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Staff: Difference between revisions

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'''Staves''' are a category of magical weapons found in the {{FES}}, which have appeared in every game of the series except for {{FE2}}. Staves are a type of support magic that never directly deals damage to any target; as such, they cannot be used to initiate an attack, nor in most cases defend an attack.  {{title|Radiant Dawn}} allows staff wielders to retaliate against an attack, but cannot deal damage with said attack.  
[[File:Ss fe09 mist casting mend.png|thumb|right|[[Mist]] casts a [[Mend]] staff's spell to heal [[Nephenee]]'s [[HP]] in {{FE9}}.]]


First-tier classes that can use staves are typically known as healers. Most [[:Category:Advanced classes|second-]] and [[:Category:Third-tier advanced classes|third-tier]] classes that are magic-based can use staves.
The '''staff''' (Japanese: {{hover|杖|Tsue}} ''rod''; plural: '''staves''') is a magical [[weapon]] category which was introduced in {{FE1}} and is present in every game except {{title|Gaiden}}.  Staves are unique in that they have no capacity to actively deal damage and cannot be used to initiate an attack, nor in most cases defend an attack. Instead, they deal entirely in support magic to aid their allies or non-violently cripple their enemies.
 
Among [[:Category:Base classes|basic classes]], there are a handful of staff-wielding classes which can use no other weapon type and are incapable of fighting on their own; classes of this archetype are typically known as '''healers'''. On [[class change|promotion]], healer classes usually gain access to offensive magic alongside staves, and the vast majority of other [[:Category:Advanced classes|advanced]] magical classes will usually gain access to staves alongside their initial magic type.
 
==Overview==
{{sectstub}}
Staves can be loosely divided up into four archetypes:
 
* The majority of staves are '''healing staves''' which are designed to heal injured allies. Most of these restore [[HP|hit points]] to injured units, while the [[Restore]] staff cures [[status conditions]]. Healing staves of lower weapon rank usually heal only a single unit who is adjacent to the user, but the stronger healing staves can often heal distant allies or even multiple allies at once.
* '''Transport staves''' allow staff-users to teleport their allies (or, occasionally, themselves) to other points on a map, usually across very long distances that no unit could otherwise cross by themselves in a single turn.
* '''Support staves''' perform miscellaneous purposes which are beneficial to the staff-user's army, such as peforming tasks over long distances that otherwise require specialized units or items to get close to the task's subject.
* '''Offensive staves''' are staves designed to affect the staff user's enemies, working to put them at a disadvantage in ways that do not involve depleting their HP. This usually comes in the form of afflicting the enemy with [[status conditions]] that leave them much more vulnerable to attacks from the staff-user's allies. Unlike most other staves, all of these operate over a long range and do not require the staff user to be adjacent to the enemy. Offensive staves tend to be used fairly widely among late-game enemies, but the player can typically only get them in very limited quantities.
 
Different staves award different amounts of [[experience]] for a successful cast, with stronger staves usually giving more experience.
 
===Self-defense in ''Radiant Dawn''===
[[File:Ss fe10 micaiah staff counter-attack.png|thumb|right|[[Micaiah]] counter-attacks an attacking [[Warrior]] with her [[Recover]] staff, dealing a single point of damage.]]
{{FE10}} applied a few unique changes to the workings of staves. First, staves are equipped in exactly the same way as an ordinary weapon, meaning that a unit who casts a staff will automatically equip it instead of any other weapons they may possess. On one hand this is a minor inconvenience for offensive magical units such as the [[Sage]] family, as it prevents them from being able to properly respond to enemy-phase attacks with their proper weapons. On the other hand, the game compensates for this with every staff having a bonus effect on their equipper; for instance, most healing staves will restore small amounts of HP to their wielder at the beginning of a turn, while several staves offer minor stat boosts.
 
As part of this, ''Radiant Dawn'' also allows staff-users the ability to counter-attack if, on the enemy's phase, they are attacked at 1 [[range]]. The counter-attacks are, by design, fairly weak and insubstantial: all staves have zero [[might]] meaning that the counter-attack's damage is determined entirely based on the user's [[strength]], a stat which tends to be very low among staff users. Staves compensate partially for this with their excellen t [[crit]] stats which give decent chances of inflicting [[critical hit]]s. Staves of progressively higher [[weapon rank]]s get progressively higher crit to the point that the game's two SS-rank staves, [[Matrona]] and the [[Goddess Staff|Ashera Staff]], have 100 crit each, the highest by far of any item in the ''Fire Emblem'' series.
 
Staff counter-attacks do not consume the staff's [[durability]].


==Staves in the {{FES}}==
==Staves in the {{FES}}==
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{{WeaponListCell|Fortify|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|[[White magic]] in ''Gaiden''.}}
{{WeaponListCell|Fortify|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|[[White magic]] in ''Gaiden''.}}
{{WeaponListCell|Restore|no|no|no|yes|yes|yes|yes|yes|yes|yes|no|no|no|no|--}}
{{WeaponListCell|Restore|no|no|no|yes|yes|yes|yes|yes|yes|yes|no|no|no|no|--}}
{{WeaponListCell|Valkyrie Staff{{!}}Valkyrie|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|[[Personal weapon|Personal staff]].}}
{{WeaponListCell|Kia|no|no|no|no|yes|no|no|no|no|no|no|no|no|no|[[Personal weapon|Personal staff]].}}
{{WeaponListCell|Saint's Staff|no|no|no|no|no|yes|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Latona|no|no|no|no|no|no|no|yes|no|no|no|no|no|no|--}}
{{WeaponListCell|Goddess Staff|no|no|no|no|no|no|no|no|yes|yes|no|no|yes|no|--}}
{{WeaponListCell|Matrona|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|--}}
{{WeaponListCell|Mediocre (staff){{!}}Mediocre|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|--}}
{{WeaponListCell|Mediocre (staff){{!}}Mediocre|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|--}}
{{WeaponListCell|Glass Staff|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|--}}
{{WeaponListCell|Glass Staff|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|--}}
Line 25: Line 40:
{{WeaponListCell|Balmwood Staff|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|--}}
{{WeaponListCell|Balmwood Staff|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|--}}
{{WeaponListCell|Catharsis|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|--}}
{{WeaponListCell|Catharsis|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|--}}
{{WeaponListCell|Bifrost|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|--}}
{{WeaponListCell|Candy Staff|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|--}}
{{WeaponListCell|Candy Staff|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|--}}
{{WeaponListCell|Mushroom Staff|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|--}}
{{WeaponListCell|Mushroom Staff|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|--}}
{{WeaponListCell|Bouquet Staff|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|--}}
{{WeaponListCell|Bouquet Staff|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|--}}
{{WeaponListCell|Astral Protection|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|[[Personal weapon|Personal staff]].}}
{{WeaponListFtr}}
{{WeaponListFtr}}


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{{WeaponListCell|Ward (staff){{!}}Ward|yes|no|yes|no|no|yes|yes|yes|yes|yes|yes|yes|yes|no|--}}
{{WeaponListCell|Ward (staff){{!}}Ward|yes|no|yes|no|no|yes|yes|yes|yes|yes|yes|yes|yes|no|--}}
{{WeaponListCell|Hammerne|yes|no|yes|no|no|yes|yes|yes|yes|yes|yes|yes|yes|no|A [[personal weapon|personal staff]] in the [[Archanea (continent)|Archanea]] games.}}
{{WeaponListCell|Hammerne|yes|no|yes|no|no|yes|yes|yes|yes|yes|yes|yes|yes|no|A [[personal weapon|personal staff]] in the [[Archanea (continent)|Archanea]] games.}}
{{WeaponListCell|Aum|yes|no|yes|no|no|no|no|no|no|no|yes|yes|no|no|A [[personal weapon|personal staff]] in all appearances.}}
{{WeaponListCell|Unlock|no|no|yes|no|yes|yes|yes|yes|yes|yes|no|yes|no|no|A [[personal weapon|personal staff]] in {{title|Thracia 776}}.<br>[[Unused content in Fire Emblem:  Path of Radiance|Unused]] in {{title|Path of Radiance}}.}}
{{WeaponListCell|Unlock|no|no|yes|no|yes|yes|yes|yes|yes|yes|no|yes|no|no|A [[personal weapon|personal staff]] in {{title|Thracia 776}}.<br>[[Unused content in Fire Emblem:  Path of Radiance|Unused]] in {{title|Path of Radiance}}.}}
{{WeaponListCell|Thief (staff){{!}}Thief|no|no|yes|yes|yes|no|no|no|no|no|no|yes|no|no|A [[personal weapon|personal staff]] in ''Mystery of the Emblem'' and ''Thracia 776''.<br>[[Unused content in the Fire Emblem series|Unused]] in {{title|Genealogy of the Holy War}}.}}
{{WeaponListCell|Thief (staff){{!}}Thief|no|no|yes|yes|yes|no|no|no|no|no|no|yes|no|no|A [[personal weapon|personal staff]] in ''Mystery of the Emblem'' and ''Thracia 776''.<br>[[Unused content in the Fire Emblem series|Unused]] in {{title|Genealogy of the Holy War}}.}}
Line 56: Line 68:
{{WeaponListCell|Speed (staff){{!}}Speed|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|--}}
{{WeaponListCell|Speed (staff){{!}}Speed|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|--}}
{{WeaponListCell|Defense (staff){{!}}Defense|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|--}}
{{WeaponListCell|Defense (staff){{!}}Defense|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|--}}
{{WeaponListCell|Freeze|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|--}}
{{WeaponListCell|Weakness|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|--}}
{{WeaponListFtr}}
{{WeaponListFtr}}


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{{WeaponListCell|Elsilence|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|--}}
{{WeaponListCell|Elsilence|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|--}}
{{WeaponListCell|Elsleep|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|--}}
{{WeaponListCell|Elsleep|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|--}}
{{WeaponListCell|Freeze|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|--}}
{{WeaponListCell|Weakness|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|--}}
{{WeaponListFtr}}
{{WeaponListFtr}}


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{{WeaponListCell|Elise's Young-staff|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|--}}
{{WeaponListCell|Elise's Young-staff|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|--}}
{{WeaponListCell|Lilith's Astral-staff|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|--}}
{{WeaponListCell|Lilith's Astral-staff|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|--}}
{{WeaponListFtr}}
===Regalia and personal staves===
{{WeaponListHdr}}
{{WeaponListCell|Hammerne|yes|no|yes|no|no|yes|yes|yes|yes|yes|yes|yes|yes|no|[[Lena]] and [[Malliesia]] only in the [[Archanea (continent)|Archanea]] games.}}
{{WeaponListCell|Aum|yes|no|yes|no|no|no|no|no|no|no|yes|yes|no|no|[[Elice]], [[Caeda]], [[Minerva]], [[Maria]], [[Yumina]] and [[Sheema]] only.}}
{{WeaponListCell|Valkyrie Staff{{!}}Valkyrie|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|Major [[Blagi]] [[Holy Blood]] only.}}
{{WeaponListCell|Repair|no|no|no|no|yes|no|no|no|no|no|no|no|no|no|[[Safy]] only.}}
{{WeaponListCell|Unlock|no|no|yes|no|yes|yes|yes|yes|yes|yes|no|yes|no|no|[[Tina]] only in {{title|Thracia 776}}.}}
{{WeaponListCell|Thief (staff){{!}}Thief|no|no|yes|yes|yes|no|no|no|no|no|no|yes|no|no|[[Tina]] only in {{title|Thracia 776}}.}}
{{WeaponListCell|Kia|no|no|no|no|yes|no|no|no|no|no|no|no|no|no|[[Sara]] only.}}
{{WeaponListCell|Saint's Staff|no|no|no|no|no|yes|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Latona|no|no|no|no|no|no|no|yes|no|no|no|no|no|no|--}}
{{WeaponListCell|Goddess Staff|no|no|no|no|no|no|no|no|yes|yes|no|no|yes|no|--}}
{{WeaponListCell|Bifrost|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|--}}
{{WeaponListCell|Matrona|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|--}}
{{WeaponListCell|Astral Protection|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|[[Lilith]] only.}}
{{WeaponListFtr}}
{{WeaponListFtr}}


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{{WeaponListCell|Maid|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|--}}
{{WeaponListCell|Maid|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|--}}
{{ClassListFtr|staves}}
{{ClassListFtr|staves}}
 
==Trivia==
==In other languages==
==Gallery==
<!--{{Names
==Etymology and other languages==
{{Names
|eng-name=Staff
|eng-name=Staff
|eng-mean=
|eng-mean=--
|jap-name={{hover|???|???}}
|jap-name={{hover||Tsue}}
|jap-mean=
|jap-mean=Romanized as '''ROD''' in internal files in ''Path of Radiance'' and ''Radiant Dawn''.
|fren-name=
|fren-name=Bâton
|fren-mean=
|fren-mean=Baton
|ger-name=
|ger-name=Stab
|ger-mean=
|ger-mean=Staff
|span-name=
|span-name=Bastón
|span-mean=
|span-mean=Staff
|ital-name=
|ital-name=• Bacchetta<br>• Bastone
|ital-mean=}}-->
|ital-mean=• Baton; from ''Fire Emblem'' until ''Path of Radiance''.<br>• Cane; from ''Radiant Dawn'' onward.
 
}}
{{refbar}}
==See also==
* [[Baton]]
* [[White magic]]
{{NavWeapontype}}
{{NavWeapontype}}
{{NavStaff}}
{{NavStaff}}

Revision as of 09:25, 29 November 2015

Mist casts a Mend staff's spell to heal Nephenee's HP in Fire Emblem: Path of Radiance.

The staff (Japanese: rod; plural: staves) is a magical weapon category which was introduced in Fire Emblem: Shadow Dragon & the Blade of Light and is present in every game except Gaiden. Staves are unique in that they have no capacity to actively deal damage and cannot be used to initiate an attack, nor in most cases defend an attack. Instead, they deal entirely in support magic to aid their allies or non-violently cripple their enemies.

Among basic classes, there are a handful of staff-wielding classes which can use no other weapon type and are incapable of fighting on their own; classes of this archetype are typically known as healers. On promotion, healer classes usually gain access to offensive magic alongside staves, and the vast majority of other advanced magical classes will usually gain access to staves alongside their initial magic type.

Overview


This section has been marked as a stub. Please help improve the page by adding information.


Staves can be loosely divided up into four archetypes:

  • The majority of staves are healing staves which are designed to heal injured allies. Most of these restore hit points to injured units, while the Restore staff cures status conditions. Healing staves of lower weapon rank usually heal only a single unit who is adjacent to the user, but the stronger healing staves can often heal distant allies or even multiple allies at once.
  • Transport staves allow staff-users to teleport their allies (or, occasionally, themselves) to other points on a map, usually across very long distances that no unit could otherwise cross by themselves in a single turn.
  • Support staves perform miscellaneous purposes which are beneficial to the staff-user's army, such as peforming tasks over long distances that otherwise require specialized units or items to get close to the task's subject.
  • Offensive staves are staves designed to affect the staff user's enemies, working to put them at a disadvantage in ways that do not involve depleting their HP. This usually comes in the form of afflicting the enemy with status conditions that leave them much more vulnerable to attacks from the staff-user's allies. Unlike most other staves, all of these operate over a long range and do not require the staff user to be adjacent to the enemy. Offensive staves tend to be used fairly widely among late-game enemies, but the player can typically only get them in very limited quantities.

Different staves award different amounts of experience for a successful cast, with stronger staves usually giving more experience.

Self-defense in Radiant Dawn

File:Ss fe10 micaiah staff counter-attack.png
Micaiah counter-attacks an attacking Warrior with her Recover staff, dealing a single point of damage.

Fire Emblem: Radiant Dawn applied a few unique changes to the workings of staves. First, staves are equipped in exactly the same way as an ordinary weapon, meaning that a unit who casts a staff will automatically equip it instead of any other weapons they may possess. On one hand this is a minor inconvenience for offensive magical units such as the Sage family, as it prevents them from being able to properly respond to enemy-phase attacks with their proper weapons. On the other hand, the game compensates for this with every staff having a bonus effect on their equipper; for instance, most healing staves will restore small amounts of HP to their wielder at the beginning of a turn, while several staves offer minor stat boosts.

As part of this, Radiant Dawn also allows staff-users the ability to counter-attack if, on the enemy's phase, they are attacked at 1 range. The counter-attacks are, by design, fairly weak and insubstantial: all staves have zero might meaning that the counter-attack's damage is determined entirely based on the user's strength, a stat which tends to be very low among staff users. Staves compensate partially for this with their excellen t crit stats which give decent chances of inflicting critical hits. Staves of progressively higher weapon ranks get progressively higher crit to the point that the game's two SS-rank staves, Matrona and the Ashera Staff, have 100 crit each, the highest by far of any item in the Fire Emblem series.

Staff counter-attacks do not consume the staff's durability.

Staves in the Fire Emblem series

Note: This table lists all appearances of the items in question. Only their special properties relevant to their appearances as staves are listed; if the FE02 column is checked with a , it is classified as white magic in that game and is noted.

Healing staves

Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Heal --
Mend --
Recover --
Physic --
Fortify --
Restore --
Mediocre --
Glass Staff --
Kneader --
Balmwood Staff --
Catharsis --
Candy Staff --
Mushroom Staff --
Bouquet Staff --
A means that the weapon is available in that game, while a indicates the contrary.

Transport staves

Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Warp --
Rescue --
Return --
Rewarp --
Draw --
A means that the weapon is available in that game, while a indicates the contrary.

Support staves

Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Ward --
Hammerne --
Unlock --
Thief --
Watch --
Again --
Torch --
Magic Up --
Repair --
Strength --
Speed --
Defense --
A means that the weapon is available in that game, while a indicates the contrary.

Offensive staves

These staves do not deal direct damage, but inflict status conditions against its adversary.

Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Silence --
Sleep --
Berserk --
Nightmare --
Elsilence --
Elsleep --
Freeze --
Weakness --
A means that the weapon is available in that game, while a indicates the contrary.

Character's staves

Fire Emblem: The Binding Blade and New Mystery of the Emblem each contain a themed staff named for an individual character, but are not locked specifically to them; two more such staves appear in Fates. The one such staff in New Mystery of the Emblem sells for zero gold. Staves are one of two usable item types in Awakening that do not include character-themed entries (the other being stones).

All four of these staves are healing staves.


Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Tiena's Staff --
Wrys's Staff --
Elise's Young-staff --
Lilith's Astral-staff --
A means that the weapon is available in that game, while a indicates the contrary.

Regalia and personal staves

Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Hammerne --
Aum --
Valkyrie --
Repair --
Unlock --
Thief --
Kia --
Saint's Staff --
Latona --
Goddess Staff --
Bifrost --
Matrona --
Astral Protection --
A means that the weapon is available in that game, while a indicates the contrary.

Staves without an effect

This staff lacks an effect in its current state, and must be repaired in order to regain its original functionality.

Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Broken Staff --
A means that the weapon is available in that game, while a indicates the contrary.

Staves with unknown intended use

This staff is unused content in the only game it is coded into, and its intended effect is unknown.

Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Charm --
A means that the weapon is available in that game, while a indicates the contrary.

Classes capable of using staves

Class Wields staves in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Priest --
Bishop --
Cleric --
Dark Mage --
Princess --
Master Knight --
Troubadour --
Paladin --
Baron --
Emperor --
Falcon Knight --
Mage Fighter --
Shaman --
Sage --
High Priest --
Queen --
Dark Bishop --
Loptyr Mage --
Druid --
Valkyrie --
Archsage --
Dark Druid --
Bramimond --
Mage Knight --
Summoner --
Necromancer --
Demon King --
Princess Crimea --
Chancellor --
Light Sage --
Light Priestess --
Saint --
Sorcerer --
Trickster --
War Monk --
War Cleric --
Bride --
Adventurer --
Rod Knight --
Strategist --
Butler --
Maid --
A means that the class wields staves in that game, while a indicates the contrary.

Trivia

Gallery

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Staff

--

Spanish

Bastón

Staff

French

Bâton

Baton

German

Stab

Staff

Italian

• Bacchetta
• Bastone

• Baton; from Fire Emblem until Path of Radiance.
• Cane; from Radiant Dawn onward.

References

See also

Weapon types
Physical weapons ArtAxeBow (Ballista)CannonballGauntletsDaggerLanceSword
Magical weapons Anima (FireThunderWind)Black magicDarkLightStaffTome (Blue tomeColorless tomeGreen tomeRed tome)White magic
Other weapons BreathCrest StoneSpecialStoneStrike, beast, and monster weapons
Staves
Healing staves Balmwood StaffBouquet StaffCandy CaneCatharsisElise's StaffFortifyGlass StaffHealKneaderLilith's StaffMendMushroom StaffOrdinary StaffPhysicRecoverRestoreTiena's StaffWrys's Staff
Offensive staves BerserkElsilenceElsleepEnfeebleEntrapFreezeNightmareSilenceSleep
Transport staves EntrapRescueReturnRewarpWarp
Regalia and personal staves Astral BlessingAumBifröstGoddess StaffHammerneKiaLatonaMatronaRepairRescueStaff of the SaintThiefUnlockValkyrie
Other staves AnewBroken StaffCharmDefense StaffHammerneMagic UpStrength StaffSpeed StaffThiefTorchUnlockWardWatch