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Rouse Defense⁄Resistance: Difference between revisions
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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'''Rouse Defense/Resistance''' | '''Rouse Defense/Resistance''' (Japanese: {{hl|守備魔防の奮起|Shubi-mabō no fun'ki}} ''Defense/Resistance Self-Rouse'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Rouse Def/Res 1''', '''Rouse Def/Res 2''' and '''Rouse Def/Res 3''' in order from lowest to highest. Units with a Rouse Def/Res skill will, if the user is not adjacent to any allies at the start of their phase, boost the user's [[Defense]] and [[Resistance]] for the duration of the turn; the Defense and Resistance boosts increase with the skill's tier. | ||
==Data== | ==Data== | ||
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|eng-name=Rouse Def/Res 1<br>Rouse Def/Res 2<br>Rouse Def/Res 3 | |eng-name=Rouse Def/Res 1<br>Rouse Def/Res 2<br>Rouse Def/Res 3 | ||
|eng-mean= | |eng-mean= | ||
|jap-name= | |jap-name={{hl|守備魔防の奮起|Shubi-mabō no fun'ki}} | ||
|jap-mean= | |jap-mean=Defense/Resistance Self-Rouse | ||
|span-name= | |span-name= | ||
|span-mean= | |span-mean= | ||
|span-sp-name= | |span-sp-name= | ||
|span-sp-mean= | |span-sp-mean= | ||
|span-la-name= | |span-la-name= | ||
|span-la-mean= | |span-la-mean= | ||
|fren-name= | |fren-name= | ||
|fren-mean= | |fren-mean= | ||
|fren-fran-name= | |fren-fran-name= | ||
|fren-fran-mean= | |fren-fran-mean= | ||
|fren-can-name= | |fren-can-name= | ||
|fren-can-mean= | |fren-can-mean= | ||
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==See also== | ==See also== | ||
*[[Rouse Attack/Speed]] | |||
*[[Rouse Attack/Defense]] | |||
*[[Rouse Attack/Resistance]] | |||
*[[Rouse Defense/Resistance]] | |||
*[[Rouse Speed/Defense]] | |||
*[[Rouse Speed/Resistance]] | |||
{{NavPassiveH}} | {{NavPassiveH}} |
Revision as of 16:20, 16 December 2020
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Rouse Defense/Resistance (Japanese: 守備魔防の奮起 Defense/Resistance Self-Rouse) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Rouse Def/Res 1, Rouse Def/Res 2 and Rouse Def/Res 3 in order from lowest to highest. Units with a Rouse Def/Res skill will, if the user is not adjacent to any allies at the start of their phase, boost the user's Defense and Resistance for the duration of the turn; the Defense and Resistance boosts increase with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Rouse Def/Res 1) |
If user is not adjacent to any allies at start of user's phase, boosts user's Defense and Resistance by +2 each for the turn. | -- | -- | Cost: 60 SP | |
Heroes (Rouse Def/Res 2) |
If user is not adjacent to any allies at start of user's phase, boosts user's Defense and Resistance by +4 each for the turn. | -- | -- | Cost: 120 SP |
Availability
Heroes
Units | Chrom: Crowned Exalt • Duessel: Obsidian • Perceval: Knightly Ideal |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Rouse Def/Res 1 |
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