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Abducted Princess: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(Undo revision 455083 by Thecornerman (talk) Didn't mean to save that yet)
Tag: Undo
(→‎Chapter data: Added FE12 enemy stats and notes)
Line 33: Line 33:
|enemy=17{{h|+16|Reinforcements}}{{h|-1|Upon Matthis being recruited}}
|enemy=17{{h|+16|Reinforcements}}{{h|-1|Upon Matthis being recruited}}
|map=[[File:Cm fe03 b2 3.png]]
|map=[[File:Cm fe03 b2 3.png]]
|col=30
|row=30
}}
}}
|content2={{Tab
|content2={{Tab
|tab1=Normal
|tab1=Normal
|tab2=Lunatic
|tab2=Hard/Lunatic
|tab3=Maniac
|content1={{ChapData
|content1={{ChapData
|victory=Seize
|victory=Seize
|defeat=[[Marth]] or [[Kris]] dies
|defeat=[[Marth]] or [[Kris]] dies
|ally=9{{h|+4|Upon Palla, Bord, Julian, and Matthis being recruited}}
|ally=9{{h|+4|Upon Palla, Bord, Julian, and Matthis being recruited}}
|enemy={{h|14|Split into two factions; 13 Macedon, 1 Ruffian}}{{h|+6|Reinforcements}}{{h|-1|Upon Matthis being recruited}}
|enemy={{h|14|Split into two factions; 13 Macedon, 1 Ruffian}}{{h|+5|Reinforcements}}{{h|-1|Upon Matthis being recruited}}
|map=[[File:Cm fe12 3.png|512px]]
|map=[[File:Cm fe12 3.png|512px]]
|col=30
|row=30
}}
}}
|content2={{ChapData
|content2={{ChapData
Line 48: Line 53:
|defeat=[[Marth]] or [[Kris]] dies
|defeat=[[Marth]] or [[Kris]] dies
|ally=9{{h|+4|Upon Palla, Bord, Julian, and Matthis being recruited}}
|ally=9{{h|+4|Upon Palla, Bord, Julian, and Matthis being recruited}}
|enemy={{h|??|Split into two factions; ?? Macedon, ?? Ruffian}}{{h|+??|Reinforcements}}{{h|-1|Upon Matthis being recruited}}
|enemy={{h|17|Split into two factions; 16 Macedon, 1 Ruffian}}{{h|+7|Reinforcements}}{{h|-1|Upon Matthis being recruited}}
|map=[[File:Cm fe12 3.png|512px]]
|map=[[File:Cm fe12 3 h.png|512px]]
|col=30
|row=30
}}
|content3={{ChapData
|victory=Seize
|defeat=[[Marth]] or [[Kris]] dies
|ally=9{{h|+4|Upon Palla, Bord, Julian, and Matthis being recruited}}
|enemy={{h|18|Split into two factions; 17 Macedon, 1 Ruffian}}{{h|+7|Reinforcements}}{{h|-1|Upon Matthis being recruited}}
|map=[[File:Cm fe12 3 m.png|512px]]
|col=30
|row=30
}}
}}
}}
}}
Line 57: Line 73:
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose>
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose>
{{tab
{{tab
|width=100%
|default=2
|default=2
|tab1=''Mystery of the Emblem''
|tab1=''Mystery of the Emblem''
Line 171: Line 188:
|obtain1=Visit southwestern [[village]]
|obtain1=Visit southwestern [[village]]
|item2=Iote's Shield
|item2=Iote's Shield
|obtain2=Hidden near throne
|obtain2=Hidden near the throne
|item3=Bridge Key
|item3=Bridge Key
|obtain3=Hidden near southwest
|obtain3=Hidden near the southwest village
|item4=Silver Lance
|item4=Knight Crest
|obtain4=Dropped by a [[Dracoknight]]
|obtain4=Dropped by a [[Dracoknight]]
|item5=Knight Crest
|item5=Silver Lance
|obtain5=Dropped by a [[Dracoknight]]
|obtain5=Dropped by a [[Dracoknight]]
|item6=1,000 Gold
|item6=1,000 Gold
Line 189: Line 206:
|item1=Bridge Key
|item1=Bridge Key
|obtain1=Visit southern [[village]]
|obtain1=Visit southern [[village]]
|item2=Iron Axe
|item2=Master Seal
|obtain2=Dropped by a [[Dracoknight]]
|obtain2=Dropped by a [[Dracoknight]]
|item3=Silver Lance
|item3=Silver Lance
|obtain3=Dropped by a [[Dracoknight]]
|obtain3=Dropped by a [[Dracoknight]]
|item4=Master Seal
|item4=Vulnerary
|obtain4=Dropped by a [[Dracoknight]]
|obtain4=Dropped by [[Matthis]]
|item5=Steel Sword
|item5=Iron Axe
|obtain5=Dropped by a [[Thief]]
|obtain5=Dropped by a [[Dracoknight]]
|item6=Steel Sword
|obtain6=Dropped by a [[Thief]]
|itemlast=Taurus Shard
|itemlast=Taurus Shard
|obtainlast=Dropped by [[Lykke]]
|obtainlast=Dropped by [[Lykke]]
Line 246: Line 265:
|tab2=''New Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|content1={{ChapUnitHdr|type=Enemy|platform=snes01}}
|content1={{ChapUnitHdr|type=Enemy|platform=snes01}}
{{ChapUnitCellFE3
|name=Macedon
|class=Cavalier
|lv=4
|#=3
|hp=20
|str=6
|skill=3
|spd=5
|def=7
|res=0
|mov=9
|inventory={{Item|3|Iron Lance}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
|name=Macedon
|name=Macedon
Line 279: Line 283:
|class=Dracoknight
|class=Dracoknight
|lv=1
|lv=1
|#=7
|#=1
|hp=29
|hp=29
|str=10
|str=10
Line 287: Line 291:
|res=0
|res=0
|mov=10
|mov=10
|inventory={{Item|3|Iron Lance}}
|inventory={{Item|3|Iron Lance}} • {{Item|3|Knight Crest|type=drop}}
|notes=• The eastern five move to attack units in range.<br>• The central two will not move to attack until a unit stops on the armory.
|notes=Will not move to attack until a unit stops on the armory.
}}
}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
Line 294: Line 298:
|class=Dracoknight
|class=Dracoknight
|lv=1
|lv=1
|#=1
|#=7
|hp=29
|hp=29
|str=10
|str=10
Line 302: Line 306:
|res=0
|res=0
|mov=10
|mov=10
|inventory={{Item|3|Steel Lance}}
|inventory={{Item|3|Iron Lance}}
|notes=Move to attack units in range.
|notes=• The eastern five move to attack units in range.<br>• The central two will not move to attack until a unit stops on the armory.
}}
}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
Line 317: Line 321:
|res=0
|res=0
|mov=10
|mov=10
|inventory={{Item|3|Iron Lance}} • {{Item|3|Knight Crest|type=drop}}
|inventory={{Item|3|Iron Lance}} • {{Item|3|Silver Lance|type=drop}}
|notes=Will not move to attack until a unit stops on the armory.
|notes=Will not move to attack until a unit stops on the armory.
}}
{{ChapUnitCellFE3
|name=Macedon
|class=Cavalier
|lv=4
|#=3
|hp=20
|str=6
|skill=3
|spd=5
|def=7
|res=0
|mov=9
|inventory={{Item|3|Iron Lance}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE3
|name=[[Matthis]]
|class=Cavalier
|lv=4
|#=1
|hp=21
|str=7
|skill=3
|spd=7
|lck=1
|def=9
|res=0
|mov=9
|inventory={{Item|3|Javelin}}
|notes=Moves to attack units in range.
}}
}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
Line 332: Line 367:
|res=0
|res=0
|mov=10
|mov=10
|inventory={{Item|3|Iron Lance}} • {{Item|3|Silver Lance|type=drop}}
|inventory={{Item|3|Steel Lance}}
|notes=Will not move to attack until a unit stops on the armory.
|notes=Moves to attack units in range.
}}
}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
Line 349: Line 384:
|inventory={{Item|3|Iron Sword}}
|inventory={{Item|3|Iron Sword}}
|notes=• Drops {{drop|1,000 gold|article=Gold}} upon defeat.<br>• Ignores combat; moves to raid [[village]]s.
|notes=• Drops {{drop|1,000 gold|article=Gold}} upon defeat.<br>• Ignores combat; moves to raid [[village]]s.
}}
{{ChapUnitCellFE3
|name=[[Matthis]]
|class=Cavalier
|lv=4
|#=1
|hp=21
|str=7
|skill=3
|spd=7
|lck=1
|def=9
|res=0
|mov=9
|inventory={{Item|3|Javelin}}
|notes=Moves to attack units in range.
}}
}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
Line 399: Line 418:
}}
}}
{{ChapUnitFtr}}
{{ChapUnitFtr}}
|content2=<!--{{Tab
|content2=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{Tab
|width=100%
|width=100%
|tab1=Normal
|tab1=Normal
|tab2=Lunatic
|tab2=Hard
|content1=-->{{ChapEnemies
|tab3=Maniac
|platform=ds02
|tab4=Lunatic
|name1=Macedon
|content1={{ChapUnitHdr|type=Enemy|platform=ds01}}
|class1=Cavalier
{{ChapUnitCellFE12
|lv1=3
|name=Macedon
|#1=3
|class=Ballistician
|inventory1={{Item|12|Iron Lance}}
|lv=1
|-
|#=1
|name2=Macedon
|hp=20
|class2=Ballistician
|str=0
|lv2=1
|mag=0
|#2=1
|skill=2
|inventory2={{Item|12|Arrowspate}}
|spd=1
|notes2=Immobile.
|lck=0
|-
|def=10
|name3=Macedon
|res=0
|class3=Dracoknight
|mov=4
|lv3=1
|inventory={{Item|12|Arrowspate}}
|#3=3
|notes=Immobile.
|inventory3={{Item|12|Iron Lance}}
}}
|notes3=The most western one will not move until a unit either stops on the armory or attacks one of its squad.
{{ChapUnitCellFE12
|-
|name=Macedon
|name4=Macedon
|class=Dracoknight
|class4=Dracoknight
|lv=1
|lv4=1
|#=1
|#4=1
|hp=22
|inventory4={{Item|12|Iron Axe}}
|str=7
|-
|mag=1
|name5=Macedon
|skill=5
|class5=Dracoknight
|spd=7
|lv5=1
|lck=0
|#5=1
|def=9
|inventory5={{Item|12|Iron Axe|type=drop}}
|res=3
|-
|mov=10
|name6=Macedon
|inventory={{Item|12|Iron Lance}} • {{Item|12|Master Seal|type=drop}}
|class6=Dracoknight
|notes=Will not move until a unit stops on the armory or attacks one of the other two western Dracoknights.
|lv6=1
}}
|#6=1
{{ChapUnitCellFE12
|inventory6={{Item|12|Iron Lance}} • {{Item|12|Master Seal|type=drop}}
|name=Macedon
|notes6=Will not move until a unit either stops on the armory or attacks one of its squad.
|class=Dracoknight
|-
|lv=1
|name7=Macedon
|#=3
|class7=Dracoknight
|hp=22
|lv7=1
|str=7
|#7=1
|mag=1
|inventory7={{Item|12|Iron Lance}} • {{Item|12|Silver Lance|type=drop}}
|skill=5
|notes7=Will not move until a unit either stops on the armory or attacks one of its squad.
|spd=7
|-
|lck=0
|name8=Thief
|def=9
|class8=Thief
|res=3
|lv8=3
|mov=10
|#8=1
|inventory={{Item|12|Iron Lance}}
|inventory8={{Item|12|Steel Sword|type=drop}}
|notes=The westernmost one will not move until a player unit stops on the armory or attacks one of the other two western Dracoknights.
|notes8=Prioritize destroying the northern [[village]].
}}
|-
{{ChapUnitCellFE12
|name9=[[Matthis]]
|name=Macedon
|class9=Cavalier
|class=Dracoknight
|lv9=4
|lv=1
|#9=1
|#=1
|inventory9={{Item|12|Iron Lance}} {{Item|12|Javelin}} • {{Item|12|Vulnerary|type=drop}}
|hp=22
|-
|str=7
|nameb=[[Lykke]]
|mag=1
|classb=General
|skill=5
|lvb=1
|spd=7
|#b=1
|lck=0
|inventoryb={{Item|12|Steel Lance}} • {{Item|12|Javelin}} • {{Item|12|Taurus Shard|type=drop}}
|def=9
|notesb=Does not move; stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
|res=3
|-
|mov=10
|namerl=Macedon
|inventory={{Item|12|Iron Lance}} • {{Item|12|Silver Lance|type=drop}}
|classrl=Cavalier
|notes=Will not move until a player unit stops on the armory or attacks one of the other two western Dracoknights.
|lvrl=3
}}
|#rl=6
{{ChapUnitCellFE12
|inventoryrl={{Item|12|Iron Lance}}
|name=Macedon
}}<!--
|class=Cavalier
|content2={{ChapEnemies
|lv=3
|platform=ds02
|#=3
|name1=Macedon
|hp=20.5
|class1=Cavalier
|str=6.7
|lv1=3
|mag=0
|#1=3
|skill=5.6
|inventory1={{Item|12|Silver Lance}}
|spd=6.4
|-
|lck=0
|name2=Macedon
|def=5.6
|class2=Ballistician
|res=0.2
|lv2=1
|mov=9
|#2=1
|inventory={{Item|12|Iron Lance}}
|inventory2={{Item|12|Arrowspate}}
}}
|notes2=Immobile.
{{ChapUnitCellFE12
|-
|name=[[Matthis]]
|name3=Macedon
|class=Cavalier
|class3=Dracoknight
|lv=4
|lv3=1
|#=1
|#3=3
|hp=21
|inventory3={{Item|12|Silver Lance}}
|str=7
|-
|mag=0
|name4=Macedon
|skill=3
|class4=Dracoknight
|spd=7
|lv4=1
|lck=1
|#4=1
|def=9
|inventory4={{Item|12|Silver Axe}}
|res=0
|-
|mov=9
|name5=Macedon
|inventory={{Item|12|Iron Lance}} • {{Item|12|Javelin}} • {{Item|12|Vulnerary|type=drop}}
|class5=Dracoknight
}}
|lv5=1
{{ChapUnitCellFE12
|#5=1
|name=Macedon
|inventory5={{Item|12|Iron Axe|type=drop}}
|class=Dracoknight
|-
|lv=1
|name6=Macedon
|#=1
|class6=Dracoknight
|hp=22
|lv6=1
|str=7
|#6=1
|mag=1
|inventory6={{Item|12|Silver Lance}} • {{Item|12|Master Seal|type=drop}}
|skill=5
|notes6=Will not move until a unit stops on the armory or to heal.
|spd=7
|-
|lck=0
|name7=Macedon
|def=9
|class7=Dracoknight
|res=3
|lv7=1
|mov=10
|#7=1
|inventory={{Item|12|Iron Axe|type=drop}}
|inventory7={{Item|12|Silver Lance}} • {{Item|12|Silver Lance|type=drop}}
}}
|notes7=Will not move until a unit stops on the armory or to heal.
{{ChapUnitCellFE12
|-
|name=Macedon
|name8=Thief
|class=Dracoknight
|class8=Thief
|lv=1
|lv8=3
|#=1
|#8=1
|hp=22
|inventory8={{Item|12|Steel Sword|type=drop}}
|str=7
|notes8=Prioritize destroying the northern [[village]].
|mag=1
|-
|skill=5
|name9=[[Matthis]]
|spd=7
|class9=Cavalier
|lck=0
|lv9=4
|def=9
|#9=1
|res=3
|inventory9={{Item|12|Iron Lance}} • {{Item|12|Javelin}} • {{Item|12|Vulnerary|type=drop}}
|mov=10
|-
|inventory={{Item|12|Iron Axe}}
|nameb=[[Lykke]]
}}
|classb=General
{{ChapUnitCellFE12
|lvb=1
|name=Thief
|#b=1
|class=Thief
|inventoryb={{Item|12|Silver Lance}} • {{Item|12|Javelin|type=forged}}{{h|*|7 Mt, 90 Hit}} • {{Item|12|Taurus Shard|type=drop}}
|lv=3
|notesb=Does not move; stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
|#=1
|-
|hp=16.8
|namerl=Macedon
|str=4.4
|classrl=Cavalier
|mag=0
|lvrl=3
|skill=2.8
|#rl=6
|spd=6
|inventoryrl={{Item|12|Silver Lance}}
|lck=0
|def=1.02
|res=0
|mov=7
|inventory={{Item|12|Steel Sword|type=drop}}
|notes=Prioritizes destroying [[village]]s.
}}
{{ChapUnitCellFE12
|name=[[Lykke]]
|class=General
|lv=1
|#=1
|hp=28
|str=11{{h|+1|Granted by Taurus Shard}}
|mag=1
|skill=6
|spd=5
|lck=0
|def=12{{h|+1|Granted by Taurus Shard}}
|res=3
|mov=6
|inventory={{Item|12|Steel Lance}} • {{Item|12|Javelin}} • {{Item|12|Taurus Shard|type=drop}}
|notes=Immobile; stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Macedon
|class=Cavalier
|lv=3
|#=5
|hp=20.5
|str=6.7
|mag=0
|skill=5.6
|spd=6.4
|lck=0
|def=5.6
|res=0.2
|mov=9
|inventory={{Item|12|Iron Lance}}
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=Macedon
|class=Ballistician
|lv=1
|#=1
|hp=25.4
|str=3
|mag=0
|skill=5.6
|spd=2.8
|lck=0
|def=10
|res=0
|mov=4
|inventory={{Item|12|Arrowspate}}
|notes=Immobile.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=1
|hp=27.4
|str=8.5
|mag=1
|skill=6.8
|spd=8.5
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Iron Lance}} • {{Item|12|Master Seal|type=drop}}
|notes=Will not move until a unit stops on the armory or attacks one of the other three western Dracoknights.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=4
|hp=27.4
|str=8.5
|mag=1
|skill=6.8
|spd=8.5
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Iron Lance}}
|notes=The westernmost two will not move until a player unit stops on the armory or attacks one of the other three western Dracoknights.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=1
|hp=27.4
|str=8.5
|mag=1
|skill=6.8
|spd=8.5
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Iron Lance}} • {{Item|12|Silver Lance|type=drop}}
|notes=Will not move until a player unit stops on the armory or attacks one of the other three western Dracoknights.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Cavalier
|lv=3
|#=3
|hp=25
|str=8.8
|mag=0
|skill=7.4
|spd=7.6
|lck=0
|def=5.6
|res=0.2
|mov=9
|inventory={{Item|12|Iron Lance}}
|notes=All do not move until a player unit is in range of at least two of them or [[Matthis]], at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=[[Matthis]]
|class=Cavalier
|lv=4
|#=1
|hp=21
|str=7
|mag=0
|skill=3
|spd=7
|lck=1
|def=9
|res=0
|mov=9
|inventory={{Item|12|Iron Lance}} • {{Item|12|Javelin}} • {{Item|12|Vulnerary|type=drop}}
|notes=Does not move until a player unit is in range of at least two of him or the other Cavaliers, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=1
|hp=27.4
|str=8.5
|mag=1
|skill=6.8
|spd=8.5
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Steel Axe}}
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=1
|hp=27.4
|str=8.5
|mag=1
|skill=6.8
|spd=8.5
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Iron Axe|type=drop}}
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=1
|hp=27.4
|str=8.5
|mag=1
|skill=6.8
|spd=8.5
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Steel Lance}}
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=1
|hp=27.4
|str=8.5
|mag=1
|skill=6.8
|spd=8.5
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Iron Axe}}
}}
{{ChapUnitCellFE12
|name=Thief
|class=Thief
|lv=3
|#=1
|hp=19.2
|str=5.6
|mag=0
|skill=5.2
|spd=9
|lck=0
|def=1.02
|res=0
|mov=7
|inventory={{Item|12|Steel Sword|type=drop}}
|notes=Prioritizes destroying [[village]]s.
}}
{{ChapUnitCellFE12
|name=[[Lykke]]
|class=General
|lv=1
|#=1
|hp=33.4
|str=12.8{{h|+1|Granted by Taurus Shard}}
|mag=1
|skill=7.8
|spd=7.4
|lck=0
|def=12{{h|+1|Granted by Taurus Shard}}
|res=3
|mov=6
|inventory={{Item|12|Steel Lance}} • {{Item|12|Javelin}} • {{Item|12|Taurus Shard|type=drop}}
|notes=Immobile; stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Macedon
|class=Cavalier
|lv=3
|#=7
|hp=25
|str=8.8
|mag=0
|skill=7.4
|spd=7.6
|lck=0
|def=5.6
|res=0.2
|mov=9
|inventory={{Item|12|Iron Lance}}
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=Macedon
|class=Ballistician
|lv=1
|#=1
|hp=30.8
|str=6
|mag=0
|skill=9.2
|spd=4.6
|lck=0
|def=10
|res=0
|mov=4
|inventory={{Item|12|Arrowspate}}
|notes=Immobile.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=1
|hp=32.8
|str=10
|mag=1
|skill=8.6
|spd=10
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Silver Axe}} • {{Item|12|Master Seal|type=drop}}
|notes=Begins moving unprovoked on turn 8.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=1
|hp=32.8
|str=10
|mag=1
|skill=8.6
|spd=10
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Silver Axe}}
|notes=Does not move until a player unit is in range of at least two of him or the third- or forth-westernmost or second-easternmost three Dracoknights, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=1
|hp=32.8
|str=10
|mag=1
|skill=8.6
|spd=10
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Silver Lance|type=drop}}
|notes=Does not move until a player unit is in range of at least two of him or the second- or forth-westernmost or second-easternmost three Dracoknights, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=5
|hp=32.8
|str=10
|mag=1
|skill=8.6
|spd=10
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Steel Lance}}
|notes=• The third-easternmost and upper-westernmost ones will not move until a player unit is in range of at least two of them or the second- or third-westernmost or other two second-easternmost Dracoknights, at which point they begin moving unprovoked.<br>• The easternmost two do not move until turn 8 or when the westernmost Dracoknight is provoked; in either case, they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Cavalier
|lv=3
|#=1
|hp=29.5
|str=10.9
|mag=0
|skill=9.2
|spd=8.8
|lck=0
|def=5.6
|res=0.2
|mov=9
|inventory={{Item|12|Steel Lance}} • {{Item|12|Javelin}}
|notes=Does not move until a player unit is in range of at least two Cavaliers or [[Matthis]], at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Cavalier
|lv=3
|#=2
|hp=29.5
|str=10.9
|mag=0
|skill=9.2
|spd=8.8
|lck=0
|def=5.6
|res=0.2
|mov=9
|inventory={{Item|12|Steel Lance}}
|notes=Does not move until a player unit is in range of at least two Cavaliers or [[Matthis]], at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=[[Matthis]]
|class=Cavalier
|lv=4
|#=1
|hp=21
|str=7
|mag=0
|skill=3
|spd=7
|lck=1
|def=9
|res=0
|mov=9
|inventory={{Item|12|Iron Lance}} • {{Item|12|Javelin}} • {{Item|12|Vulnerary|type=drop}}
|notes=Does not move until a player unit is in range of at least two of him or the other Cavaliers, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=2
|hp=32.8
|str=10
|mag=1
|skill=8.6
|spd=10
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Steel Axe}}
|notes=• The left one does not move until a player unit is in range of at least two of him or the second-, third-, or forth-westernmost or other two second-easternmost Dracoknights, at which point they begin moving unprovoked.<br>• The right one do not move until turn 8 or when the westernmost Dracoknight is provoked; in either case, they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=1
|hp=32.8
|str=10
|mag=1
|skill=8.6
|spd=10
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Steel Axe}} • {{Item|12|Iron Axe|type=drop}}
|notes=Does not move until a player unit is in range of at least two of him or the second-, third-, or forth-westernmost or other two second-easternmost Dracoknights, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Thief
|class=Thief
|lv=3
|#=1
|hp=21.6
|str=6.8
|mag=0
|skill=7.6
|spd=12
|lck=0
|def=1.02
|res=0
|mov=7
|inventory={{Item|12|Steel Sword|type=drop}}
|notes=Prioritizes destroying [[village]]s.
}}
{{ChapUnitCellFE12
|name=[[Lykke]]
|class=General
|lv=1
|#=1
|hp=38.8
|str=14.6{{h|+1|Granted by Taurus Shard}}
|mag=1
|skill=9.6
|spd=9.8
|lck=0
|def=12{{h|+1|Granted by Taurus Shard}}
|res=3
|mov=6
|inventory={{Item|12|Steel Lance}} • {{Item|12|Javelin}} • {{Item|12|Taurus Shard|type=drop}}
|notes=Immobile; stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Macedon
|class=Cavalier
|lv=3
|#=7
|hp=29.5
|str=10.9
|mag=0
|skill=9.2
|spd=8.8
|lck=0
|def=5.6
|res=0.2
|mov=9
|inventory={{Item|12|Steel Lance}}
|last=y
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=Macedon
|class=Ballistician
|lv=1
|#=1
|hp=33.5
|str=7.5
|mag=0
|skill=11
|spd=5.5
|lck=0
|def=10
|res=0
|mov=4
|inventory={{Item|12|Arrowspate}}
|notes=Immobile.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=1
|hp=35.5
|str=10.75
|mag=1
|skill=9.5
|spd=10.75
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Silver Axe}} • {{Item|12|Master Seal|type=drop}}
|notes=Begins moving unprovoked on turn 8.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=1
|hp=35.5
|str=10.75
|mag=1
|skill=9.5
|spd=10.75
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Silver Axe}}
|notes=Does not move until a player unit is in range of at least two of him or the third- or forth-westernmost or second-easternmost three Dracoknights, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=1
|hp=35.5
|str=10.75
|mag=1
|skill=9.5
|spd=10.75
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Silver Lance|type=drop}}
|notes=Does not move until a player unit is in range of at least two of him or the second- or forth-westernmost or second-easternmost three Dracoknights, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=4
|hp=35.5
|str=10.75
|mag=1
|skill=9.5
|spd=10.75
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Silver Lance}}
|notes=• The third-easternmost one and westernmost one will not move until a player unit is in range of at least two of them or the second- or third-westernmost or other two second-easternmost Dracoknights, at which point they begin moving unprovoked.<br>• The easternmost two do not move until turn 8 or when the westernmost Dracoknight is provoked; in either case, they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Cavalier
|lv=3
|#=1
|hp=31.75
|str=11.95
|mag=0
|skill=10.1
|spd=9.4
|lck=0
|def=5.6
|res=0.2
|mov=9
|inventory={{Item|12|Silver Lance}} • {{Item|12|Javelin|type=forged}}
|notes=Does not move until a player unit is in range of at least two Cavaliers or [[Matthis]], at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Cavalier
|lv=3
|#=2
|hp=31.75
|str=11.95
|mag=0
|skill=10.1
|spd=9.4
|lck=0
|def=5.6
|res=0.2
|mov=9
|inventory={{Item|12|Silver Lance}}
|notes=Does not move until a player unit is in range of at least two Cavaliers or [[Matthis]], at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=[[Matthis]]
|class=Cavalier
|lv=4
|#=1
|hp=21
|str=7
|mag=0
|skill=3
|spd=7
|lck=1
|def=9
|res=0
|mov=9
|inventory={{Item|12|Iron Lance}} • {{Item|12|Javelin}} • {{Item|12|Vulnerary|type=drop}}
|notes=Does not move until a player unit is in range of at least two of him or the other Cavaliers, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=2
|hp=35.5
|str=10.75
|mag=1
|skill=9.5
|spd=10.75
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Silver Axe}}
|notes=• The left one does not move until a player unit is in range of at least two of him or the second-, third-, or forth-westernmost or other two second-easternmost Dracoknights, at which point they begin moving unprovoked.<br>• The right one do not move until turn 8 or when the westernmost Dracoknight is provoked; in either case, they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Macedon
|class=Dracoknight
|lv=1
|#=1
|hp=35.5
|str=10.75
|mag=1
|skill=9.5
|spd=10.75
|lck=0
|def=9
|res=3
|mov=10
|inventory={{Item|12|Silver Axe}} • {{Item|12|Iron Axe|type=drop}}
|notes=Does not move until a player unit is in range of at least two of him or the second-, third-, or forth-westernmost or other two second-easternmost Dracoknights, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Thief
|class=Thief
|lv=3
|#=1
|hp=22.8
|str=7.4
|mag=0
|skill=8.8
|spd=13.5
|lck=0
|def=1.02
|res=0
|mov=7
|inventory={{Item|12|Silver Sword}} • {{Item|12|Steel Sword|type=drop}}
|notes=Prioritizes destroying [[village]]s.
}}
{{ChapUnitCellFE12
|name=[[Lykke]]
|class=General
|lv=1
|#=1
|hp=41.5
|str=15.5{{h|+1|Granted by Taurus Shard}}
|mag=1
|skill=10.5
|spd=11
|lck=0
|def=12{{h|+1|Granted by Taurus Shard}}
|res=3
|mov=6
|inventory={{Item|12|Javelin|type=forged}} • {{Item|12|Steel Lance}} • {{Item|12|Taurus Shard|type=drop}}
|notes=Immobile; stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Macedon
|class=Cavalier
|lv=3
|#=7
|hp=31.75
|str=11.95
|mag=0
|skill=10.1
|spd=9.4
|lck=0
|def=5.6
|res=0.2
|mov=9
|inventory={{Item|12|Silver Lance}}
|last=y
}}
{{ChapUnitFtr}}
All {{forged|forged|article=Forge}} weapons have +4 Mt and +20 Hit.
}}
}}
}}-->
}}
}}


Line 556: Line 1,290:
=====Mystery of the Emblem=====
=====Mystery of the Emblem=====
*Starting turn 2, continuing until 6 of each have appeared; whether or not one appears each turn is random.
*Starting turn 2, continuing until 6 of each have appeared; whether or not one appears each turn is random.
**A [[Cavalier]] from the mid-northeast fort
**One [[Cavalier]] from the mid-northeast fort
*Starting turn 4, continuing until 5 of each have appeared; whether or not one appears each turn is random.
*Starting turn 4, continuing until 5 of each have appeared; whether or not one appears each turn is random.
**2 [[Cavalier]]s from the other northeast forts
**Two [[Cavalier]]s from the other northeast forts


=====New Mystery of the Emblem=====
=====New Mystery of the Emblem=====
*On Turn 2, 3, 4
*Turns 2, 3, and 4
**1 [[Cavalier]] from the mid-northeast fort
**One [[Cavalier]] from the mid-northeast fort
*On Turn 4
*Turn 4, and turn 5 in difficulties other than Normal
**2 [[Cavalier]]s from the other northeast forts
**Two [[Cavalier]]s from the other northeast forts


===Boss data===
===Boss data===
Line 591: Line 1,325:
|la=Y
|la=Y
}}
}}
|content2={{Tab
|content2=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{Tab
|tab1=Normal
|tab1=Normal
|tab2=Hard
|tab2=Hard
Line 619: Line 1,354:
|class=General
|class=General
|lv=1
|lv=1
|HP=34
|HP=33.4
|str=13{{h|+1|Granted by Taurus Shard}}
|str=12.8{{h|+1|Granted by Taurus Shard}}
|magic=1
|magic=1
|skill=8
|skill=7.8
|spd=8
|spd=7.4
|luck=0
|luck=0
|def=12{{h|+1|Granted by Taurus Shard}}
|def=12{{h|+1|Granted by Taurus Shard}}
Line 637: Line 1,372:
|class=General
|class=General
|lv=1
|lv=1
|HP=39
|HP=38.8
|str=14{{h|+1|Granted by Taurus Shard}}
|str=14.6{{h|+1|Granted by Taurus Shard}}
|magic=1
|magic=1
|skill=9
|skill=9.6
|spd=10
|spd=9.8
|luck=0
|luck=0
|def=12{{h|+1|Granted by Taurus Shard}}
|def=12{{h|+1|Granted by Taurus Shard}}
Line 655: Line 1,390:
|class=General
|class=General
|lv=1
|lv=1
|HP=42
|HP=41.5
|str=15{{h|+1|Granted by Taurus Shard}}
|str=15.5{{h|+1|Granted by Taurus Shard}}
|magic=1
|magic=1
|skill=10
|skill=10.5
|spd=11
|spd=11
|luck=0
|luck=0
Line 665: Line 1,400:
|la=A
|la=A
|bo=A
|bo=A
|inventory={{Item|ds|Silver Lance}}<br>{{Item|ds|Javelin|type=forged}}{{h|*|7 Mt, 90 Hit}}<br>{{Item|ds|Taurus Shard|type=drop}}
|inventory={{Item|ds|Javelin|type=forged}}{{h|*|7 Mt, 90 Hit}}<br>{{{Item|ds|Silver Lance}}<br>{Item|ds|Taurus Shard|type=drop}}
|12=y
|12=y
}}
:''Note: Boss stats in Lunatic Mode are rounded to the nearest whole number.''
}}
}}
}}
}}

Revision as of 02:23, 25 July 2022


This page has been marked as a stub. Please help improve the page by adding information.

Abducted Princess

Cm fe12 3.png

Location

Macedonian Mountain Ramparts

New units

Palla, Bord*, Julian, Matthis

Boss(es)

Lykke

Previous chapter(s)

Rebellion at Macedon

Next chapter(s)
Give Minerva back to me. I don't care about this country anymore.
— Michalis to Lykke

Abducted Princess (Japanese: 連れ去られた王女 Kidnapped Princess) is the third chapter of Fire Emblem: Mystery of the Emblem and Fire Emblem: New Mystery of the Emblem.

Plot

Main articles: Abducted Princess/Script and Abducted Princess/Conversations

This section has been marked as a stub. Please help improve the page by adding information.


Beginning log

At one time, the Macedon region was ruled by the Dolhr Empire. 100 years ago the whole continent was controlled by the dragon tribe, who sent numerous slaves to these undeveloped forests. The slaves were forced to excavate ruins and construct the country. Many people could not find food, were forced to work, and died from abuse. Amongst such tragic conditions, finally one youth stood up. His name was Iote. He and his companions escaped from the forests and fought, riding dragons, to continue the battle of liberation. After Dolhr's fall, the slaves established their own country at these rich and newly developed lands. And the heroic Iote was encouraged to become its first king. Afterwards the Kingdom of Macedon was feared as the land of dragon knights, and that was how it was born. However, this strong country not only lost its Prince Michalis, said to be the second coming of Iote. But now, even the "Red Dragoon", Princess Minerva, has been lost.

Chapter data

Chapter data

Mystery of the Emblem New Mystery of the Emblem

Normal Hard/Lunatic Maniac

Chapter Data
Conditions
Unit Data
Victory: Seize Player Partner Other Enemy
Defeat: Marth or Kris dies 9+4 {{{partner}}} {{{other}}} 14+5-1
Cm fe12 3.png
Map dimensions:
30 columns by 30 rows

Character data

Mystery of the Emblem New Mystery of the Emblem

Characters
New units
Palla
Portrait palla fe12.png
Pegasus Knight
HP
24
Inventory
Silver Lance
Iron Lance
Level
10
Automatically from turn 1
Bord
Portrait bord fe12.png
Fighter
HP
22
Inventory
Iron Axe
Hammer
Level
2
Visit western village
Julian
Portrait julian fe12.png
Thief
HP
20
Inventory
Iron Sword
Mend
Level
6
Visit northeastern village
Matthis
Portrait matthis fe12.png
Cavalier
HP
21
Inventory
Iron Lance
Javelin
Level
4
Enemy, talk to with Julian
Available characters
Default male player's unit ​Ryan ​Luke ​Roderick ​Cecil ​Marth ​Gordin ​Draug ​Arran ​Marisha ​Catria ​Warren ​Cord ​Linde ​

Item data

Mystery of the Emblem New Mystery of the Emblem

Items
Name Obtainment Method
Is ds bridge key.png Bridge Key Visit southern village
Is ds master seal.png Master Seal Dropped by a Dracoknight
Is ds silver lance.png Silver Lance Dropped by a Dracoknight
Is ds vulnerary.png Vulnerary Dropped by Matthis
Is ds iron axe.png Iron Axe Dropped by a Dracoknight
Is ds steel sword.png Steel Sword Dropped by a Thief
Is ds taurus shard.png Taurus Shard Dropped by Lykke

Shop data

Mystery of the Emblem New Mystery of the Emblem

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

Name Cost
Is ds steel sword.png Steel Sword 875

Enemy data

Enemy data

Mystery of the Emblem New Mystery of the Emblem

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard Maniac Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds02 ballistician enemy.gif Macedon Ballistician 1 1 20 0 0 2 1 0 10 0 4 Arrowspate
Immobile.
Ma ds02 dracoknight enemy.gif Macedon Dracoknight 1 1 22 7 1 5 7 0 9 3 10 Iron Lance Master SealThis item is dropped upon this unit's defeat.
Will not move until a unit stops on the armory or attacks one of the other two western Dracoknights.
Ma ds02 dracoknight enemy.gif Macedon Dracoknight 1 3 22 7 1 5 7 0 9 3 10 Iron Lance
The westernmost one will not move until a player unit stops on the armory or attacks one of the other two western Dracoknights.
Ma ds02 dracoknight enemy.gif Macedon Dracoknight 1 1 22 7 1 5 7 0 9 3 10 Iron Lance Silver LanceThis item is dropped upon this unit's defeat.
Will not move until a player unit stops on the armory or attacks one of the other two western Dracoknights.
Ma ds02 cavalier enemy.gif Macedon Cavalier 3 3 20.5 6.7 0 5.6 6.4 0 5.6 0.2 9 Iron Lance
--
Ma ds02 cavalier enemy.gif Matthis Cavalier 4 1 21 7 0 3 7 1 9 0 9 Iron Lance Javelin VulneraryThis item is dropped upon this unit's defeat.
--
Ma ds02 dracoknight enemy.gif Macedon Dracoknight 1 1 22 7 1 5 7 0 9 3 10 Iron AxeThis item is dropped upon this unit's defeat.
--
Ma ds02 dracoknight enemy.gif Macedon Dracoknight 1 1 22 7 1 5 7 0 9 3 10 Iron Axe
--
Ma ds02 thief enemy.gif Thief Thief 3 1 16.8 4.4 0 2.8 6 0 1.02 0 7 Steel SwordThis item is dropped upon this unit's defeat.
Prioritizes destroying villages.
Ma ds02 general enemy.gif Lykke General 1 1 28 11+1 1 6 5 0 12+1 3 6 Steel Lance Javelin Taurus ShardThis item is dropped upon this unit's defeat.
Immobile; stands on a gate, the chapter's seize point.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds02 cavalier enemy.gif Macedon Cavalier 3 5 20.5 6.7 0 5.6 6.4 0 5.6 0.2 9 Iron Lance
--

Reinforcements

Mystery of the Emblem
  • Starting turn 2, continuing until 6 of each have appeared; whether or not one appears each turn is random.
    • One Cavalier from the mid-northeast fort
  • Starting turn 4, continuing until 5 of each have appeared; whether or not one appears each turn is random.
New Mystery of the Emblem
  • Turns 2, 3, and 4
    • One Cavalier from the mid-northeast fort
  • Turn 4, and turn 5 in difficulties other than Normal

Boss data

Main article: Lykke
Boss data

Mystery of the Emblem New Mystery of the Emblem

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard Maniac Lunatic

Small portrait lykke fe12.png
Ma ds02 general enemy.gif General
Level 1
Movement --
Stats
Max HP 28 Speed 5
Strength 11+1 Luck 0
Magic 1 Defense 12+1
Skill 6 Resistance 3
Inventory
Steel Lance
Javelin
Taurus ShardThis item is dropped upon this unit's defeat.
Weapon Levels
Swords -- Lances D Axes --
Bows E Tomes -- Staves --

Strategy


This section has been marked as a stub. Please help improve the page by adding information.


In order to access the sidequest Shadows Behind the Scenes, the player must either have cleared the Prologue losing no more than one unit, or clear this chapter in a certain number of turns. The turn count of the latter requirement varies by difficulty, as follows:

Difficulty Turn count
Normal 24
Hard 28
Maniac 35
Lunatic 38
Lunatic′ 43

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

Abducted Princess

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Gallery


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References

← Rebellion at Macedon • Abducted Princess • Joy and Sorrow →
•  Shadows Behind the Scenes (New Mystery only) →
Fire Emblem: Mystery of the Emblem
Playable characters Book 1 AbelArranAstramBantuBarstBoahBordCaedaCaesarCainCastorCatriaCordDolphDraugEliceEstGordinHardinJagenJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRosheaSamsonSedgarTikiTomasVylandWendellWolfXane
Book 2 AbelArlenArranAstramBantuCaedaCainCastorCatriaCecilDraugEliceEstPhinaGordinJeorgeJubeloJulianLenaLindeLukeMariaMarishaMarthMatthisMerricMidiaMinervaNavarreNynaOgmaPallaRickardRoderickRosheaRyanSamsonSamuelSheenaSiriusTikiVylandWarrenWendellXaneYuliya
Non-playable characters Book 1 GotohMalledusNynaTalys King
Book 2 Aurelis KingBoahCamusGotohJagenLangLorenzMichalis
Bosses Book 1 CamusEmereusGazzakGharnefGomerHarmeinHollstadtHymanJiolKannivalKhozenMedeusMerachMichalisMorzasTikiVolzhinXemcelZharov
Book 2 DallEibelEllereanFire DragonGailGharnefHardinHereticIce DragonJeorgeLangLorenzLumelLykkeMage DragonMedeusNehringSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasCorneliusIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumAuraExcaliburFalchionFire EmblemGradivusImhulluMercuriusParthiaRapierStarlight
Chapters Book 1 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Champions of Aurelis • 5: Fire Emblem • 6: Lefcandith Gauntlet • 7: Port Warren • 8: Princess Minerva • 9: Knorda Market • 10: The Ageless Palace • 11: Land of Sorrow • 12: An Oasis of Magic • 13: The Battle for Altea • 14: Star and Savior • 15: Manakete Princess • 16: Camus the Sable • 17: A Knight-Filled Sky • 18: Dark Pontifex • 19: The Dragonkin Realm • 20: Chosen by Fate
Book 2 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • E1: The Wyvern's Dale • E2: The Dragon Altar (part 1part 2part 3)
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Archanean LeagueCoyote's MenDragons (Divine DragonEarth DragonManakete) • DragoonsHereticsSable OrderWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Anime adaptationName chart • Other games (Shadow Dragon & the Blade of LightGaidenGenealogy of the Holy WarArchanea SagaNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound MuseumTimeline
Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow
Playable characters AbelArlenArranAstramAthenaBantuBarstBeckBelfBordCaedaCaesarCainCastorCatriaCecilCordDarrosDiceDolphDraugEliceEstEtzelFreyFrostGordinHoraceJakeJeorgeJubeloJulianKatarinaKrisLenaLindeLukeMacellanMaliceMariaMarishaMarthMatthisMerricMichalisMidiaMinervaNagiNavarreNorneNynaOgmaPallaPhinaRaddReidenRickardRobertoRoderickRogerRosheaRyanSamsonSamuelSedgarSheenaSiriusTikiTomasVylandWarrenWendellWolfWrysXaneYmirYuliya
Non-playable characters Aurelis KingBoahCamusGotohJagenLangLorenz
Bosses ArlenAthenaCaedaCainClarisseDallDraugEibelEremiyaEstGailGharnefHardinIce DragonJagenJeorgeKatarinaLangLegionLorenzLumelLukeLykkeMedeusNehringOgmaRoderickSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasIoteLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumFalchionGradivusHauteclereImhulluMercuriusParthiaRapierStarlightWing Spear
Chapters Main story P1: MeetingP2: Young SquiresP3: Training BeginsP4: New Companions (Jeorge, Athena) • P5: March DutyP6: Bonds (Ogma, Draug) • P7: The Final Test (Est, Cain) • P8: Assassination of the Hero-King • 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 3x: Shadows Behind the Scenes • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 6x: Mercenary Squad • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 10x: The Mask Laughs • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 13x: Within the White Darkness • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 16x: Reunion • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • 20x: Bottom of the Deep Abyss • 21: The Wyvern's Dale • 22: The Dragon Altar • 23: The Dark Pontifex LivesE: Light and Shadow
New Archanea Saga 1: The Capital Falls • 2: Red Dragoon • 3: Righteous Thieves • 4: The Beginning
DLC bonus chapters 1: Wind and Thunder • 2: Three Assassins • 3: That Which Was Done by the Sword Shall Be Undone by the Sword
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Coyote's MenDragon (Divine DragonEarth DragonManakete) • HereticsSable OrderFire Emblem/Binding ShieldWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists Base conversationsChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Name chart • Other games (Shadow Dragon & the Blade of LightGaidenMystery of the EmblemArchanea SagaShadow DragonAwakening) • Pre-release information (Unused content) • Sound RoomTimeline