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A Glimpse in Time

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

A Glimpse in Time (Japanese: 時の垣間 A Glimpse in Time) is the second part of the side quest of the eighteenth chapter of Hector's tale in Fire Emblem: The Blazing Blade, and is the second chapter exclusive to his tale. This chapter reveals a bit about Nergal's past.

A Glimpse in Time

Cm fe07 19x pt 2.png

Location

Dread Isle

Weather

Fog of war

Boss(es)

Teodor

Previous chapter(s)

Imprisoner of Magic

Next chapter(s)

Dragon's Gate

...You're good children. Both of you. I'll come for you. I'll be back...
— Nergal.

To access this chapter, Nils must have reached level 7 in Lyn's tale, and Kishuna must have been defeated in Chapter 19x.

Plot

Main article: A Glimpse in Time/Script
 
Nergal, with Ninian and Nils.

The chapter opens with a flashback featuring three people, an older man, a young boy, and a young girl. The man tells his children that he is going in search of someone named Aenir, and that they have enough food for ten days. The man tells them that if he does not return in ten days that they should leave through the Dragon's Gate. The man leaves, while the two children beg for him to stay.

Hector, Eliwood, and Lyn follow Ninian into the forest. Eventually, Ninian arrives at some ruins resembling those appearing in the opening flashback. Lyn catches up with Ninian, and asks her what is wrong. Ninian is enthralled by the ruins, finding them incredibly familiar. Hector and Eliwood are very confused as to why Ninian would be familiar with anything on the Dread Isle.

Hector is still focused on traveling to the Dragon's Gate, though Lyn thinks they should give Ninian some time here, as it may help her recover her memories. Hector insists that they are in a hurry, but Eliwood agrees with Lyn.

Teodor approaches from a nearby hallway, greeting them, introducing himself as a weary traveler. Teodor and Hector's group agree that resting in the ruins together is alright for the time being. Hector asks Teodor if he knows anything about these ruins, and he is enthusiastic to tell them.

The ruins date back to the Scouring, 1000 years ago; during that time a powerful sorcerer lived there. The ruins caught Teodor's interest due to several tomes within the ruins, providing a wealth of knowledge for dark magic. Teodor explains that sacrificing one's self is integral to mastering dark magic, and mentions Bramimond as an example.

Teodor ends their conversation by stating Eliwood's name, which immediately puts the group on edge; he is happy to have the weakened company of his targets. Teodor warps further into the ruins, and a black fog shrouds the ruins. Ninian seems to have also wandered off in the confusion.

Hector and the others continue their search for Ninian. Lyn finds Ninian deeper in the ruins, in what seems to be a library, enthralled by a picture there. Lyn describes the picture as depicting a single dragon and a single human. Hector thinks it is an image of a battle from the scouring, though Lyn states it is not, and finds the picture eerie. Eliwood thinks the picture belonged to the former resident of the ruins, and Lyn wonders who they were.

Ninian steps out from the library, and is ready to leave. She claims to have recalled nothing, and Eliwood assures her that her memory will return in time. Hector is happy to return their travels to the Dragon's Gate.

Shortly after the group leaves, Nergal teleports into the ruins. He is disoriented, as he had intended to be in the Dragon's Gate. After a moment of musing, Nergal realizes that that this is a place he studied magic during the Scouring. Nergal also somewhat remembers leaving something valuable in these ruins, but cannot place exactly what. Nergal seems to have trouble recounting his past, experiencing pain at this; he discards the thoughts, reaffirms his desire for power, and leaves.

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy
Defeat: Hector, Eliwood, or Lyn dies 1–11 {{{partner}}} {{{other}}} 23
 

Character data

Characters
New units

None

Required characters
 
Available characters
                       

Item data

Items
Name Obtainment Method
  Antitoxin Steal from enemy Knight
  Lockpick Steal from enemy Thief
  Chest Key Steal from enemy Thief
  Door Key Steal from enemy Thief
  Talisman Open lone northern chest
  Eclipse Open left southern chest
  Dragonshield Open right southern chest

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Teodor Druid 17 1 30 16 15 12 3 9 18 8 6   Eclipse  Nosferatu
Does not move; stands on the throne, the chapter's seize point.
  Black Fang Pegasus Knight 11 1 19~22 7~8 8~10 8~10 0 4~5 5~6 5 7   Steel Lance
Moves to attack units in range.
  Black Fang Pegasus Knight 11 1 19~22 7~8 8~10 8~10 0 4~5 5~6 5 7   Javelin
Moves to attack units in range.
  Black Fang Archer 7 1 21~23 5~7 5~6 4~6 0 3~5 0~2 7 5   Iron Bow
Moves to attack units in range.
  Black Fang Archer 7 2 21~23 5~7 5~6 4~6 0 3~5 0~2 7 5   Steel Bow
• The eastern one moves to attack units in range.
• The southern one immediately begins moving unprovoked, even when blocked by terrain.
  Black Fang Knight 7 2 21~23 7~8 3~5 0~2 0 10~11 1~2 13 4   Iron Lance
Moves to attack units in range.
  Black Fang Troubadour 15 1 21~23 4~5 5~7 9~12 0 3~4 9~12 5 7   Sleep  Mend
Moves to use staves on units in range.
  Black Fang Knight 7 1 21~23 7~8 3~5 0~2 0 10~11 1~2 13 4   Horseslayer
Moves to attack units in range.
  Black Fang Knight 7 1 21~23 7~8 3~5 0~2 0 10~11 1~2 13 4   Poison Lance
Moves to attack units in range.
  Black Fang Knight 7 1 21~23 7~8 3~5 0~2 0 10~11 1~2 13 4   Steel Lance
Moves to attack units in range.
  Black Fang Knight 7 1 21~23 7~8 3~5 0~2 0 10~11 1~2 13 4   Javelin
Moves to attack units in range.
  Black Fang Knight 7 1 21~23 7~8 3~5 0~2 0 10~11 1~2 13 4   Poison Lance  Antitoxin
Moves to attack units in range.
  Black Fang Mage 7 2 18~20 3~5 4~5 4~6 0 3~4 4~6 6 5   Thunder
The southern one moves to attack units in range.
  Black Fang Mage 7 1 18~20 3~5 4~5 4~6 0 3~4 4~6 6 5   Fire
Moves to attack units in range.
  Black Fang Thief 20 1 24~27 3~5 8~11 20 0 2~4 3~5 6 6   Iron Sword
Ignores combat; moves to open chests if they steal a means of opening them, then moves to escape to the stairs.
  Black Fang Thief 10 1 19~22 3~4 4~6 12~14 0 2~3 1~3 6 6   Iron Sword  Lockpick
Ignores combat; moves to open chests, then moves to escape to the stairs.
  Black Fang Archer 7 1 21~23 5~7 5~6 4~6 0 3~5 0~2 7 5   Longbow
Immediately begins moving unprovoked, even when blocked by terrain.
  Black Fang Thief 15 1 22~24 3~4 6~9 20 0 2~3 2~4 6 6   Iron Sword  Chest Key
Moves to open chests, then moves to escape to the stairs.
  Black Fang Thief 15 1 22~24 3~4 6~9 20 0 2~3 2~4 6 6   Iron Sword  Door Key
Ignores combat; moves to open chests, then moves to escape to the stairs.
  Black Fang Troubadour 15 1 21~23 4~5 5~7 9~12 0 3~4 9~12 5 7   Silence  Physic
Moves to use staves on units in range.

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Teodor

Normal Hard

 
  Druid
Level 17
Affinity --
Stats
Max HP 30 Luck 3
Magic 16 Defense 9
Skill 15 Resistance 18
Speed 12 Constitution 8
Movement 6 Aid 7
Inventory
  Eclipse
  Nosferatu
Weapon Levels
  --   --   --   --
  --   --   A   E

Strategy

Hannah's Augury
 
Price:  60
Intro: This place...It is filled with a dreadful air. Ah...Thick with menace... Hm? Oh, yes. The augury.
Augury: Strong allies, strong weapons. If you don't have these... yours will be a difficult battle. ... Watch for enemy thieves. You may take damage in ways you couldn't imagine. Magic attacks from nowhere will stop eventually. So will ballista attacks. No need to take risks. Proceed slowly and cautiously. ...That's it.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chapter is yet another Fog of War map so make sure to bring Matthew some torches and the Torch staff. The primary enemy type you will encounter in this map are Knights so deploy a unit that can easily take them out like Hector or a Mage. Be very careful with how you deal with the Sleep Troubadour; Restore is completely unobtainable at this point in the game, so anyone who gets put to sleep must wait out the status effect or be poisoned by an enemy to wake up.

Most of the Thieves in this chapter have capped speed, meaning that if they steal something, Matthew cannot steal it back. However, the one exception is the only Thief who has a Lockpick. This thief, located in the center-eastern section of the map, will unlock the door to the southeastern room on turn 1, steal the Dracoshield on turn 2 and then steal the Eclipse tome on turn 3 if he is not interrupted in the first three turns. Because his speed is not capped, Matthew can steal the Dracoshield and/or the Lockpick before you kill him for the Eclipse tome. There is also a thief in the corridor to the immediate right of your starting position, who is equipped with a Chest Key and will move to steal the Talisman in the northern chest. Killing him early will allow you to open the northern chest at your leisure. Since this thief is specifically programmed to proceed down the corridor, if you block his path, he will attack your units or steal an item.

There is an archer next to the eastern ballista at the beginning of the map. He will ride the ballista on the first turn, so make sure to not use Fiora or Florina to push towards the throne. Furthermore, by the second turn, two Mages and two Knights will be positioned near the ballista. Their presence makes taking out the ballista quite dangerous especially for Cavaliers and Paladins due to the Knight with a Horseslayer. Therefore, the best unit to push towards the throne while clearing out the many Knights and Mages in the way is Hector with a Hand Axe. Make sure to have a high-resistance unit drink some Pure Water before trying to bait the Sleep Troubadour; as stated before, is someone falls asleep/gets Silenced, they must wait out the status or get poisoned by an enemy, as there is no Restore at this point in the game. Another, much riskier, option to deal with the Sleep staff is to intentionally put a low-Avoid unit like Oswin on the front line, fully expecting them to get put to sleep. Their low Avoid will make it more likely that they will get hit by a poison weapon, promptly waking them up. Likewise, getting your units intentionally poisoned will make them sleep-proof, as enemy status staff users will not target units already under a bad status effect.

Once you come within ten tiles of the throne, Teodor will start to use Eclipse, which halves a unit's remaining HP or kills them if they 1 HP remaining. Fortunately, Eclipse has a very low hit rate of 50, meaning it will frequently miss.

Teodor is a fairly difficult boss to kill due to his Nosferatu tome which heals him for 100% of the damage it inflicts on your unit and due to his fairly high avoid. Luckily the Nosferatu tome is very heavy and will halve Teodor's speed. The easiest way to take Teodor out is by baiting him to attack you units with Eclipse by placing units exclusively within its 3-10 range. Then, attack Teodor with 1-2 range weapons. He won't be able to counterattack which also means he also cannot heal. If Teodor breaks Eclipse before you reach him, you will have to deal with him using his Nosferatu tome. Pure Water is helpful here to mitigate damage and reduce Teodor's healing potential. Since Nosferatu will likely heal any damage done by an attacking unit, it is recommended that you place a unit with 10-11 speed, high strength, and the ability to survive a 26-29 strength magic attack in front of the boss and allow him to attack that unit on the enemy phase. Teodor will receive two consecutive hits on the enemy phase after he attacks and be left with low HP, hopefully enabling your units to land the final blow and seize with Hector on the same turn.

Trivia

  • While "19xx" is an extremely common fan designation for this chapter, it is actually labeled "19x pt 2" in-game.
  • In the Japanese release, this chapter is not a 外伝 "side story" chapter; its designation is instead 異伝 "another story".
  • There is an unused enemy layout for this chapter in the game's data that is set to be used in Eliwood mode. As the chapter can only be loaded in Hector mode through legitimate means, it is impossible to see without hacking.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

A Glimpse in Time

--

Japanese

時の垣間

A Glimpse in Time

German

Blick in die Zeit

Glimpse in Time

Italian

Breccia nel tempo

Breach in time

Gallery

Prototype

References

← Imprisoner of Magic • A Glimpse in Time • Dragon's Gate →
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters BramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background characters AenirAeshaAthosBariganBramimondDurbanElimineHanonHartmutHassarKellesMadelynRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale P: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or DeathF: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of LifeF: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline