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Rouse Defense⁄Resistance: Difference between revisions

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'''Rouse Defense/Resistance''' <!--(Japanese: ??? ''???'')--> is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Rouse Def/Res 1''', '''Rouse Def/Res 2''' and '''Rouse Def/Res 3''' in order from lowest to highest.  Units with a Rouse Def/Res skill will, if the user is not adjacent to any allies at the start of their phase, boost the user's [[Defense]] and [[Resistance]] for the duration of the turn; the Defense and Resistance boosts increase with the skill's tier.
'''Rouse Defense/Resistance''' (Japanese: {{hl|守備魔防の奮起|Shubi-mabō no fun'ki}} ''Defense/Resistance Self-Rouse'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Rouse Def/Res 1''', '''Rouse Def/Res 2''' and '''Rouse Def/Res 3''' in order from lowest to highest.  Units with a Rouse Def/Res skill will, if the user is not adjacent to any allies at the start of their phase, boost the user's [[Defense]] and [[Resistance]] for the duration of the turn; the Defense and Resistance boosts increase with the skill's tier.


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|eng-name=Rouse Def/Res 1<br>Rouse Def/Res 2<br>Rouse Def/Res 3
|eng-name=Rouse Def/Res 1<br>Rouse Def/Res 2<br>Rouse Def/Res 3
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|eng-mean=
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|jap-name={{hl|守備魔防の奮起|Shubi-mabō no fun'ki}}
|jap-mean=
|jap-mean=Defense/Resistance Self-Rouse
|span-name=<!--Use this and span-mean only if the Spanish name is the same between NoA and NoE regions.-->
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==See also==
==See also==
 
*[[Rouse Attack/Speed]]
*[[Rouse Attack/Defense]]
*[[Rouse Attack/Resistance]]
*[[Rouse Defense/Resistance]]
*[[Rouse Speed/Defense]]
*[[Rouse Speed/Resistance]]
{{NavPassiveH}}
{{NavPassiveH}}

Revision as of 16:20, 16 December 2020

Rouse Defense/Resistance

Is feh rouse def res 1.png
Icon of the Rouse Def/Res 1 skill in Heroes.

Type(s)

Passive (Type C)

Game(s)

Rouse Defense/Resistance (Japanese: 守備魔防の奮起 Defense/Resistance Self-Rouse) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Rouse Def/Res 1, Rouse Def/Res 2 and Rouse Def/Res 3 in order from lowest to highest. Units with a Rouse Def/Res skill will, if the user is not adjacent to any allies at the start of their phase, boost the user's Defense and Resistance for the duration of the turn; the Defense and Resistance boosts increase with the skill's tier.

Data

Game Icon Effect Activation Capacity Notes
Heroes
(Rouse Def/Res 1)
Is feh rouse def res 1.png If user is not adjacent to any allies at start of user's phase, boosts user's Defense and Resistance by +2 each for the turn. -- -- Cost: 60 SP
Heroes
(Rouse Def/Res 2)
Is feh rouse def res 2.png If user is not adjacent to any allies at start of user's phase, boosts user's Defense and Resistance by +4 each for the turn. -- -- Cost: 120 SP

Availability

Heroes

Units Chrom: Crowned ExaltDuessel: ObsidianPerceval: Knightly Ideal

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Rouse Def/Res 1
Rouse Def/Res 2
Rouse Def/Res 3

Gallery

See also

Template:NavPassiveH