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Rouse Attack⁄Defense: Difference between revisions

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m (→‎Data: Harmonization)
(Filled out etymology; harmonized)
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{{DISPLAYTITLE:Rouse Attack/Defense}}
{{DISPLAYTITLE:Rouse Attack/Defense}}
{{Skill Infobox
{{Skill Infobox
|name=Rouse Attack/Defense
|image=[[File:Is feh rouse atk def 1.png]]
|image=[[File:Is feh rouse atk def 1.png]]
|caption=Icon of the Rouse Atk/Def 1 skill in {{title|Heroes}}.
|caption=Icon of the Rouse Atk/Def 1 skill in {{title|Heroes}}.
|help_text=
|help_text=At start of turn, if unit is not adjacent to an ally, grants Atk/Def+2 to unit for 1 turn.
|type=Passive (Type C)
|type=Passive (Type C)
|games=
|games={{title|Heroes}}
*{{title|Heroes}}
}}
}}


'''Rouse Attack/Defense''' (Japanese: {{hl|攻撃守備の奮起|Kōgeki shubi no funki}} ''Attack/Defense Rouse'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Rouse Atk/Def 1''', '''Rouse Atk/Def 2''' and '''Rouse Atk/Def 3''' in order from lowest to highest. Units with a Rouse Atk/Def skill will, if the user is not adjacent to any allies at the start of their phase, boost the user's [[Attack (stat)|Attack]] and [[Defense]] for the duration of the turn; the Attack and Defense boosts increase with the skill's tier.
'''Rouse Attack/Defense''' (Japanese: {{hl|攻撃守備の奮起|Kōgeki shubi no funki}} ''Attack/Defense Rouse'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Rouse Atk/Def 1''', '''Rouse Atk/Def 2''' and '''Rouse Atk/Def 3''' in order from lowest to highest. Units with a Rouse Atk/Def skill will, if the user is not adjacent to any allies at the start of their phase, boost the user's [[Attack (stat)|Attack]] and [[Defense]] for the duration of the turn; the Attack and Defense boosts increase with the skill's tier.


==Data==
==Data==
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|game1={{title|Heroes}}<br>(Rouse Atk/Def 1)
|game1={{title|Heroes}}<br>(Rouse Atk/Def 1)
|sprite1=[[File:Is feh rouse atk def 1.png|20px]]
|sprite1=[[File:Is feh rouse atk def 1.png|20px]]
|effect1=Boosts user's [[Attack (stat)|Attack]] and [[Defense]] by +2 each for the turn.
|effect1=Boosts user's [[Attack (stat)|Attack]] and [[Defense]] by 2 each for the turn.
|active1=If no allied [[unit]]s are adjacent of the user
|active1=If no allied [[unit]]s are adjacent of the user
|notes1=Cost: 60 SP
|notes1=Cost: 60 SP
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|game2={{title|Heroes}}<br>(Rouse Atk/Def 2)
|game2={{title|Heroes}}<br>(Rouse Atk/Def 2)
|sprite2=[[File:Is feh rouse atk def 2.png|20px]]
|sprite2=[[File:Is feh rouse atk def 2.png|20px]]
|effect2=Boosts user's [[Attack (stat)|Attack]] and [[Defense]] by +4 each for the turn.
|effect2=Boosts user's [[Attack (stat)|Attack]] and [[Defense]] by 4 each for the turn.
|active2=If no allied [[unit]]s are adjacent of the user
|active2=If no allied [[unit]]s are adjacent of the user
|notes2=Cost: 120 SP
|notes2=Cost: 120 SP
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|game3={{title|Heroes}}<br>(Rouse Atk/Def 3)
|game3={{title|Heroes}}<br>(Rouse Atk/Def 3)
|sprite3=[[File:Is feh rouse atk def 3.png|20px]]
|sprite3=[[File:Is feh rouse atk def 3.png|20px]]
|effect3=Boosts user's [[Attack (stat)|Attack]] and [[Defense]] by +6 each for the turn.
|effect3=Boosts user's [[Attack (stat)|Attack]] and [[Defense]] by 6 each for the turn.
|active3=If no allied [[unit]]s are adjacent of the user
|active3=If no allied [[unit]]s are adjacent of the user
|notes3=Cost: 240 SP
|notes3=Cost: 240 SP
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{{ItemLoc1
{{ItemLoc1
|method=Units
|method=Units
|data=[[Edelgard|Edelgard: The Future]] • [[Mareeta|Mareeta: Sword of Stars]] • [[Sylvain|Sylvain: Hanging with Tens]]
|data=[[Edelgard|Edelgard: The Future]] • [[Mareeta|Mareeta: Sword of Stars]] • [[Sylvain|Sylvain: Hanging with Tens]]
}}
 
==Flavor text==
{{Flavor Text
|game1={{title|Heroes}}<br><small>(Rouse Atk/Def 1)</small>
|english1=At start of turn, if unit is not adjacent to an ally,<br>grants Atk/Def+2 to unit for 1 turn.
|japanese1=ターン開始時、周囲1マスに味方がいなければ<br>自分の攻撃、守備+2(1ターン)
|-
|game2={{title|Heroes}}<br><small>(Rouse Atk/Def 2)</small>
|english2=At start of turn, if unit is not adjacent to an ally,<br>grants Atk/Def+4 to unit for 1 turn.
|japanese2=ターン開始時、周囲1マスに味方がいなければ<br>自分の攻撃、守備+4(1ターン)
|-
|game3={{title|Heroes}}<br><small>(Rouse Atk/Def 3)</small>
|english3=At start of turn, if unit is not adjacent to an ally,<br>grants Atk/Def+6 to unit for 1 turn.
|japanese3=ターン開始時、周囲1マスに味方がいなければ<br>自分の攻撃、守備+6(1ターン)
}}
}}


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==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Rouse Atk/Def 1<br>Rouse Atk/Def 2<br>Rouse Atk/Def 3
|eng-name=Rouse Attack/Defense
|eng-mean=
|eng-mean=Abbreviated as '''Rouse Atk/Def'''.
|jap-name={{hl|攻撃守備の奮起|Kōgeki shubi no funki}}
|jap-name={{h|攻撃守備の奮起|Kōgeki shubi no funki}}
|jap-mean=Attack/Defense Rouse
|jap-mean=Attack/Defense Rouse
|span-name=<!--Use this and span-mean only if the Spanish name is the same between NoA and NoE regions.-->
|span-name=Brío Ataque/Defensa
|span-mean=
|span-mean=Attack/Speed vigor; abbreviated as '''{{lang|es|Brío Ata/Def}}''' in the European localization and as '''{{lang|es|Brío Atq./Def.}}''' in the Latin American localization.
|span-sp-name=<!--Use this and span-sp-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoE Spanish name.-->
|fren-name=Réveil Attaque/Défense
|span-sp-mean=
|fren-mean=Attack/Defense awakening; abbreviated as '''{{lang|fr|Réveil Atq/Déf}}'''.
|span-la-name=<!--Use this and span-la-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoA Spanish name.-->
|ger-name=Angriff/Verteidigung-Hoch
|span-la-mean=
|ger-mean=Attack/Speed High; abbreviated as '''{{lang|de|Agr./Ver.-Hoch}}'''.
|fren-name=<!--Use this and fren-mean only if the French name is the same between NoA and NoE regions.-->
|ital-name=Sveglia Attacco/Difesa
|fren-mean=
|ital-mean=Attack/Speed awakening; abbreviated as '''{{lang|it|Sveglia Att/Dif}}'''.
|fren-fran-name=<!--Use this and fren-fran-mean only if the French names are different between NoA and NoE regions; this listing would be the NoE French name.-->
|por-br-name=Ataque/Defesa ânimo
|fren-fran-mean=
|por-br-mean=Attack/Speed motivation; abbreviated as '''{{lang|pt|Atq./Def. ânimo}}'''.
|fren-can-name=<!--Use this and fren-can-mean only if the French names are different between NoA and NoE regions; this listing would be the NoA French name.-->
|ch-trad-name={{h|攻擊速度的奮起|gōngjī sùdù de fènqǐ}}
|fren-can-mean=
|ch-trad-mean=Attack/Speed awakening
|ger-name=
|ger-mean=
|ital-name=
|ital-mean=
|por-br-name=
|por-br-mean=
}}
}}



Revision as of 02:48, 16 March 2021

Rouse Attack⁄Defense

Is feh rouse atk def 1.png
Icon of the Rouse Atk/Def 1 skill in Heroes.


At start of turn, if unit is not adjacent to an ally, grants Atk/Def+2 to unit for 1 turn.

Type(s)

Passive (Type C)

Game(s)

Heroes

Rouse Attack/Defense (Japanese: 攻撃守備の奮起 Attack/Defense Rouse) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Rouse Atk/Def 1, Rouse Atk/Def 2 and Rouse Atk/Def 3 in order from lowest to highest. Units with a Rouse Atk/Def skill will, if the user is not adjacent to any allies at the start of their phase, boost the user's Attack and Defense for the duration of the turn; the Attack and Defense boosts increase with the skill's tier.

Data

Game Icon Effect Activation Capacity Notes
Heroes
(Rouse Atk/Def 1)
Is feh rouse atk def 1.png Boosts user's Attack and Defense by 2 each for the turn. If no allied units are adjacent of the user -- Cost: 60 SP
Heroes
(Rouse Atk/Def 2)
Is feh rouse atk def 2.png Boosts user's Attack and Defense by 4 each for the turn. If no allied units are adjacent of the user -- Cost: 120 SP
Heroes
(Rouse Atk/Def 3)
Is feh rouse atk def 3.png Boosts user's Attack and Defense by 6 each for the turn. If no allied units are adjacent of the user -- Cost: 240 SP

Availability

Heroes

Units Edelgard: The FutureMareeta: Sword of StarsSylvain: Hanging with Tens

Flavor text

Template:Flavor Text

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Rouse Attack/Defense

Abbreviated as Rouse Atk/Def.

Spanish

Brío Ataque/Defensa

Attack/Speed vigor; abbreviated as Brío Ata/Def in the European localization and as Brío Atq./Def. in the Latin American localization.

French

Réveil Attaque/Défense

Attack/Defense awakening; abbreviated as Réveil Atq/Déf.

German

Angriff/Verteidigung-Hoch

Attack/Speed High; abbreviated as Agr./Ver.-Hoch.

Italian

Sveglia Attacco/Difesa

Attack/Speed awakening; abbreviated as Sveglia Att/Dif.

Portuguese
(Brazil)

Ataque/Defesa ânimo

Attack/Speed motivation; abbreviated as Atq./Def. ânimo.

Traditional Chinese

攻擊速度的奮起

Attack/Speed awakening

Gallery

See also

Template:NavPassiveH