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Fire Emblem Gaiden: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
→‎Gameplay: I keep remembering things Gaiden has
(→‎Gameplay: I keep remembering things Gaiden has)
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{{main|Auto-Battle}}
{{main|Auto-Battle}}
''Gaiden'' also introduced a primitive version of the auto-battle command systems that later returned in {{FE9}}, {{title|Radiant Dawn}}, {{title|Awakening}} and {{title|Fates}}. The player may use two commands on all allied units who have not moved yet. The "Assault" command causes all player units to move to attack any nearby enemies, while the "Gather" command has them move near Alm or Celica.
''Gaiden'' also introduced a primitive version of the auto-battle command systems that later returned in {{FE9}}, {{title|Radiant Dawn}}, {{title|Awakening}} and {{title|Fates}}. The player may use two commands on all allied units who have not moved yet. The "Assault" command causes all player units to move to attack any nearby enemies, while the "Gather" command has them move near Alm or Celica.
===Group Experience===
''Group [[Experience]]'' is another unique mechanic in ''Gaiden''. Every time a unit fights an opponent, and does damage, and would normally gain experience (In other words, they are not at their [[level]] cap), a small amount of experience, usually 1 or 2 exp, is added to a group pool. At the end of the battle all accumulated group experience is applied to all units, ensuring all the player's units get at least some exp per battle. For example, if 10 experience was accumulated, all recruited units present will gain 10 experience. However, this experience cannot level units up, capping at 99 experience, the unit has to gain the last experience the normal way. This feature has not returned in any game, and is completely unique to ''Gaiden'', though it could somewhat be likened to [[Bonus Experience]], which debuted in {{FE9}}.


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