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Rouse Defense/Resistance

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Revision as of 19:10, 14 March 2021 by Kristak (talk | contribs) (→‎Data: Harmonization)
Rouse Defense/Resistance

Is feh rouse def res 1.png
Icon of the Rouse Def/Res 1 skill in Heroes.

Type(s)

Passive (Type C)

Game(s)

Rouse Defense/Resistance (Japanese: 守備魔防の奮起 Defense/Resistance Self-Rouse) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Rouse Def/Res 1, Rouse Def/Res 2 and Rouse Def/Res 3 in order from lowest to highest. Units with a Rouse Def/Res skill will, if the user is not adjacent to any allies at the start of their phase, boost the user's Defense and Resistance for the duration of the turn; the Defense and Resistance boosts increase with the skill's tier.

Data

Game Icon Effect Activation Capacity Notes
Heroes
(Rouse Def/Res 1)
Is feh rouse def res 1.png Boosts user's Defense and Resistance by +2 each for the turn. If no allied units are adjacent of the user -- Cost: 60 SP
Heroes
(Rouse Def/Res 2)
Is feh rouse def res 2.png Boosts user's Defense and Resistance by +4 each for the turn. If no allied units are adjacent of the user -- Cost: 120 SP
Heroes
(Rouse Def/Res 3)
Is feh rouse def res 3.png Boosts user's Defense and Resistance by +6 each for the turn. If no allied units are adjacent of the user -- Cost: 240 SP

Availability

Heroes

Units Chrom: Crowned ExaltDuessel: ObsidianPerceval: Knightly Ideal

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Rouse Def/Res 1
Rouse Def/Res 2
Rouse Def/Res 3

Gallery

See also

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