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The '''Mogall''' (Japanese: {{hl|ビグル|Biguru}} ''Bigl'') is an enemy-exclusive [[monster]] [[class]] which was introduced in {{FE2}} and so far only appears in it and {{title|The Sacred Stones}}. They are a species of eerie floating eyeballs with tentacles whose bodies are filled with evil [[Magic (element)|magic]], and the lore of ''The Sacred Stones'' says that seeing one is a bad omen. Depending on the game, they attack either by physically ramming their foes or by casting dark spells. | The '''Mogall''' (Japanese: {{hl|ビグル|Biguru}} ''Bigl'') is an enemy-exclusive [[monster]] [[class]] which was introduced in {{FE2}} and so far only appears in it and {{title|The Sacred Stones}}. They are a species of eerie floating eyeballs with tentacles whose bodies are filled with evil [[Magic (element)|magic]], and the lore of ''The Sacred Stones'' says that seeing one is a bad omen. Depending on the game, they attack either by physically ramming their foes or by casting dark spells. | ||
In ''Gaiden'', Mogall first appear late in [[Land of Sorrow (Gaiden)|Act 4]] and, along with [[Deathgoyle]]s and [[White Dragon (monster)|White Dragons]] are among the game's strongest and most dangerous monster enemies. Their high [[strength]] gives their ramming attacks good power and their excellent [[speed]] makes them very difficult, if not impossible, to [[follow-up attack]] against. They are summoned by the late-game bosses [[Jedah]] and [[Duma]], and themselves are each able to summon even more Mogall. With this ability a single Mogall can quickly become a swarm, and combined with their decent [[defense]] and [[avoid]], they tend to be very difficult to deal with and they must be eliminated as quickly as possible after they appear to prevent their numbers from growing out of control. | In ''Gaiden'', Mogall first appear late in [[Land of Sorrow (Gaiden)|Act 4]] and, along with [[Deathgoyle]]s and [[White Dragon (monster)|White Dragons]] are among the game's strongest and most dangerous monster enemies. Their high [[strength]] gives their ramming attacks good power and their excellent [[speed]] makes them very difficult, if not impossible, to [[follow-up attack]] against. They are summoned by the late-game bosses [[Jedah]] and [[Duma]], and themselves are each able to summon even more Mogall. With this ability a single Mogall can quickly become a swarm, and combined with their decent [[defense]] and [[avoid]], they tend to be very difficult to deal with and they must be eliminated as quickly as possible after they appear to prevent their numbers from growing out of control. | ||
Their appearance in ''The Sacred Stones'' reduced Mogall into a weaker, early-game class which wields the special [[Dark|dark spells]] [[Evil Eye]] and, less frequently, [[Crimson Eye]]. In terms of stats they resemble conventional human magic-wielding classes such as the [[Mage]] and [[Shaman]], featuring high [[Magic (stat)|magic]] and decent [[speed]] and [[resistance]], but also having very low [[HP]] and [[defense]] which leaves them very vulnerable to physical attacks. The game treats Mogall as a [[:Category:Base classes|base class]], and gives them a [[Class change|"promoted"]] counterpart with the stronger [[Arch Mogall]] class. | Their appearance in ''The Sacred Stones'' reduced Mogall into a weaker, early-game class which wields the special [[Dark|dark spells]] [[Evil Eye]] and, less frequently, [[Crimson Eye]]. In terms of stats they resemble conventional human magic-wielding classes such as the [[Mage]] and [[Shaman]], featuring high [[Magic (stat)|magic]] and decent [[speed]] and [[resistance]], but also having very low [[HP]] and [[defense]] which leaves them very vulnerable to physical attacks. The game treats Mogall as a [[:Category:Base classes|base class]], and gives them a [[Class change|"promoted"]] counterpart with the stronger [[Arch Mogall]] class. |
Latest revision as of 21:49, 28 March 2024
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The Mogall (Japanese: ビグル Bigl) is an enemy-exclusive monster class which was introduced in Fire Emblem Gaiden and so far only appears in it and The Sacred Stones. They are a species of eerie floating eyeballs with tentacles whose bodies are filled with evil magic, and the lore of The Sacred Stones says that seeing one is a bad omen. Depending on the game, they attack either by physically ramming their foes or by casting dark spells.
In Gaiden, Mogall first appear late in Act 4 and, along with Deathgoyles and White Dragons are among the game's strongest and most dangerous monster enemies. Their high strength gives their ramming attacks good power and their excellent speed makes them very difficult, if not impossible, to follow-up attack against. They are summoned by the late-game bosses Jedah and Duma, and themselves are each able to summon even more Mogall. With this ability a single Mogall can quickly become a swarm, and combined with their decent defense and avoid, they tend to be very difficult to deal with and they must be eliminated as quickly as possible after they appear to prevent their numbers from growing out of control.
Their appearance in The Sacred Stones reduced Mogall into a weaker, early-game class which wields the special dark spells Evil Eye and, less frequently, Crimson Eye. In terms of stats they resemble conventional human magic-wielding classes such as the Mage and Shaman, featuring high magic and decent speed and resistance, but also having very low HP and defense which leaves them very vulnerable to physical attacks. The game treats Mogall as a base class, and gives them a "promoted" counterpart with the stronger Arch Mogall class.
Stats
Base stats
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
---|---|---|---|---|---|---|---|---|---|---|---|
Gaiden | 32 | 16 | -- | 10 | 18 | 0 | 10 | 4 | 4 | -- | -- |
The Sacred Stones | 15 | -- | 2 | 1 | 2 | 0 | 2 | 4 | 5 | 4 | C |
Echoes: Shadows of Valentia | 32 | 15 | -- | 10 | 18 | 0 | 8 | 4 | 3 | -- |
Max stats
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
---|---|---|---|---|---|---|---|---|---|---|---|
Gaiden | 52 | 40 | -- | 40 | 40 | 40 | 40 | 40 | 40 | -- | -- |
The Sacred Stones | 60 | -- | 20 | 20 | 20 | 30 | 20 | 20 | 15 | 20 | A |
Miscellaneous stats
Game | Experience | CRP | Gold | Weight mod. | Capacity | Vision | Size |
---|---|---|---|---|---|---|---|
Gaiden | 60 | 10 | -- | -- | -- | -- | -- |
The Sacred Stones | -- | 3 | -- | -- | -- | -- | -- |
Echoes: Shadows of Valentia | 60 | 3 | -- | -- | -- | -- | -- |
Class growth rates
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Charm | Constitution* | Movement* | Weapon level |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Gaiden | 150% | 50% | -- | 50% | 50% | 0% | 50% | 0% | -- | -- | -- | -- |
The Sacred Stones | 50% | -- | 45% | 32% | 30% | 30% | 10% | 28% | -- | -- | -- | -- |
Echoes: Shadows of Valentia | 100% | 45% | -- | 40% | 50% | 0% | 40% | 5% | -- | -- | -- | -- |
Class skills
Game | Skill | Learning conditions |
---|---|---|
Echoes: Shadows of Valentia | Divide | Innate. |
- Gaiden: Enemy Mogalls possess a summoning skill which allows them to summon more enemy Mogall to join the enemy army.
- Echoes: Shadows of Valentia: Mogalls additionally possess passive skills marking them as flying and promoted Terror units.
Class change
Gaiden
Base class |
---|
Mogall |
The Sacred Stones
Base class | Promotion method | Advanced class |
---|---|---|
Mogall |
Promotion defined, but no item assigned. | Arch Mogall |
Echoes: Shadows of Valentia
Base class |
---|
Mogall |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
The Sacred Stones (class roll) |
Floating eyes filled with dark power.
Simply seeing one is considered a ill omen. |
浮遊する凶眼の魔物
その眼には、闇の力が宿っている |
The Sacred Stones (help) |
Perilous floating orbs filled with
blighting dark magic. |
浮遊する凶眼の魔物
その眼には、闇の力が宿っている |
Echoes: Shadows of Valentia | An eyeball-like Terror that
continually reproduces. |
目玉のような姿の魔物
自己増殖を繰り返す |
Trivia
- In Gaiden, Mogall have four different animations for attacking for seemingly no reason. The first animation features them ramming the enemy. In the second, they rise up in the air and hit their opponent at an angle. In the third they ram the enemy but fall to the ground and 'bounce' back to starting position, and in the fourth they move slightly up and to the left (less than in the second animation) then ram the enemy. Why this is and what triggers the different animations is unknown.
- A very similar monster appears in TearRing Saga: Yutona Heroes War Chronicles. They are called Ops and have many similar qualities to their Gaiden appearance, including attacking physically and the ability to replicate.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Mogall |
Possibly derived from the Irish mogall, which can mean "eye" or "eyelid".[1] |
English (unofficial) |
Bigle |
In the Gaiden fan translation.[which?] |
Japanese |
ビグル |
Officially romanized as Bigl. May be derived from the somewhat archaic French bigle, meaning "cross-eyed" and originating from a word that means "to see".[2] |
Spanish |
Óculus |
From the Latin oculus, "eye". |
French |
Mogall |
-- |
German |
Mogall |
-- |
Italian |
Mogall |
-- |
Dutch |
Mogall |
-- |
Korean |
비글 |
Bigl |
Simplified Chinese |
比格鲁 |
Bigl |
Traditional Chinese |
比格魯 |
Bigl |
Gallery
Artwork of a Mogall from Shadows of Valentia.
The generic Mogall portrait in The Sacred Stones.
References
This article is part of Project Classes, a project focused in writing articles for every class present in the Fire Emblem series. |
Classes in Fire Emblem Gaiden | ||||||||||||
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Classes in Fire Emblem: The Sacred Stones | ||||||||||
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Classes in Fire Emblem Echoes: Shadows of Valentia | ||||||||||||
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