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Abducted Princess: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Line 3: Line 3:
|image=[[File:Cm fe12 3.png|200px]]
|image=[[File:Cm fe12 3.png|200px]]
|location=Macedonian Mountain Ramparts
|location=Macedonian Mountain Ramparts
|new units=[[Linde]]{{h|*|FE12 only}}, [[Palla]], [[Julian]], [[Matthis]]
|new units=[[Palla]], [[Bord]],<ref group="Note">Only in {{title|New Mystery of the Emblem}}.</ref> [[Julian]], [[Matthis]]
|boss=[[Lykke]]
|boss=[[Lykke]]
|previous=[[Rebellion at Macedon]]
|previous=[[Rebellion at Macedon]]
|next=*[[Joy and Sorrow]]
|next=*[[Joy and Sorrow]]
*[[Shadows Behind the Scenes]] <small>(sidequest)
*[[Shadows Behind the Scenes]] <small>(side quest)</small>
}}
}}


{{Quote|Give Minerva back to me. I don't care about this country anymore.|[[Michalis]] to [[Lykke]]}}
{{Quote|Give Minerva back to me. I don't care about this country anymore.|[[Michalis]] to [[Lykke]]}}


'''Abducted Princess''' (Japanese: {{hl|連れ去られた王女|Tsuresara reta ōjo}} ''Kidnapped Princess'') is the third chapter of {{FE3}} and {{FE12}}.
'''Abducted Princess''' (Japanese: {{hl|連れ去られた王女|Tsuresara reta ōjo}} ''Kidnapped Princess'') is the third chapter of {{FE3}} Book&nbsp;II and {{FE12}}.


==Plot==
==Plot==
Line 30: Line 30:
|victory=Seize
|victory=Seize
|defeat=[[Marth]] dies
|defeat=[[Marth]] dies
|ally=12{{h|+3|Upon Palla, Julian, and Matthis being recruited}}
|ally=1–12{{h|+3|Upon Palla, Julian, and Matthis being recruited}}
|enemy=17{{h|+16|Reinforcements}}{{h|-1|Upon Matthis being recruited}}
|enemy=17{{h|+16|Reinforcements}}{{h|−1|Upon Matthis being recruited}}
|map=[[File:Cm fe03 b2 3.png]]
|map=[[File:Cm fe03 b2 3.png]]
|col=30
|row=30
}}
}}
|content2={{Tab
|content2={{Tab
|tab1=Normal
|tab1=Normal
|tab2=Lunatic
|tab2=Hard
|tab3=Maniac
|tab4=Lunatic
|content1={{ChapData
|content1={{ChapData
|victory=Seize
|victory=Seize
|defeat=[[Marth]] or [[Kris]] dies
|defeat=[[Marth]] or [[Kris]] dies
|ally=9{{h|+4|Upon Palla, Bord, Julian, and Matthis being recruited}}
|ally=1–9{{h|+4|Upon Palla, Bord, Julian, and Matthis being recruited}}
|enemy={{h|14|Split into two factions; 13 Macedon, 1 Ruffian}}{{h|+6|Reinforcements}}{{h|-1|Upon Matthis being recruited}}
|enemy={{h|14|Split into two factions; 13 Macedon, 1 Ruffian}}{{h|+5|Reinforcements}}{{h|−1|Upon Matthis being recruited}}
|map=[[File:Cm fe12 3.png|512px]]
|map=[[File:Cm fe12 3.png|512px]]
|col=30
|row=30
}}
}}
|content2={{ChapData
|content2={{ChapData
|victory=Seize
|victory=Seize
|defeat=[[Marth]] or [[Kris]] dies
|defeat=[[Marth]] or [[Kris]] dies
|ally=9{{h|+4|Upon Palla, Bord, Julian, and Matthis being recruited}}
|ally=1–9{{h|+4|Upon Palla, Bord, Julian, and Matthis being recruited}}
|enemy={{h|??|Split into two factions; ?? Macedon, ?? Ruffian}}{{h|+??|Reinforcements}}{{h|-1|Upon Matthis being recruited}}
|enemy={{h|17|Split into two factions; 16 Macedon, 1 Ruffian}}{{h|+7|Reinforcements}}{{h|−1|Upon Matthis being recruited}}
|map=[[File:Cm fe12 3.png|512px]]
|map=[[File:Cm fe12 3 h.png|512px]]
|col=30
|row=30
}}
|content3={{ChapData
|victory=Seize
|defeat=[[Marth]] or [[Kris]] dies
|ally=1–9{{h|+4|Upon Palla, Bord, Julian, and Matthis being recruited}}
|enemy={{h|18|Split into two factions; 17 Macedon, 1 Ruffian}}{{h|+7|Reinforcements}}{{h|−1|Upon Matthis being recruited}}
|map=[[File:Cm fe12 3 m.png|512px]]
|col=30
|row=30
}}
|content4={{ChapData
|victory=Seize
|defeat=[[Marth]] or [[Kris]] dies
|ally=1–9{{h|+4|Upon Palla, Bord, Julian, and Matthis being recruited}}
|enemy={{h|17|Split into two factions; 16 Macedon, 1 Ruffian}}{{h|+7|Reinforcements}}{{h|−1|Upon Matthis being recruited}}
|map=[[File:Cm fe12 3 l.png|512px]]
|col=30
|row=30
}}
}}
}}
}}
Line 55: Line 81:


===Character data===
===Character data===
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose>
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
{{tab
{{tab
|width=100%
|default=2
|default=2
|tab1=''Mystery of the Emblem''
|tab1=''Mystery of the Emblem''
Line 89: Line 116:
|recruitment method=Enemy, talk to with [[Julian]]
|recruitment method=Enemy, talk to with [[Julian]]
}}
}}
|return1=marth 02
|forced1=marth 02
|return1article=Marth
|forced1article=Marth
|return2=luke
|return1=luke
|return3=arran
|return2=arran
|return4=cecil
|return3=cecil
|return5=roderick
|return4=roderick
|return6=gordin
|return5=gordin
|return7=ryan
|return6=ryan
|return8=draug
|return7=draug
|return9=marisha
|return8=marisha
|return10=catria
|return9=catria
|return11=warren
|return10=warren
|return12=linde 02
|return11=linde 02
|return12article=Linde
|return11article=Linde
}}
}}
|content2={{ChapChars
|content2={{ChapChars
|game#=12
|game#=12
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Linde
|portrait=[[File:Portrait linde fe12.png]]
|class=Mage
|HP=20
|lv=4
|inventory={{Item|12|Aura}}<br>{{Item|12|Thunder|link=Thunder (tome)}}<br>{{Item|12|Nosferatu}}
|recruitment method=Automatically at [[preparations]]
}}
|newunit2={{NewUnit
|name=Palla
|name=Palla
|portrait=[[File:Portrait palla fe12.png]]
|portrait=[[File:Portrait palla fe12.png]]
Line 124: Line 142:
|recruitment method=Automatically from turn 1
|recruitment method=Automatically from turn 1
}}
}}
|newunit3={{NewUnit
|newunit2={{NewUnit
|name=Bord
|name=Bord
|portrait=[[File:Portrait bord fe12.png]]
|portrait=[[File:Portrait bord fe12.png]]
Line 133: Line 151:
|recruitment method=Visit western [[village]]
|recruitment method=Visit western [[village]]
}}
}}
|newunit4={{NewUnit
|newunit3={{NewUnit
|name=Julian
|name=Julian
|portrait=[[File:Portrait julian fe12.png]]
|portrait=[[File:Portrait julian fe12.png]]
Line 142: Line 160:
|recruitment method=Visit northeastern [[village]]
|recruitment method=Visit northeastern [[village]]
}}
}}
|newunit5={{NewUnit
|newunit4={{NewUnit
|name=Matthis
|name=Matthis
|portrait=[[File:Portrait matthis fe12.png]]
|portrait=[[File:Portrait matthis fe12.png]]
Line 151: Line 169:
|recruitment method=Enemy, talk to with [[Julian]]
|recruitment method=Enemy, talk to with [[Julian]]
}}
}}
|return1=default {{#var:A}} player's unit
|forced1=marth
|return1=kris {{#var:A}}
|return1article=Kris
|return1article=Kris
|return2=ryan
|return2=ryan
|return3=luke
|return3=luke
|return4=roderick
|return4=roderick
|return5=cecil
|return5=gordin
|return6=marth
|return6=cecil
|return7=gordin
|return7=draug
|return8=draug
|return8=arran
|return9=arran
|return9=marisha
|return10=marisha
|return10=catria
|return11=catria
|return11=warren
|return12=warren
|return12=cord
|return13=cord
|return13=linde
}}
}}
}}
}}
Line 179: Line 198:
|obtain1=Visit southwestern [[village]]
|obtain1=Visit southwestern [[village]]
|item2=Iote's Shield
|item2=Iote's Shield
|obtain2=Hidden near throne
|obtain2=Hidden near the throne
|item3=Bridge Key
|item3=Bridge Key
|obtain3=Hidden near southwest
|obtain3=Hidden near the southwest village
|item4=Silver Lance
|item4=Taurus Shard
|obtain4=Dropped by a [[Dracoknight]]
|obtain4=Dropped by [[Lykke]]
|item5=Knight Crest
|item5=Knight Crest
|obtain5=Dropped by a [[Dracoknight]]
|obtain5=Dropped by a [[Dracoknight]]
|item6=1,000 Gold
|item6=Silver Lance
|item6image=none
|obtain6=Dropped by a [[Dracoknight]]
|item6article=Gold
|itemlast=1,000 Gold
|obtain6=Dropped by a [[Thief]]
|itemlastimage=none
|itemlast=Taurus Shard
|itemlastarticle=Gold
|obtainlast=Dropped by [[Lykke]]
|obtainlast=Dropped by a [[Thief]]
}}
}}
|content2={{ChapItems
|content2={{ChapItems
Line 197: Line 216:
|item1=Bridge Key
|item1=Bridge Key
|obtain1=Visit southern [[village]]
|obtain1=Visit southern [[village]]
|item2=Iron Axe
|item2=Taurus Shard
|obtain2=Dropped by a [[Dracoknight]]
|obtain2=Dropped by [[Lykke]]
|item3=Silver Lance
|item3=Master Seal
|obtain3=Dropped by a [[Dracoknight]]
|obtain3=Dropped by a [[Dracoknight]]
|item4=Master Seal
|item4=Silver Lance
|obtain4=Dropped by a [[Dracoknight]]
|obtain4=Dropped by a [[Dracoknight]]
|item5=Steel Sword
|item5=Vulnerary
|obtain5=Dropped by a [[Thief]]
|obtain5=Dropped by [[Matthis]]
|itemlast=Taurus Shard
|item6=Iron Axe
|obtainlast=Dropped by [[Lykke]]
|obtain6=Dropped by a [[Dracoknight]]
|itemlast=Steel Sword
|obtainlast=Dropped by a [[Thief]]
}}
}}
}}
}}
Line 255: Line 276:
|content1={{ChapUnitHdr|type=Enemy|platform=snes01}}
|content1={{ChapUnitHdr|type=Enemy|platform=snes01}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
|name=Macedon
|name=[[Lykke]]
|class=Cavalier
|class=General
|lv=4
|lv=1
|#=3
|#=1
|hp=20
|hp=37
|str=6
|str=11
|skill=3
|skill=6
|spd=5
|spd=5
|def=7
|def=17
|res=0
|res=3
|mov=9
|mov=5
|inventory={{Item|3|Iron Lance}}
|inventory={{Item|3|Steel Lance}} • {{Item|3|Taurus Shard|type=drop}}
|notes=Moves to attack units in range.
|notes=Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Mystery of the Emblem|gate]], the chapter's seize point.
}}
}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
Line 287: Line 308:
|class=Dracoknight
|class=Dracoknight
|lv=1
|lv=1
|#=7
|#=1
|hp=29
|hp=29
|str=10
|str=10
Line 295: Line 316:
|res=0
|res=0
|mov=10
|mov=10
|inventory={{Item|3|Iron Lance}}
|inventory={{Item|3|Iron Lance}} • {{Item|3|Knight Crest|type=drop}}
|notes=• The eastern five move to attack units in range.<br>• The central two will not move to attack until a unit stops on the armory.
|notes=Will not move to attack until a unit stops on the armory.
}}
}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
Line 302: Line 323:
|class=Dracoknight
|class=Dracoknight
|lv=1
|lv=1
|#=1
|#=7
|hp=29
|hp=29
|str=10
|str=10
Line 310: Line 331:
|res=0
|res=0
|mov=10
|mov=10
|inventory={{Item|3|Steel Lance}}
|inventory={{Item|3|Iron Lance}}
|notes=Move to attack units in range.
|notes=• The eastern five move to attack units in range.<br>• The central two will not move to attack until a unit stops on the armory.
}}
}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
Line 325: Line 346:
|res=0
|res=0
|mov=10
|mov=10
|inventory={{Item|3|Iron Lance}} • {{Item|3|Knight Crest|type=drop}}
|inventory={{Item|3|Iron Lance}} • {{Item|3|Silver Lance|type=drop}}
|notes=Will not move to attack until a unit stops on the armory.
|notes=Will not move to attack until a unit stops on the armory.
}}
{{ChapUnitCellFE3
|name=Macedon
|class=Cavalier
|lv=4
|#=3
|hp=20
|str=6
|skill=3
|spd=5
|def=7
|res=0
|mov=9
|inventory={{Item|3|Iron Lance}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE3
|name=[[Matthis]]
|class=Cavalier
|lv=4
|#=1
|hp=21
|str=7
|skill=3
|spd=7
|lck=1
|def=9
|res=0
|mov=9
|inventory={{Item|3|Javelin}}
|notes=Moves to attack units in range.
}}
}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
Line 340: Line 392:
|res=0
|res=0
|mov=10
|mov=10
|inventory={{Item|3|Iron Lance}} • {{Item|3|Silver Lance|type=drop}}
|inventory={{Item|3|Steel Lance}}
|notes=Will not move to attack until a unit stops on the armory.
|notes=Moves to attack units in range.
}}
}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
Line 357: Line 409:
|inventory={{Item|3|Iron Sword}}
|inventory={{Item|3|Iron Sword}}
|notes=• Drops {{drop|1,000 gold|article=Gold}} upon defeat.<br>• Ignores combat; moves to raid [[village]]s.
|notes=• Drops {{drop|1,000 gold|article=Gold}} upon defeat.<br>• Ignores combat; moves to raid [[village]]s.
|last=y
}}
}}
{{ChapUnitReinf|type=Enemy|platform=snes01}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
|name=Macedon
|class=Cavalier
|lv=4
|#=16
|hp=20
|str=6
|skill=3
|spd=5
|def=7
|res=0
|mov=9
|inventory={{Item|3|Iron Lance}}
|last=y
}}
{{ChapUnitFtr}}
|content2=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{Tab
|width=100%
|tab1=Normal
|tab2=Hard
|tab3=Maniac
|tab4=Lunatic
|content1={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=[[Lykke]]
|class=General
|lv=1
|#=1
|hp=28
|str=11{{h|+1|Granted by Taurus Shard}}
|mag=1
|skill=6
|spd=5
|lck=0
|def=12{{h|+1|Granted by Taurus Shard}}
|res=3
|inventory={{Item|12|Steel Lance}} • {{Item|12|Javelin}} • {{Item|12|Taurus Shard|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Ballistician
|lv=1
|#=1
|hp=20
|str=0
|mag=0
|skill=2
|spd=1
|lck=0
|def=10
|res=0
|inventory={{Item|12|Arrowspate}}
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=1
|hp=22
|str=7
|mag=1
|skill=5
|spd=7
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Iron Lance}} • {{Item|12|Master Seal|type=drop}}
|notes=Will not move until a unit stops on the armory or attacks one of the other two western Dracoknights.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=3
|hp=22
|str=7
|mag=1
|skill=5
|spd=7
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Iron Lance}}
|notes=The westernmost one will not move until a player unit stops on the armory or attacks one of the other two western Dracoknights.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=1
|hp=22
|str=7
|mag=1
|skill=5
|spd=7
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Iron Lance}} • {{Item|12|Silver Lance|type=drop}}
|notes=Will not move until a player unit stops on the armory or attacks one of the other two western Dracoknights.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Cavalier
|lv=3
|#=3
|hp=20.6
|str=6.7
|mag=0
|skill=5.6
|spd=6.4
|lck=0
|def=5.6
|res=0.2
|mov=9
|inventory={{Item|12|Iron Lance}}
}}
{{ChapUnitCellFE12
|name=[[Matthis]]
|name=[[Matthis]]
|class=Cavalier
|class=Cavalier
Line 365: Line 541:
|hp=21
|hp=21
|str=7
|str=7
|mag=0
|skill=3
|skill=3
|spd=7
|spd=7
Line 371: Line 548:
|res=0
|res=0
|mov=9
|mov=9
|inventory={{Item|3|Javelin}}
|inventory={{Item|12|Iron Lance}} • {{Item|12|Javelin}} • {{Item|12|Vulnerary|type=drop}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=1
|hp=22
|str=7
|mag=1
|skill=5
|spd=7
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Iron Axe|type=drop}}
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=1
|hp=22
|str=7
|mag=1
|skill=5
|spd=7
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Iron Axe}}
}}
{{ChapUnitCellFE12
|name=Thief
|class=Thief
|lv=3
|#=1
|hp=17.2
|str=4.4
|mag=0
|skill=2.8
|spd=6
|lck=0
|def=1
|res=0
|mov=7
|inventory={{Item|12|Steel Sword|type=drop}}
|notes=Prioritizes destroying [[village]]s.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Macedon
|class=Cavalier
|lv=3
|#=5
|hp=20.6
|str=6.7
|mag=0
|skill=5.6
|spd=6.4
|lck=0
|def=5.6
|res=0.2
|mov=9
|inventory={{Item|12|Iron Lance}}
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=[[Lykke]]
|class=General
|lv=1
|#=1
|hp=33.4
|str=12.8{{h|+1|Granted by Taurus Shard}}
|mag=1
|skill=7.62
|spd=7.4
|lck=0
|def=12{{h|+1|Granted by Taurus Shard}}
|res=3
|inventory={{Item|12|Steel Lance}} • {{Item|12|Javelin}} • {{Item|12|Taurus Shard|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Ballistician
|lv=1
|#=1
|hp=25.4
|str=3
|mag=0
|skill=5.6
|spd=2.8
|lck=0
|def=10
|res=0
|inventory={{Item|12|Arrowspate}}
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=1
|hp=27.4
|str=8.5
|mag=1
|skill=6.8
|spd=8.5
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Iron Lance}} • {{Item|12|Master Seal|type=drop}}
|notes=Will not move until a unit stops on the armory or attacks one of the other three western Dracoknights.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=4
|hp=27.4
|str=8.5
|mag=1
|skill=6.8
|spd=8.5
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Iron Lance}}
|notes=The westernmost two will not move until a player unit stops on the armory or attacks one of the other three western Dracoknights.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=1
|hp=27.4
|str=8.5
|mag=1
|skill=6.8
|spd=8.5
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Iron Lance}} • {{Item|12|Silver Lance|type=drop}}
|notes=Will not move until a player unit stops on the armory or attacks one of the other three western Dracoknights.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Cavalier
|lv=3
|#=3
|hp=25.1
|str=8.8
|mag=0
|skill=7.4
|spd=7.6
|lck=0
|def=5.6
|res=0.2
|mov=9
|inventory={{Item|12|Iron Lance}}
|notes=All do not move until a player unit is in range of at least two of them or [[Matthis]], at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=[[Matthis]]
|class=Cavalier
|lv=4
|#=1
|hp=21
|str=7
|mag=0
|skill=3
|spd=7
|lck=1
|def=9
|res=0
|mov=9
|inventory={{Item|12|Iron Lance}} • {{Item|12|Javelin}} • {{Item|12|Vulnerary|type=drop}}
|notes=Does not move until a player unit is in range of at least two of him or the other Cavaliers, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=1
|hp=27.4
|str=8.5
|mag=1
|skill=6.8
|spd=8.5
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Steel Axe}}
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=1
|hp=27.4
|str=8.5
|mag=1
|skill=6.8
|spd=8.5
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Iron Axe|type=drop}}
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=1
|hp=27.4
|str=8.5
|mag=1
|skill=6.8
|spd=8.5
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Steel Lance}}
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=1
|hp=27.4
|str=8.5
|mag=1
|skill=6.8
|spd=8.5
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Iron Axe}}
}}
{{ChapUnitCellFE12
|name=Thief
|class=Thief
|lv=3
|#=1
|hp=19.48
|str=5.6
|mag=0
|skill=5.2
|spd=9
|lck=0
|def=1
|res=0
|mov=7
|inventory={{Item|12|Steel Sword|type=drop}}
|notes=Prioritizes destroying [[village]]s.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Macedon
|class=Cavalier
|lv=3
|#=7
|hp=25.1
|str=8.8
|mag=0
|skill=7.4
|spd=7.6
|lck=0
|def=5.6
|res=0.2
|mov=9
|inventory={{Item|12|Iron Lance}}
|last=y
}}
}}
{{ChapUnitCellFE3
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=[[Lykke]]
|name=[[Lykke]]
|class=General
|class=General
|lv=1
|lv=1
|#=1
|#=1
|hp=37
|hp=38.8
|str=11
|str=14.6{{h|+1|Granted by Taurus Shard}}
|skill=6
|mag=1
|spd=5
|skill=9.24
|def=17
|spd=9.8
|lck=0
|def=12{{h|+1|Granted by Taurus Shard}}
|res=3
|inventory={{Item|12|Steel Lance}} • {{Item|12|Javelin}} • {{Item|12|Taurus Shard|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Ballistician
|lv=1
|#=1
|hp=30.8
|str=6
|mag=0
|skill=9.2
|spd=4.6
|lck=0
|def=10
|res=0
|inventory={{Item|12|Arrowspate}}
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=1
|hp=32.8
|str=10
|mag=1
|skill=8.6
|spd=10
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Silver Axe}} • {{Item|12|Master Seal|type=drop}}
|notes=Begins moving unprovoked on turn 8.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=1
|hp=32.8
|str=10
|mag=1
|skill=8.6
|spd=10
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Silver Axe}}
|notes=Does not move until a player unit is in range of at least two of him or the third- or forth-westernmost or second-easternmost three Dracoknights, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=1
|hp=32.8
|str=10
|mag=1
|skill=8.6
|spd=10
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Silver Lance|type=drop}}
|notes=Does not move until a player unit is in range of at least two of him or the second- or forth-westernmost or second-easternmost three Dracoknights, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=5
|hp=32.8
|str=10
|mag=1
|skill=8.6
|spd=10
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Steel Lance}}
|notes=• The third-easternmost and upper-westernmost ones will not move until a player unit is in range of at least two of them or the second- or third-westernmost or other two second-easternmost Dracoknights, at which point they begin moving unprovoked.<br>• The easternmost two do not move until turn 8 or when the westernmost Dracoknight is provoked; in either case, they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Cavalier
|lv=3
|#=1
|hp=29.6
|str=10.9
|mag=0
|skill=9.2
|spd=8.8
|lck=0
|def=5.6
|res=0.2
|mov=9
|inventory={{Item|12|Steel Lance}} • {{Item|12|Javelin}}
|notes=Does not move until a player unit is in range of at least two Cavaliers or [[Matthis]], at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Cavalier
|lv=3
|#=2
|hp=29.6
|str=10.9
|mag=0
|skill=9.2
|spd=8.8
|lck=0
|def=5.6
|res=0.2
|mov=9
|inventory={{Item|12|Steel Lance}}
|notes=Does not move until a player unit is in range of at least two Cavaliers or [[Matthis]], at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=[[Matthis]]
|class=Cavalier
|lv=4
|#=1
|hp=21
|str=7
|mag=0
|skill=3
|spd=7
|lck=1
|def=9
|res=0
|mov=9
|inventory={{Item|12|Iron Lance}} • {{Item|12|Javelin}} • {{Item|12|Vulnerary|type=drop}}
|notes=Does not move until a player unit is in range of at least two of him or the other Cavaliers, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=2
|hp=32.8
|str=10
|mag=1
|skill=8.6
|spd=10
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Steel Axe}}
|notes=• The left one does not move until a player unit is in range of at least two of him or the second-, third-, or forth-westernmost or other two second-easternmost Dracoknights, at which point they begin moving unprovoked.<br>• The right one does not move until turn 8 or when the westernmost Dracoknight is provoked; in either case, they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=1
|hp=32.8
|str=10
|mag=1
|skill=8.6
|spd=10
|lck=0
|def=9
|res=3
|res=3
|mov=5
|mov=10
|inventory={{Item|3|Steel Lance}} • {{Item|3|Taurus Shard|type=drop}}
|inventory={{Item|12|Steel Axe}} • {{Item|12|Iron Axe|type=drop}}
|notes=Does not move; stands on a [[Terrain/Super Nintendo Entertainment System games#Fire Emblem: Mystery of the Emblem|gate]], the chapter's seize point.
|notes=Does not move until a player unit is in range of at least two of him or the second-, third-, or forth-westernmost or other two second-easternmost Dracoknights, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Thief
|class=Thief
|lv=3
|#=1
|hp=21.76
|str=6.8
|mag=0
|skill=7.6
|spd=12
|lck=0
|def=1
|res=0
|mov=7
|inventory={{Item|12|Steel Sword|type=drop}}
|notes=Prioritizes destroying [[village]]s.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Macedon
|class=Cavalier
|lv=3
|#=7
|hp=29.6
|str=10.9
|mag=0
|skill=9.2
|spd=8.8
|lck=0
|def=5.6
|res=0.2
|mov=9
|inventory={{Item|12|Steel Lance}}
|last=y
|last=y
}}
}}
{{ChapUnitReinf|type=Enemy|platform=snes01}}
{{ChapUnitFtr}}
{{ChapUnitCellFE3
|content4={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=[[Lykke]]
|class=General
|lv=1
|#=1
|hp=41.5
|str=15.5{{h|+1|Granted by Taurus Shard}}
|mag=1
|skill=10.05
|spd=11
|lck=0
|def=12{{h|+1|Granted by Taurus Shard}}
|res=3
|inventory={{Item|12|Javelin|type=forged}} • {{Item|12|Steel Lance}} • {{Item|12|Taurus Shard|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Ballistician
|lv=1
|#=1
|hp=33.5
|str=7.5
|mag=0
|skill=11
|spd=5.5
|lck=0
|def=10
|res=0
|inventory={{Item|12|Arrowspate}}
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=1
|hp=35.5
|str=10.75
|mag=1
|skill=9.5
|spd=10.75
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Silver Axe}} • {{Item|12|Master Seal|type=drop}}
|notes=Begins moving unprovoked on turn 8.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=1
|hp=35.5
|str=10.75
|mag=1
|skill=9.5
|spd=10.75
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Silver Axe}}
|notes=Does not move until a player unit is in range of at least two of him or the third- or forth-westernmost or second-easternmost three Dracoknights, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=1
|hp=35.5
|str=10.75
|mag=1
|skill=9.5
|spd=10.75
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Silver Lance|type=drop}}
|notes=Does not move until a player unit is in range of at least two of him or the second- or forth-westernmost or second-easternmost three Dracoknights, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=4
|hp=35.5
|str=10.75
|mag=1
|skill=9.5
|spd=10.75
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Silver Lance}}
|notes=• The third-easternmost one and westernmost one will not move until a player unit is in range of at least two of them or the second- or third-westernmost or other two second-easternmost Dracoknights, at which point they begin moving unprovoked.<br>• The easternmost two do not move until turn 8 or when the westernmost Dracoknight is provoked; in either case, they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Cavalier
|lv=3
|#=1
|hp=31.85
|str=11.95
|mag=0
|skill=10.1
|spd=9.4
|lck=0
|def=5.6
|res=0.2
|mov=9
|inventory={{Item|12|Silver Lance}} • {{Item|12|Javelin|type=forged}}
|notes=Does not move until a player unit is in range of at least two Cavaliers or [[Matthis]], at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Macedon
|name=Macedon
|class=Cavalier
|lv=3
|#=2
|hp=31.85
|str=11.95
|mag=0
|skill=10.1
|spd=9.4
|lck=0
|def=5.6
|res=0.2
|mov=9
|inventory={{Item|12|Silver Lance}}
|notes=Does not move until a player unit is in range of at least two Cavaliers or [[Matthis]], at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=[[Matthis]]
|class=Cavalier
|class=Cavalier
|lv=4
|lv=4
|#=16
|#=1
|hp=20
|hp=21
|str=6
|str=7
|mag=0
|skill=3
|skill=3
|spd=5
|spd=7
|def=7
|lck=1
|def=9
|res=0
|mov=9
|inventory={{Item|12|Iron Lance}} • {{Item|12|Javelin}} • {{Item|12|Vulnerary|type=drop}}
|notes=Does not move until a player unit is in range of at least two of him or the other Cavaliers, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=2
|hp=35.5
|str=10.75
|mag=1
|skill=9.5
|spd=10.75
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Silver Axe}}
|notes=• The left one does not move until a player unit is in range of at least two of him or the second-, third-, or forth-westernmost or other two second-easternmost Dracoknights, at which point they begin moving unprovoked.<br>• The right one do not move until turn 8 or when the westernmost Dracoknight is provoked; in either case, they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=1
|hp=35.5
|str=10.75
|mag=1
|skill=9.5
|spd=10.75
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Silver Axe}} • {{Item|12|Iron Axe|type=drop}}
|notes=Does not move until a player unit is in range of at least two of him or the second-, third-, or forth-westernmost or other two second-easternmost Dracoknights, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Thief
|class=Thief
|lv=3
|#=1
|hp=22.9
|str=7.4
|mag=0
|skill=8.8
|spd=13.5
|lck=0
|def=1
|res=0
|res=0
|mov=7
|inventory={{Item|12|Silver Sword}} • {{Item|12|Steel Sword|type=drop}}
|notes=Prioritizes destroying [[village]]s.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Macedon
|class=Cavalier
|lv=3
|#=7
|hp=31.85
|str=11.95
|mag=0
|skill=10.1
|spd=9.4
|lck=0
|def=5.6
|res=0.2
|mov=9
|mov=9
|inventory={{Item|3|Iron Lance}}
|inventory={{Item|12|Silver Lance}}
|last=y
|last=y
}}
}}
{{ChapUnitFtr}}
{{ChapUnitFtr}}
|content2=<!--{{Tab
All {{forged|forged|article=Forge}} weapons have +4 Mt and +20 Hit.
|width=100%
|tab1=Normal
|tab2=Lunatic
|content1=-->{{ChapEnemies
|platform=ds02
|name1=Macedon
|class1=Cavalier
|lv1=3
|#1=3
|inventory1={{Item|12|Iron Lance}}
|-
|name2=Macedon
|class2=Ballistician
|lv2=1
|#2=1
|inventory2={{Item|12|Arrowspate}}
|notes2=Immobile.
|-
|name3=Macedon
|class3=Dracoknight
|lv3=1
|#3=3
|inventory3={{Item|12|Iron Lance}}
|notes3=The most western one will not move until a unit either stops on the armory or attacks one of its squad.
|-
|name4=Macedon
|class4=Dracoknight
|lv4=1
|#4=1
|inventory4={{Item|12|Iron Axe}}
|-
|name5=Macedon
|class5=Dracoknight
|lv5=1
|#5=1
|inventory5={{Item|12|Iron Axe|type=drop}}
|-
|name6=Macedon
|class6=Dracoknight
|lv6=1
|#6=1
|inventory6={{Item|12|Iron Lance}} • {{Item|12|Master Seal|type=drop}}
|notes6=Will not move until a unit either stops on the armory or attacks one of its squad.
|-
|name7=Macedon
|class7=Dracoknight
|lv7=1
|#7=1
|inventory7={{Item|12|Iron Lance}} • {{Item|12|Silver Lance|type=drop}}
|notes7=Will not move until a unit either stops on the armory or attacks one of its squad.
|-
|name8=Thief
|class8=Thief
|lv8=3
|#8=1
|inventory8={{Item|12|Steel Sword|type=drop}}
|notes8=Prioritize destroying the northern [[village]].
|-
|name9=[[Matthis]]
|class9=Cavalier
|lv9=4
|#9=1
|inventory9={{Item|12|Iron Lance}} • {{Item|12|Javelin}} • {{Item|12|Vulnerary|type=drop}}
|-
|nameb=[[Lykke]]
|classb=General
|lvb=1
|#b=1
|inventoryb={{Item|12|Steel Lance}} • {{Item|12|Javelin}} • {{Item|12|Taurus Shard|type=drop}}
|notesb=Does not move; stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
|-
|namerl=Macedon
|classrl=Cavalier
|lvrl=3
|#rl=6
|inventoryrl={{Item|12|Iron Lance}}
}}<!--
|content2={{ChapEnemies
|platform=ds02
|name1=Macedon
|class1=Cavalier
|lv1=3
|#1=3
|inventory1={{Item|12|Silver Lance}}
|-
|name2=Macedon
|class2=Ballistician
|lv2=1
|#2=1
|inventory2={{Item|12|Arrowspate}}
|notes2=Immobile.
|-
|name3=Macedon
|class3=Dracoknight
|lv3=1
|#3=3
|inventory3={{Item|12|Silver Lance}}
|-
|name4=Macedon
|class4=Dracoknight
|lv4=1
|#4=1
|inventory4={{Item|12|Silver Axe}}
|-
|name5=Macedon
|class5=Dracoknight
|lv5=1
|#5=1
|inventory5={{Item|12|Iron Axe|type=drop}}
|-
|name6=Macedon
|class6=Dracoknight
|lv6=1
|#6=1
|inventory6={{Item|12|Silver Lance}} • {{Item|12|Master Seal|type=drop}}
|notes6=Will not move until a unit stops on the armory or to heal.
|-
|name7=Macedon
|class7=Dracoknight
|lv7=1
|#7=1
|inventory7={{Item|12|Silver Lance}} • {{Item|12|Silver Lance|type=drop}}
|notes7=Will not move until a unit stops on the armory or to heal.
|-
|name8=Thief
|class8=Thief
|lv8=3
|#8=1
|inventory8={{Item|12|Steel Sword|type=drop}}
|notes8=Prioritize destroying the northern [[village]].
|-
|name9=[[Matthis]]
|class9=Cavalier
|lv9=4
|#9=1
|inventory9={{Item|12|Iron Lance}} • {{Item|12|Javelin}} • {{Item|12|Vulnerary|type=drop}}
|-
|nameb=[[Lykke]]
|classb=General
|lvb=1
|#b=1
|inventoryb={{Item|12|Silver Lance}} • {{Item|12|Javelin|type=forged}}{{h|*|7 Mt, 90 Hit}} • {{Item|12|Taurus Shard|type=drop}}
|notesb=Does not move; stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
|-
|namerl=Macedon
|classrl=Cavalier
|lvrl=3
|#rl=6
|inventoryrl={{Item|12|Silver Lance}}
}}
}}
}}-->
}}
}}


====Reinforcements====
====Reinforcements====
=====Mystery of the Emblem=====
=====''Mystery of the Emblem''=====
*Starting turn 2, continuing until 6 of each have appeared; whether or not one appears each turn is random.
*Starting turn 2, continuing until 6 of each have appeared; whether or not one appears each turn is random.
**A [[Cavalier]] from the mid-northeast fort
**One [[Cavalier]] from the mid-northeast fort
*Starting turn 4, continuing until 5 of each have appeared; whether or not one appears each turn is random.
*Starting turn 4, continuing until 5 of each have appeared; whether or not one appears each turn is random.
**2 [[Cavalier]]s from the other northeast forts
**Two [[Cavalier]]s from the other northeast forts


=====New Mystery of the Emblem=====
=====''New Mystery of the Emblem''=====
*On Turn 2, 3, 4
*Turns 2, 3, and 4
**1 [[Cavalier]] from the mid-northeast fort
**One [[Cavalier]] from the mid-northeast fort
*On Turn 4
*Turn 4, and turn 5 in difficulties other than Normal
**2 [[Cavalier]]s from the other northeast forts
**Two [[Cavalier]]s from the other northeast forts


===Boss data===
===Boss data===
Line 595: Line 1,319:
|res=3
|res=3
|move=5
|move=5
|inventory={{Item|3|Steel Lance}}<br>{{Item|3|Taurus Shard|type=drop}}
|weapons={{Item|3|Steel Lance}}
|items={{Item|3|Taurus Shard|type=drop}}
|la=Y
|la=Y
}}
}}
|content2={{Tab
|content2=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{Tab
|tab1=Normal
|tab1=Normal
|tab2=Hard
|tab2=Hard
Line 626: Line 1,352:
|class=General
|class=General
|lv=1
|lv=1
|HP=34
|HP=33.4
|str=13{{h|+1|Granted by Taurus Shard}}
|str=12.8{{h|+1|Granted by Taurus Shard}}
|magic=1
|magic=1
|skill=8
|skill=7.62
|spd=8
|spd=7.4
|luck=0
|luck=0
|def=12{{h|+1|Granted by Taurus Shard}}
|def=12{{h|+1|Granted by Taurus Shard}}
Line 644: Line 1,370:
|class=General
|class=General
|lv=1
|lv=1
|HP=39
|HP=38.8
|str=14{{h|+1|Granted by Taurus Shard}}
|str=14.6{{h|+1|Granted by Taurus Shard}}
|magic=1
|magic=1
|skill=9
|skill=9.24
|spd=10
|spd=9.8
|luck=0
|luck=0
|def=12{{h|+1|Granted by Taurus Shard}}
|def=12{{h|+1|Granted by Taurus Shard}}
Line 662: Line 1,388:
|class=General
|class=General
|lv=1
|lv=1
|HP=42
|HP=41.5
|str=15{{h|+1|Granted by Taurus Shard}}
|str=15.5{{h|+1|Granted by Taurus Shard}}
|magic=1
|magic=1
|skill=10
|skill=10.05
|spd=11
|spd=11
|luck=0
|luck=0
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|la=A
|la=A
|bo=A
|bo=A
|inventory={{Item|ds|Silver Lance}}<br>{{Item|ds|Javelin|type=forged}}{{h|*|7 Mt, 90 Hit}}<br>{{Item|ds|Taurus Shard|type=drop}}
|inventory={{Item|ds|Javelin|type=forged}}{{h|*|7 Mt, 90 Hit}}<br>{{Item|ds|Silver Lance}}<br>{{Item|ds|Taurus Shard|type=drop}}
|12=y
|12=y
}}
}}
:''Note: Boss stats in Lunatic Mode are rounded to the nearest whole number.''
}}
}}
}}
}}
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==Strategy==
==Strategy==
{{sectstub}}
{{sectstub}}
In order to access the [[sidequest]] [[Shadows Behind the Scenes]], the player must either have cleared the Prologue losing no more than one unit, or clear this chapter in a certain number of turns. The turn count of the latter requirement varies by difficulty, as follows:
In order to access the side quest [[Shadows Behind the Scenes]], the player must either have cleared the Prologue losing no more than one unit, or clear this chapter in a certain number of turns. The turn count of the latter requirement varies by difficulty, as follows:


{| style="margin: auto; text-align: center"
{| style="margin: auto; text-align: center"
! width="50%" | Difficulty
! style="width: 50%" | Difficulty
! width="50%" | Turn count
! style="width: 50%" | Turn count
|-
|-
| Normal || 24
| Normal || 24
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==Trivia==
==Trivia==
-->
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-fan-name=Abducted Princess
|eng-fan-name=Abducted Princess
|jap-name={{h|連れ去られた王女|Tsuresara reta ōjo}}
|jpn-name={{h|連れ去られた王女|Tsuresara reta ōjo}}
|jap-mean=Kidnapped Princess
|jpn-mean=Kidnapped Princess. Officially romanized as '''The Abducted Princess''' in the [[Fire Emblem: Mystery of the Emblem (guide)|''Mystery of the Emblem'' guide]].
}}
}}


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Cg fe12 c03.png|CG image displayed during the intro for {{title|New Mystery of the Emblem}}
Cg fe12 c03.png|CG image displayed during the intro for {{title|New Mystery of the Emblem}}
</gallery>
</gallery>
{{Notes}}


{{refbar}}
{{refbar}}
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