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Bandit

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Revision as of 15:44, 14 October 2016 by L95 (talk | contribs)
Bandit

FEPR Bandit concept.png
Concept art of a Bandit from Tellius Recollection: Volume 1.


Axe-wielding brutes of terrible strength who live only to loot and pillage.

Unit type(s)

Unknown

Weapon(s)

Axe

Skill(s)

Shove

For the similar class known by this name in the Mystery of the Emblem fan translation, see Brigand.

The Bandit (Japanese: 強盗バンデット Bandit) is an base infantry class introduced in Fire Emblem: Path of Radiance, appearing exclusively in it and Radiant Dawn. They are an axe-wielding, enemy-only class, and act as a replacement for other enemy-only axe classes from earlier Fire Emblem series games such as the Barbarian, Brigand and Pirate. Like these classes, they have an easier time crossing certain rough terrain: they are the only non-flying class able to cross bodies of water, while in Radiant Dawn they also have an easier time crossing desert sands than most infantry classes.

Bandits have similar stats to the earlier enemy-only axe classes, with very high strength and HP, as well as decent speed. However, not only do they suffer from the traditional poor skill stat of axe-wielding classes, which along with the low accuracy of axes gives them poor hit rates, but they are also affected by poor defense and resistance, with their high HP failing to do much to mitigate this. This makes them risky to fight carelessly but relatively easy to quickly damage and defeat.

In Path of Radiance Bandits are able to promote to the Berserker class, although since there are no playable Bandits the player cannot do this without hacking the game.[1] In Radiant Dawn, they have no known promotion options, since the Berserker is not present in the game at all.

Stats

Base stats

Game HP Strength Magic Skill Speed Luck Defense Resistance Movement Constitution Weapon level
Path of Radiance 25 5 0 2 4 0 2 0 6 13 Axes D

Max stats

Game HP Strength Magic Skill Speed Luck Defense Resistance Movement Constitution Weapon level
Path of Radiance 40 20 15 20 20 40 20 20 ?? ?? Axes A

Class growth rates

Game HP Strength Magic Skill Speed Luck Defense Resistance Charm Constitution* Movement* Weapon level
Path of Radiance 90% 60% 10% 30% 50% 25% 40% 20% -- -- -- --
See class growth rate for more details on the mechanics of class growths in each game.

Class skills

Game Skill Learning conditions

Class change

Path of Radiance

Base class Promotion method Advanced class

Bandit
Using a Master Seal after reaching Level 10, or reaching Level 21.[1]
Berserker

Radiant Dawn

Base class

Bandit

Notable enemy Bandits

Enemy Units
Name Game
Zawana Path of Radiance
Ikanau Path of Radiance
Havetti Path of Radiance
Nedata Path of Radiance
Enemy Bandit units in the Fire Emblem series.

Trivia

Gallery

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Bandit

--

Spanish

Bandido

Bandit

French

Bandit

Bandit

German

Bandit

Bandit

Italian

Bandito

Bandit

References

  1. 1.0 1.1 Fedule, Fire Emblem: Path of Radiance Part #87 - Trial Maps - Addendum, The Let's Play Archive, Published: 2012-08-21, Retrieved: 2015-07-23

See also

Project Classes.png This article is part of Project Classes, a project focused in writing articles for every class present in the Fire Emblem series.

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