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Gra's Sun Sets: Difference between revisions
Thecornerman (talk | contribs) m (Text replacement - "|Thunder|link=Thunder (tome)" to "|Thunder") |
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|boss=[[Sheena]] | |boss=[[Sheena]] | ||
|previous=*[[Regaining the Capital]] | |previous=*[[Regaining the Capital]] | ||
*[[Reunion (New Mystery of the Emblem)|Reunion]] <small>( | *[[Reunion (New Mystery of the Emblem)|Reunion]] <small>(side quest)</small> | ||
|next=[[Battle of the Pass]] | |next=[[Battle of the Pass]] | ||
}} | }} | ||
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|victory=Seize | |victory=Seize | ||
|defeat=[[Marth]] or [[Kris]] dies | |defeat=[[Marth]] or [[Kris]] dies | ||
|ally= | |ally=1–11{{h|+3|Upon Tomas, Sheena, and Samson being recruited}} | ||
|enemy=29{{h|+6|Reinforcements}}{{h|−2|Upon Sheena and Samson being recruited}} | |enemy=29{{h|+6|Reinforcements}}{{h|−2|Upon Sheena and Samson being recruited}} | ||
|map=[[File:Cm fe12 17.png|512px]] | |map=[[File:Cm fe12 17.png|512px]] | ||
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|victory=Seize | |victory=Seize | ||
|defeat=[[Marth]] or [[Kris]] dies | |defeat=[[Marth]] or [[Kris]] dies | ||
|ally= | |ally=1–11{{h|+3|Upon Tomas, Sheena, and Samson being recruited}} | ||
|enemy=29{{h|+8|Reinforcements}}{{h|−2|Upon Sheena and Samson being recruited}} | |enemy=29{{h|+8|Reinforcements}}{{h|−2|Upon Sheena and Samson being recruited}} | ||
|map=[[File:Cm fe12 17.png|512px]] | |map=[[File:Cm fe12 17.png|512px]] | ||
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|victory=Seize | |victory=Seize | ||
|defeat=[[Marth]] or [[Kris]] dies | |defeat=[[Marth]] or [[Kris]] dies | ||
|ally= | |ally=1–11{{h|+3|Upon Tomas, Sheena, and Samson being recruited}} | ||
|enemy=29{{h|+11|Reinforcements}}{{h|−2|Upon Sheena and Samson being recruited}} | |enemy=29{{h|+11|Reinforcements}}{{h|−2|Upon Sheena and Samson being recruited}} | ||
|map=[[File:Cm fe12 17.png|512px]] | |map=[[File:Cm fe12 17.png|512px]] | ||
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|victory=Seize | |victory=Seize | ||
|defeat=[[Marth]] or [[Kris]] dies | |defeat=[[Marth]] or [[Kris]] dies | ||
|ally= | |ally=1–11{{h|+3|Upon Tomas, Sheena, and Samson being recruited}} | ||
|enemy=32{{h|+11|Reinforcements}}{{h|−2|Upon Sheena and Samson being recruited}} | |enemy=32{{h|+11|Reinforcements}}{{h|−2|Upon Sheena and Samson being recruited}} | ||
|map=[[File:Cm fe12 17 l.png|512px]] | |map=[[File:Cm fe12 17 l.png|512px]] | ||
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===Character data=== | ===Character data=== | ||
<choose><option>{{#vardefine:A| | <choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose> | ||
{{tab | {{tab | ||
|width=100% | |width=100% | ||
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}} | }} | ||
|forced1=marth | |forced1=marth | ||
|return1= | |return1=kris {{#var:A}} | ||
|return1article=Kris | |return1article=Kris | ||
|return2=ryan | |return2=ryan | ||
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|stcost1=1600 | |stcost1=1600 | ||
|tome1=Thunder | |tome1=Thunder | ||
|tocost1=630 | |tocost1=630 | ||
|tome2=Blizzard | |tome2=Blizzard | ||
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<!-- Vendor --> | <!-- Vendor --> | ||
|tome1=Thunder | |tome1=Thunder | ||
|tocost1=420 | |tocost1=420 | ||
|tome2=Blizzard | |tome2=Blizzard | ||
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|mov=5 | |mov=5 | ||
|inventory={{Item|3|Silver Lance}} • {{Item|3|Power Ring|type=drop}}{{h|*|Not in her inventory during preparations}} | |inventory={{Item|3|Silver Lance}} • {{Item|3|Power Ring|type=drop}}{{h|*|Not in her inventory during preparations}} | ||
|notes=• Visible during [[preparations]], then moves into the throne room.<br>• | |notes=• Visible during [[preparations]], then moves into the throne room.<br>• Will not act until revealed; will not attack until [[Samson]] or any of the Gra units are killed.<br>• Does not move; stands on the [[Terrain/Super Famicom games#Fire Emblem: Mystery of the Emblem|throne]], the chapter's seize point.<br>• Upon being recruited, all Archanea and Dragoon enemies ignore combat and move to the nearest plains [[terrain]]. | ||
}} | }} | ||
{{ChapUnitCellFE3 | {{ChapUnitCellFE3 | ||
Line 2,091: | Line 2,089: | ||
[[Samson]] is in the throne room next to [[Sheena]], and will attack you no matter what, even when Sheena is recruited. You will have to talk to Sheena first (either by dancing or warping Marth), then have Sheena talk to Samson. The map also has various [[Gra]] soldiers, who will not attack. If you kill them, you won't be able to recruit Sheena. If she is already recruited, she will move and attack your forces along with Samson, and all the Gra soldiers will start attacking too. | [[Samson]] is in the throne room next to [[Sheena]], and will attack you no matter what, even when Sheena is recruited. You will have to talk to Sheena first (either by dancing or warping Marth), then have Sheena talk to Samson. The map also has various [[Gra]] soldiers, who will not attack. If you kill them, you won't be able to recruit Sheena. If she is already recruited, she will move and attack your forces along with Samson, and all the Gra soldiers will start attacking too. | ||
Additionally, if either Samson or Sheena defect back to the enemy while the [[Lightsphere]] is in their inventory, '''THE GAME WILL BE SOFTLOCKED'''. Samson and Sheena do not drop their inventories if killed after defecting back to the enemy, and they also don't send it to the convoy at the end of the chapter, resulting in the Lightsphere being permanently lost. Without it, [[Hardin]], who blocks [[Dark Emperor|Chapter 20]]'s seize point, cannot be defeated, and Ch20 will subsequently become unclearable, even on a bad ending. | |||
==Trivia== | ==Trivia== | ||
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|eng-fan-mean=• Used in the [[Fan translation#Fire Emblem: Mystery of the Emblem|''Mystery of the Emblem'' fan translation]].{{clarify|which?}}<br>• Used in the [[Fan translation#Fire Emblem: New Mystery of the Emblem|''New Mystery of the Emblem'' fan translation]].{{clarify|which?}} | |eng-fan-mean=• Used in the [[Fan translation#Fire Emblem: Mystery of the Emblem|''Mystery of the Emblem'' fan translation]].{{clarify|which?}}<br>• Used in the [[Fan translation#Fire Emblem: New Mystery of the Emblem|''New Mystery of the Emblem'' fan translation]].{{clarify|which?}} | ||
|jpn-name={{h|グラの落日|Gura no rakujitsu}} | |jpn-name={{h|グラの落日|Gura no rakujitsu}} | ||
|jpn-mean=Gra's Setting Sun | |jpn-mean=Gra's Setting Sun. Officially romanized as '''The Setting Sun of Gra''' in the [[Fire Emblem: Mystery of the Emblem (guide)|''Mystery of the Emblem'' guide]]. | ||
|span-name=El ocaso de Gra | |span-name=El ocaso de Gra | ||
|span-mean=The sunset of Gra | |span-mean=The sunset of Gra |
Latest revision as of 10:50, 28 April 2024
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Gra's Sun Sets (Japanese: グラの落日 Gra's Setting Sun) is the seventeenth chapter of Fire Emblem: Mystery of the Emblem Book II and Fire Emblem: New Mystery of the Emblem.
Plot
- Main articles:
Gra's Sun Sets/Script and Gra's Sun Sets/Conversations
After liberating Altea, Marth's army sets out for Gra, their neighboring country. Gra is now ruled by Princess Sheena, and works with Archanea, although reluctantly. Archanean troops are stationed at the castle, along with demoralized and undertrained Gra soldiers. Sheena stays in the castle, along with her retainer Samson, who decides to stick it out with her, to watch the seemingly inevitable end of the Kingdom of Gra.
The Altean Army defeats the Archanean troops, while sparing the soldiers from Gra. Marth manages to convince Sheena, emphasizing the historical bond Gra and Altea have. She joins the army along with Samson. Marth then suggests to go through Adria Pass, a much shorter, yet more dangerous route through the mountains. The army sets out for Archanea, going through the mountain pass, to attack the Archanean army from behind.
Chapter data
Mystery of the Emblem New Mystery of the Emblem
Character data
Mystery of the Emblem New Mystery of the Emblem
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New units
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Required characters
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Available characters
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Item data
Mystery of the Emblem New Mystery of the Emblem
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Shop data
Mystery of the Emblem New Mystery of the Emblem
Enemy data
Mystery of the Emblem New Mystery of the Emblem
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard Maniac Lunatic
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Neither Sheena nor Samson can initiate combat against the Gra units.
Reinforcements
New Mystery of the Emblem
- After entering the eastern corridor (columns 15–28, rows 17–20)
- Three Dracoknights—one with a Killer Lance, one a Silver Lance, one a Poleax—from the northeast
- Two Dracoknights—one with a Silver Lance, one a Spear—from the south bridge (Hard and higher)
- After opening the southwestern throne room
- Three Dracoknights—one with a Hammer, two Silver Lances—from the sea just northwest of the throne room
- Three Dracoknights—two with Spears, one a Silver Axe—just northwest of the northern fort (Maniac and Lunatic)
Boss data
- Main article:
Sheena
Mystery of the Emblem New Mystery of the Emblem
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
There is a thief just above the vendor that will make for the village. If you want the Seraph Robe from that, you will have to get Marth there relatively quickly. The thief in the southeast has a Nosferatu, and he will escape to the bottom, so he will be gone quickly.
Samson is in the throne room next to Sheena, and will attack you no matter what, even when Sheena is recruited. You will have to talk to Sheena first (either by dancing or warping Marth), then have Sheena talk to Samson. The map also has various Gra soldiers, who will not attack. If you kill them, you won't be able to recruit Sheena. If she is already recruited, she will move and attack your forces along with Samson, and all the Gra soldiers will start attacking too.
Additionally, if either Samson or Sheena defect back to the enemy while the Lightsphere is in their inventory, THE GAME WILL BE SOFTLOCKED. Samson and Sheena do not drop their inventories if killed after defecting back to the enemy, and they also don't send it to the convoy at the end of the chapter, resulting in the Lightsphere being permanently lost. Without it, Hardin, who blocks Chapter 20's seize point, cannot be defeated, and Ch20 will subsequently become unclearable, even on a bad ending.
Trivia
- This chapter uses a modified version of the map from Land of Sorrow.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Gra's Sun Sets |
Taken from a cutscene of the same name in Shadow Dragon |
English (unofficial) |
• Setting Sun of Gra |
• Used in the Mystery of the Emblem fan translation.[which?] |
Japanese |
グラの落日 |
Gra's Setting Sun. Officially romanized as The Setting Sun of Gra in the Mystery of the Emblem guide. |
Spanish |
El ocaso de Gra |
The sunset of Gra |
French |
Déclin de Garr |
Decline of Garr |
German |
Das Ende von Gra |
The End of Gra |
Italian |
Tramonto in Gra |
Sunset in Gra |
Gallery
CG image displayed during the intro in Mystery of the Emblem
CG image displayed during the intro in New Mystery of the Emblem
Notes
- ↑ 1.0 1.1 Only in New Mystery of the Emblem.
References
← Regaining the Capital • ← Reunion (New Mystery only) • |
Gra's Sun Sets | • Battle of the Pass → |
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Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow | ||||||||||||||||||||||||||||||||||
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