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Staff

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Staves are a category of magical weapons found in the Fire Emblem series, which have appeared in every game of the series except for Fire Emblem Gaiden. Staves are a type of support magic that never directly deals damage to any target; as such, they cannot be used to initiate an attack, nor in most cases defend an attack. Radiant Dawn allows staff wielders to retaliate against an attack, but cannot deal damage with said attack.

First-tier classes that can use staves are typically known as healers. Most second- and third-tier classes that are magic-based can use staves.

Staves in the Fire Emblem series

Note: This table lists all appearances of the items in question. Only their special properties relevant to their appearances as staves are listed; if the FE02 column is checked with a , it is classified as white magic in that game and is noted.

Healing staves

Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Heal --
Mend --
Recover --
Physic --
Fortify --
Restore --
Valkyrie --
Kia --
Saint's Staff --
Latona --
Goddess Staff --
Matrona --
Mediocre --
Glass Staff --
Kneader --
Balmwood Staff --
Catharsis --
Candy Staff --
Mushroom Staff --
Bouquet Staff --
Astral Protection --
A means that the weapon is available in that game, while a indicates the contrary.

Transport staves

Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Warp --
Rescue --
Return --
Rewarp --
Draw --
A means that the weapon is available in that game, while a indicates the contrary.

Support staves

Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Ward --
Hammerne --
Aum --
Unlock --
Thief --
Watch --
Again --
Torch --
Magic Up --
Repair --
Strength --
Speed --
Defense --
Freeze --
Weakness --
A means that the weapon is available in that game, while a indicates the contrary.

Offensive staves

These staves do not deal direct damage, but inflict status conditions against its adversary.

Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Silence --
Sleep --
Berserk --
Nightmare --
Elsilence --
Elsleep --
A means that the weapon is available in that game, while a indicates the contrary.

Character's staves

Fire Emblem: The Binding Blade and New Mystery of the Emblem each contain a themed staff named for an individual character, but are not locked specifically to them; two more such staves appear in Fates. The one such staff in New Mystery of the Emblem sells for zero gold. Staves are one of two usable item types in Awakening that do not include character-themed entries (the other being stones).

All four of these staves are healing staves.


Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Tiena's Staff --
Wrys's Staff --
Elise's Young-staff --
Lilith's Astral-staff --
A means that the weapon is available in that game, while a indicates the contrary.

Staves without an effect

This staff lacks an effect in its current state, and must be repaired in order to regain its original functionality.

Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Broken Staff --
A means that the weapon is available in that game, while a indicates the contrary.

Staves with unknown intended use

This staff is unused content in the only game it is coded into, and its intended effect is unknown.

Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Charm --
A means that the weapon is available in that game, while a indicates the contrary.

Classes capable of using staves

Class Wields staves in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Priest --
Bishop --
Cleric --
Dark Mage --
Princess --
Master Knight --
Troubadour --
Paladin --
Baron --
Emperor --
Falcon Knight --
Mage Fighter --
Shaman --
Sage --
High Priest --
Queen --
Dark Bishop --
Loptyr Mage --
Druid --
Valkyrie --
Archsage --
Dark Druid --
Bramimond --
Mage Knight --
Summoner --
Necromancer --
Demon King --
Princess Crimea --
Chancellor --
Light Sage --
Light Priestess --
Saint --
Sorcerer --
Trickster --
War Monk --
War Cleric --
Bride --
A means that the class wields staves in that game, while a indicates the contrary.

In other languages

Weapon types
Physical weapons ArtAxeBow (Ballista)CannonballGauntletsDaggerLanceSword
Magical weapons Anima (FireThunderWind)Black magicDarkLightStaffTome (Blue tomeColorless tomeGreen tomeRed tome)White magic
Other weapons BreathCrest StoneSpecialStoneStrike, beast, and monster weapons
Staves
Healing staves Balmwood StaffBouquet StaffCandy CaneCatharsisElise's StaffFortifyGlass StaffHealKneaderLilith's StaffMendMushroom StaffOrdinary StaffPhysicRecoverRestoreTiena's StaffWrys's Staff
Offensive staves BerserkElsilenceElsleepEnfeebleEntrapFreezeNightmareSilenceSleep
Transport staves EntrapRescueReturnRewarpWarp
Regalia and personal staves Astral BlessingAumBifröstGoddess StaffHammerneKiaLatonaMatronaRepairRescueStaff of the SaintThiefUnlockValkyrie
Other staves AnewBroken StaffCharmDefense StaffHammerneMagic UpStrength StaffSpeed StaffThiefTorchUnlockWardWatch