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Arcane Fellstone: Difference between revisions
Thecornerman (talk | contribs) (Created page with "{{Item Infobox |image=File:Is feh arcane fellstone.png |caption=The Arcane Fellstone as it appears in {{title|Heroes}}. |type=Breath |first={{title|Heroes}} }} '''Arcane Fellstone''' (Japanese: {{hl|魔器・歪神竜の竜石|Maki · waishinryū no ryūseki}} ''Magic vessel · distorted divine dragon's dragonstone'') is a weapon skill in the breath category which debuted in {{FEH}}. If its user's HP is not low, Arcane Fellstone boosts its use...") |
Thecornerman (talk | contribs) m (→Stats) |
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|sp=300 | |sp=300 | ||
|pre=[[Flametongue]] | |pre=[[Flametongue]] | ||
|notes=Grants −1 special cooldown count.<br>If user's [[HP]] ≥ 25% at start of combat, grants +⁠([foe's [[attack (stat)|attack]] at start of combat × 25%] − 4; maximum: 14; minimum: 5) each to attack, [[speed]], [[defense]], and [[resistance]] to user, foe's first attack deals | |notes=Grants −1 special cooldown count.<br>If user's [[HP]] ≥ 25% at start of combat, grants +⁠([foe's [[attack (stat)|attack]] at start of combat × 25%] − 4; maximum: 14; minimum: 5) each to attack, [[speed]], [[defense]], and [[resistance]] to user, foe's first attack deals −40% damage, and grants +1 special cooldown charge to user per attack during combat, and if user's speed > foe's speed, neutralizes effects that guarantee foe's [[follow-up attack]]s or prevent user's follow-up attacks during combat.<br>If foe's [[range]] = 2, attack deals damage based on lower of their defense or resistance. | ||
}} | }} | ||
{{WeaponDataCell FEH | {{WeaponDataCell FEH | ||
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|refcost=500 {{ArenaMedal}}<br>200 {{RefiningStone}} | |refcost=500 {{ArenaMedal}}<br>200 {{RefiningStone}} | ||
|inherit=n | |inherit=n | ||
|notes=Grants −1 special cooldown count.<br>If user's [[HP]] ≥ 25% at start of combat, grants +⁠([foe's [[attack (stat)|attack]] at start of combat × 25%] − 4; maximum: 14; minimum: 5) each to attack, [[speed]], [[defense]], and [[resistance]] to user, foe's first attack deals | |notes=Grants −1 special cooldown count.<br>If user's [[HP]] ≥ 25% at start of combat, grants +⁠([foe's [[attack (stat)|attack]] at start of combat × 25%] − 4; maximum: 14; minimum: 5) each to attack, [[speed]], [[defense]], and [[resistance]] to user, foe's first attack deals −40% damage, and grants +1 special cooldown charge to user per attack during combat, and if user's speed > foe's speed, neutralizes effects that guarantee foe's [[follow-up attack]]s or prevent user's follow-up attacks during combat.<br>If foe's [[range]] = 2, attack deals damage based on lower of their defense or resistance.<br>Grants +5 HP. | ||
}} | }} | ||
{{WeaponDataCell FEH | {{WeaponDataCell FEH | ||
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|refcost=500 {{ArenaMedal}}<br>200 {{RefiningStone}} | |refcost=500 {{ArenaMedal}}<br>200 {{RefiningStone}} | ||
|inherit=n | |inherit=n | ||
|notes=Grants −1 special cooldown count.<br>If user's [[HP]] ≥ 25% at start of combat, grants +⁠([foe's [[attack (stat)|attack]] at start of combat × 25%] − 4; maximum: 14; minimum: 5) each to attack, [[speed]], [[defense]], and [[resistance]] to user, foe's first attack deals | |notes=Grants −1 special cooldown count.<br>If user's [[HP]] ≥ 25% at start of combat, grants +⁠([foe's [[attack (stat)|attack]] at start of combat × 25%] − 4; maximum: 14; minimum: 5) each to attack, [[speed]], [[defense]], and [[resistance]] to user, foe's first attack deals −40% damage, and grants +1 special cooldown charge to user per attack during combat, and if user's speed > foe's speed, neutralizes effects that guarantee foe's [[follow-up attack]]s or prevent user's follow-up attacks during combat.<br>If foe's [[range]] = 2, attack deals damage based on lower of their defense or resistance.<br>Grants +5 HP and +3 speed. | ||
}} | }} | ||
{{WeaponDataCell FEH | {{WeaponDataCell FEH | ||
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|refcost=500 {{ArenaMedal}}<br>200 {{RefiningStone}} | |refcost=500 {{ArenaMedal}}<br>200 {{RefiningStone}} | ||
|inherit=n | |inherit=n | ||
|notes=Grants −1 special cooldown count.<br>If user's [[HP]] ≥ 25% at start of combat, grants +⁠([foe's [[attack (stat)|attack]] at start of combat × 25%] − 4; maximum: 14; minimum: 5) each to attack, [[speed]], [[defense]], and [[resistance]] to user, foe's first attack deals | |notes=Grants −1 special cooldown count.<br>If user's [[HP]] ≥ 25% at start of combat, grants +⁠([foe's [[attack (stat)|attack]] at start of combat × 25%] − 4; maximum: 14; minimum: 5) each to attack, [[speed]], [[defense]], and [[resistance]] to user, foe's first attack deals −40% damage, and grants +1 special cooldown charge to user per attack during combat, and if user's speed > foe's speed, neutralizes effects that guarantee foe's [[follow-up attack]]s or prevent user's follow-up attacks during combat.<br>If foe's [[range]] = 2, attack deals damage based on lower of their defense or resistance.<br>Grants +5 HP and +4 defense. | ||
}} | }} | ||
{{WeaponDataCell FEH | {{WeaponDataCell FEH | ||
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|refcost=500 {{ArenaMedal}}<br>200 {{RefiningStone}} | |refcost=500 {{ArenaMedal}}<br>200 {{RefiningStone}} | ||
|inherit=n | |inherit=n | ||
|notes=Grants −1 special cooldown count.<br>If user's [[HP]] ≥ 25% at start of combat, grants +⁠([foe's [[attack (stat)|attack]] at start of combat × 25%] − 4; maximum: 14; minimum: 5) each to attack, [[speed]], [[defense]], and [[resistance]] to user, foe's first attack deals | |notes=Grants −1 special cooldown count.<br>If user's [[HP]] ≥ 25% at start of combat, grants +⁠([foe's [[attack (stat)|attack]] at start of combat × 25%] − 4; maximum: 14; minimum: 5) each to attack, [[speed]], [[defense]], and [[resistance]] to user, foe's first attack deals −40% damage, and grants +1 special cooldown charge to user per attack during combat, and if user's speed > foe's speed, neutralizes effects that guarantee foe's [[follow-up attack]]s or prevent user's follow-up attacks during combat.<br>If foe's [[range]] = 2, attack deals damage based on lower of their defense or resistance.<br>Grants +5 HP and +4 resistance. | ||
}} | }} | ||
{{WeaponDataFtr FEH}} | {{WeaponDataFtr FEH}} |
Latest revision as of 03:29, 8 May 2024
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Arcane Fellstone (Japanese: 魔器・歪神竜の竜石 Magic vessel · distorted divine dragon's dragonstone) is a weapon skill in the breath category which debuted in Fire Emblem Heroes. If its user's HP is not low, Arcane Fellstone boosts its user's stats based on the foe's attack, reduces the damage of the foe's first attack, boosts its user's special cooldown charge, and neutralizes effects guaranteeing the foe's or preventing the user's follow-up attacks if the user's speed is higher than the foe's.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
16 | 1 | 300 | -- | Flametongue | -- | ✓ | Grants −1 special cooldown count. If user's HP ≥ 25% at start of combat, grants +([foe's attack at start of combat × 25%] − 4; maximum: 14; minimum: 5) each to attack, speed, defense, and resistance to user, foe's first attack deals −40% damage, and grants +1 special cooldown charge to user per attack during combat, and if user's speed > foe's speed, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat. If foe's range = 2, attack deals damage based on lower of their defense or resistance. | ||
Heroes (refine: +Atk) |
18 | 1 | 350 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user's HP ≥ 25% at start of combat, grants +([foe's attack at start of combat × 25%] − 4; maximum: 14; minimum: 5) each to attack, speed, defense, and resistance to user, foe's first attack deals −40% damage, and grants +1 special cooldown charge to user per attack during combat, and if user's speed > foe's speed, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP. | ||
Heroes (refine: +Spd) |
16 | 1 | 350 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user's HP ≥ 25% at start of combat, grants +([foe's attack at start of combat × 25%] − 4; maximum: 14; minimum: 5) each to attack, speed, defense, and resistance to user, foe's first attack deals −40% damage, and grants +1 special cooldown charge to user per attack during combat, and if user's speed > foe's speed, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +3 speed. | ||
Heroes (refine: +Def) |
16 | 1 | 350 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user's HP ≥ 25% at start of combat, grants +([foe's attack at start of combat × 25%] − 4; maximum: 14; minimum: 5) each to attack, speed, defense, and resistance to user, foe's first attack deals −40% damage, and grants +1 special cooldown charge to user per attack during combat, and if user's speed > foe's speed, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +4 defense. | ||
Heroes (refine: +Res) |
16 | 1 | 350 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user's HP ≥ 25% at start of combat, grants +([foe's attack at start of combat × 25%] − 4; maximum: 14; minimum: 5) each to attack, speed, defense, and resistance to user, foe's first attack deals −40% damage, and grants +1 special cooldown charge to user per attack during combat, and if user's speed > foe's speed, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Lumera: In Distant Skies |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
射程2の敵に、敵の守備か魔防の低い方でダメージ計算
奥義が発動しやすい(発動カウント-1) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防が 戦闘開始時の敵の攻撃の25%-4だけ増加 (最大14、最低5)、 最初に受けた攻撃と2回攻撃のダメージを40%軽減 (最初に受けた攻撃と2回攻撃: 通常の攻撃は、1回目の攻撃のみ 「2回攻撃」は、1~2回目の攻撃)、 自身の奥義発動カウント変動量+1 (同系統効果複数時、最大値を適用)、かつ 速さが敵より1以上高い時、戦闘中、 敵の絶対追撃を無効、かつ、自分の追撃不可を無効 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Arcane Fellstone |
-- |
Japanese |
魔器・歪神竜の竜石 |
Magic vessel · distorted divine dragon's dragonstone |
Spanish |
Piedra arcana |
Arcane stone |
French |
Pierre arcane |
Arcane stone |
German |
Arkaner Stein |
Arcane stone |
Italian |
Pietra arcana |
Arcane stone |
Portuguese |
Pedra arcana |
Arcane stone |
Traditional Chinese |
魔器・歪神龍的龍石 |
Magic vessel · distorted divine dragon's dragonstone |
Gallery
The Arcane Fellstone as it appears in Heroes.