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Rouse Attack⁄Defense: Difference between revisions
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{{DISPLAYTITLE:Rouse Attack/Defense}} | {{DISPLAYTITLE:Rouse Attack/Defense}} | ||
{{Skill Infobox | {{Skill Infobox | ||
|image=[[File:Is feh rouse atk def 1.png]] | |image=[[File:Is feh rouse atk def 1.png]] | ||
|caption=Icon of the Rouse Atk/Def 1 skill in {{title|Heroes}}. | |caption=Icon of the Rouse Atk/Def 1 skill in {{title|Heroes}}. | ||
|help_text= | |help_text=At start of turn, if unit is not adjacent to an ally, grants Atk/Def+2 to unit for 1 turn. | ||
|type=Passive (Type C) | |type=Passive (Type C) | ||
|games= | |games={{title|Heroes}} | ||
}} | }} | ||
'''Rouse Attack/Defense''' (Japanese: {{hl|攻撃守備の奮起|Kōgeki shubi no funki}} ''Attack/Defense Rouse'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Rouse Atk/Def 1''', '''Rouse Atk/Def 2''' and '''Rouse Atk/Def 3''' in order from lowest to highest. | '''Rouse Attack/Defense''' (Japanese: {{hl|攻撃守備の奮起|Kōgeki shubi no funki}} ''Attack/Defense Rouse'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Rouse Atk/Def 1''', '''Rouse Atk/Def 2''' and '''Rouse Atk/Def 3''' in order from lowest to highest. Units with a Rouse Atk/Def skill will, if the user is not adjacent to any allies at the start of their phase, boost the user's [[Attack (stat)|Attack]] and [[Defense]] for the duration of the turn; the Attack and Defense boosts increase with the skill's tier. | ||
==Data== | ==Data== | ||
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|game1={{title|Heroes}}<br>(Rouse Atk/Def 1) | |game1={{title|Heroes}}<br>(Rouse Atk/Def 1) | ||
|sprite1=[[File:Is feh rouse atk def 1.png|20px]] | |sprite1=[[File:Is feh rouse atk def 1.png|20px]] | ||
|effect1=Boosts user's [[Attack (stat)|Attack]] and [[Defense]] by | |effect1=Boosts user's [[Attack (stat)|Attack]] and [[Defense]] by 2 each for the turn. | ||
|active1=If no allied [[unit]]s are adjacent of the user | |active1=If no allied [[unit]]s are adjacent of the user | ||
|notes1=Cost: 60 SP | |notes1=Cost: 60 SP | ||
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|game2={{title|Heroes}}<br>(Rouse Atk/Def 2) | |game2={{title|Heroes}}<br>(Rouse Atk/Def 2) | ||
|sprite2=[[File:Is feh rouse atk def 2.png|20px]] | |sprite2=[[File:Is feh rouse atk def 2.png|20px]] | ||
|effect2=Boosts user's [[Attack (stat)|Attack]] and [[Defense]] by | |effect2=Boosts user's [[Attack (stat)|Attack]] and [[Defense]] by 4 each for the turn. | ||
|active2=If no allied [[unit]]s are adjacent of the user | |active2=If no allied [[unit]]s are adjacent of the user | ||
|notes2=Cost: 120 SP | |notes2=Cost: 120 SP | ||
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|game3={{title|Heroes}}<br>(Rouse Atk/Def 3) | |game3={{title|Heroes}}<br>(Rouse Atk/Def 3) | ||
|sprite3=[[File:Is feh rouse atk def 3.png|20px]] | |sprite3=[[File:Is feh rouse atk def 3.png|20px]] | ||
|effect3=Boosts user's [[Attack (stat)|Attack]] and [[Defense]] by | |effect3=Boosts user's [[Attack (stat)|Attack]] and [[Defense]] by 6 each for the turn. | ||
|active3=If no allied [[unit]]s are adjacent of the user | |active3=If no allied [[unit]]s are adjacent of the user | ||
|notes3=Cost: 240 SP | |notes3=Cost: 240 SP | ||
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{{ItemLoc1 | {{ItemLoc1 | ||
|method=Units | |method=Units | ||
|data=[[Edelgard|Edelgard: | |data=[[Edelgard|Edelgard: The Future]] • [[Mareeta|Mareeta: Sword of Stars]] • [[Sylvain|Sylvain: Hanging with Tens]] | ||
}} | |||
==Flavor text== | |||
{{Flavor Text | |||
|game1={{title|Heroes}}<br><small>(Rouse Atk/Def 1)</small> | |||
|english1=At start of turn, if unit is not adjacent to an ally,<br>grants Atk/Def+2 to unit for 1 turn. | |||
|japanese1=ターン開始時、周囲1マスに味方がいなければ<br>自分の攻撃、守備+2(1ターン) | |||
|- | |||
|game2={{title|Heroes}}<br><small>(Rouse Atk/Def 2)</small> | |||
|english2=At start of turn, if unit is not adjacent to an ally,<br>grants Atk/Def+4 to unit for 1 turn. | |||
|japanese2=ターン開始時、周囲1マスに味方がいなければ<br>自分の攻撃、守備+4(1ターン) | |||
|- | |||
|game3={{title|Heroes}}<br><small>(Rouse Atk/Def 3)</small> | |||
|english3=At start of turn, if unit is not adjacent to an ally,<br>grants Atk/Def+6 to unit for 1 turn. | |||
|japanese3=ターン開始時、周囲1マスに味方がいなければ<br>自分の攻撃、守備+6(1ターン) | |||
}} | }} | ||
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==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Rouse | |eng-name=Rouse Attack/Defense | ||
|eng-mean= | |eng-mean=Abbreviated as '''Rouse Atk/Def'''. | ||
|jap-name={{ | |jap-name={{h|攻撃守備の奮起|Kōgeki shubi no funki}} | ||
|jap-mean=Attack/Defense Rouse | |jap-mean=Attack/Defense Rouse | ||
|span-name= | |span-name=Brío Ataque/Defensa | ||
|span-mean= | |span-mean=Attack/Speed vigor; abbreviated as '''{{lang|es|Brío Ata/Def}}''' in the European localization and as '''{{lang|es|Brío Atq./Def.}}''' in the Latin American localization. | ||
| | |fren-name=Réveil Attaque/Défense | ||
| | |fren-mean=Attack/Defense awakening; abbreviated as '''{{lang|fr|Réveil Atq/Déf}}'''. | ||
| | |ger-name=Angriff/Verteidigung-Hoch | ||
|ger-mean=Attack/Speed High; abbreviated as '''{{lang|de|Agr./Ver.-Hoch}}'''. | |||
|fren-name= | |ital-name=Sveglia Attacco/Difesa | ||
|fren-mean= | |ital-mean=Attack/Speed awakening; abbreviated as '''{{lang|it|Sveglia Att/Dif}}'''. | ||
| | |por-br-name=Ataque/Defesa ânimo | ||
| | |por-br-mean=Attack/Speed motivation; abbreviated as '''{{lang|pt|Atq./Def. ânimo}}'''. | ||
| | |ch-trad-name={{h|攻擊速度的奮起|gōngjī sùdù de fènqǐ}} | ||
| | |ch-trad-mean=Attack/Speed awakening | ||
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}} | }} | ||
Revision as of 02:48, 16 March 2021
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Rouse Attack/Defense (Japanese: 攻撃守備の奮起 Attack/Defense Rouse) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Rouse Atk/Def 1, Rouse Atk/Def 2 and Rouse Atk/Def 3 in order from lowest to highest. Units with a Rouse Atk/Def skill will, if the user is not adjacent to any allies at the start of their phase, boost the user's Attack and Defense for the duration of the turn; the Attack and Defense boosts increase with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Rouse Atk/Def 1) |
Boosts user's Attack and Defense by 2 each for the turn. | If no allied units are adjacent of the user | -- | Cost: 60 SP | |
Heroes (Rouse Atk/Def 2) |
Boosts user's Attack and Defense by 4 each for the turn. | If no allied units are adjacent of the user | -- | Cost: 120 SP | |
Heroes (Rouse Atk/Def 3) |
Boosts user's Attack and Defense by 6 each for the turn. | If no allied units are adjacent of the user | -- | Cost: 240 SP |
Availability
Heroes
Units | Edelgard: The Future • Mareeta: Sword of Stars • Sylvain: Hanging with Tens |
Flavor text
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Rouse Attack/Defense |
Abbreviated as Rouse Atk/Def. |
Spanish |
Brío Ataque/Defensa |
Attack/Speed vigor; abbreviated as Brío Ata/Def in the European localization and as Brío Atq./Def. in the Latin American localization. |
French |
Réveil Attaque/Défense |
Attack/Defense awakening; abbreviated as Réveil Atq/Déf. |
German |
Angriff/Verteidigung-Hoch |
Attack/Speed High; abbreviated as Agr./Ver.-Hoch. |
Italian |
Sveglia Attacco/Difesa |
Attack/Speed awakening; abbreviated as Sveglia Att/Dif. |
Portuguese (Brazil) |
Ataque/Defesa ânimo |
Attack/Speed motivation; abbreviated as Atq./Def. ânimo. |
Traditional Chinese |
攻擊速度的奮起 |
Attack/Speed awakening |