emblem Genealogy Of The Holy War|site=Youtube|published=August 9, 2017|retrieved=July 9, 2022}}</ref>
* One of ''Genealogy of the Holy War''{{'}}s title screen scenes shows a battle taking place near Ulster Castle, where a player-affiliated [[Bard (Jugdral)|Bard]] wields [[Forseti (tome)|Forseti]] against an enemy [[Great Knight]]. In the actual chapter itself, there are no enemy Great Knights encountered during the chapter. Additionally, there are no recruitable Bards at all during the second generation.<ref>{{cite web|author=Collector Togami|url=https://www.youtube.com/watch?v=u32vhvUQ4fc|title=All Opening Scenes Fire Emblem Genealogy Of The Holy War|site=Youtube|published=August 9, 2017|retrieved=July 9, 2022}}</ref>


==Etymology and other languages==
==Etymology and other languages==
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==Gallery==
==Gallery==
{{sectstub}}
<gallery>
Cm fe04 7.png|Map of the chapter
</gallery>


{{refbar}}
{{refbar}}


{{ChapterNav
{{ChapterNav
|prechapter=Heir of Light
|prechapter=Inheritors of Light
|nextchapter=The Wyvern Knights of Thracia
|nextchapter=The Wyvern Knights of Thracia
}}
}}